Guard: Difference between revisions

9 bytes removed ,  28 March 2019
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*If the KD counter reached its limit while you are guarding, you will not be knocked down.
*If the KD counter reached its limit while you are guarding, you will not be knocked down.
*During Guard, Chung is immune to Normal Stun and Flattening.
*During Guard, Chung is immune to Normal Stun and Flattening.
**Chung also receive constantly hitstun even incoming attack deal heavy hitstun or not. That allow him to use skill to counter enemy while guarding.
**Chung also receive consistent hitstun regardless of the incoming attack. This allows him to use skills to counter enemies while guarding.
*Unlike normal Heavy Stance, when you receive damage, Chung will only go into Heavy Stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering Heavy Stance.
*Unlike normal Heavy Stance, when you receive damage, Chung will only go into Heavy Stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering Heavy Stance.
*This skill can be used to delay the animations of certain skills. [[6-1|Uno Hound]] can spin and Guard can be held down while you are taking damage, then you can use [[Pandemonium]], [[Pain of Caladbolg]], etc.
*This skill can be used to delay the animations of certain skills. [[6-1|Uno Hound]] can spin and Guard can be held down while you are taking damage, then you can use [[Pandemonium]], [[Pain of Caladbolg]], etc.
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