Guard: Difference between revisions

601 bytes added ,  24 March 2019
no edit summary
No edit summary
Line 1: Line 1:
__NOTOC__{{Languages|Guard}}
__NOTOC__{{Languages|Guard}}
<div style="float: right;">{{#ev:youtube|t1ch99_gbEY|300}}</div>
<div style="float: right;">{{#ev:youtube|MyhPWzTnz4w|300}}</div>
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
Line 53: Line 53:
|-
|-
| {{SkillText|Persistent|20}} || {{SkillText|Evil|10}}
| {{SkillText|Persistent|20}} || {{SkillText|Evil|10}}
|}
<br>
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
|-
| width="40" | [[Image:SI GUARDMASTERY.png]] 
| align="center"  width="150" | [[Veteran Technique]]
|}
|}
<br>
<br>


== Tips and Details  ==
== Tips and Details  ==
*The skill will only defend you against attacks from the front, attacks from behind will cause the stance to break.
**When attacked from the front while in Guard stance, you can press {{CZ}} or {{CX}} to launch a [[Freiturnier#Heavy Stance|'''Heavy Stance''']] counter attack. This maintains the chance to not knockdown from [[Veteran Technique]].
**The skill can be used when being hit, when doing so, it will not perform the casting attack, instead immediately entering guard stance.
***The ability to perform a counter attack is completely disabled if the skill is activated in this way.
*Normal MP regeneration while attacking on [[Guard]] is disabled.
*Normal MP regeneration while attacking on [[Guard]] is disabled.
*If you are hit while guarding, you will receive MP and [[Knockdown|knockdown]] as normal.
*Holding the skill key will allow you to continuously guard, as long as you have enough MP.
*Holding the skill key will allow you to continuously guard, as long as you have enough MP.
**However, you cannot block attacks from behind.
*If the KD counter reached its limit while you are guarding, you will not be knocked down.
***You can press {{CZ}} or {{CX}} to launch an attack after you receive damage and enter [[Freiturnier#Heavy Stance|'''Heavy Stance''']].
*If you are hit while guarding, you will receive MP and [[Knockdown|knockdown]] as normal.
**If the KD counter reached its limit while you are guarding, you will not be knocked down.
*During Guard, Chung is immune to Normal Stun and Flattening.
*During Guard, Chung is immune to Normal Stun and Flattening.
*Unlike normal Heavy Stance, when you receive damage, Chung will only go into Heavy Stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering Heavy Stance.
*Unlike normal Heavy Stance, when you receive damage, Chung will only go into Heavy Stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering Heavy Stance.
ElEditors, Administrators
122,494

edits