Guardian Strike: Difference between revisions

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Text replacement - "{{ADSquareSkill}}" to ""
m (Text replacement - "== Tips and Details ==" to "== Tips and Details ==")
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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Raven
|Character=Raven
|Skill=Guardian Strike
}}
}}
<div style="float: right;">{{#ev:youtube|fNe18CXZ3SM|400}}</div>
{{#ev:youtube|EVEsSxwZUEo|400|right}}
{| cellpadding=5 style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding=5 style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[File:Guardianstrike.png]]  
| [[File:Guardianstrike.png]]  
| {{SkillType|SA|B}} Release Nasod energy in the form of a cross. (Can also be activated in midair)
| {{SkillType|SA|B}} Release Nasod energy. Released energy will cause explosion in the form of a cross upon hit to strike enemies. The explosion deals even more damage when the target is a Mid Boss, Boss.<br>(Can also be activated midair)
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
 
|- style="background:{{ColorSel|CharLight|Raven}}"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven"
|-
! Class !! Level Required
! Class !! Level Required
|-
|-
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven"
|- style="background:{{ColorSel|CharLight|Raven}}"
|-
! Mode !! Cross Blast (Magical) !! Max Hits !! MP Usage !! Cooldown
! rowspan="3" | Mode !! colspan="3" | Damage (Magical) !! colspan="2" | Max Hits !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown
|-  
|-
! colspan=5 | Normal
! rowspan="2" | Energy Release !! colspan="2" | Explosion !! rowspan="2" | Energy Release !! rowspan="2" | Explosion
|-
|-
| '''{{PvE}}''' || 543% || rowspan=2 | 12 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
! Base !! Damage Increase Against<br>Mid Boss / Boss Monsters
|-
|-
| '''{{PvP}}''' || 155%
| colspan="8" | '''Normal'''
|-
! colspan=5 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 651% || rowspan=2 | 12 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
| {{PvE}}|| 1448% || 1210% || 20% || rowspan="2" | 1 || rowspan="2" | 4 || rowspan="2" | 300 MP || rowspan="2" | 21 Seconds
|-
|-
| '''{{PvP}}''' || 186%
| {{PvP}}|| 551% || 461% || N/A
|-
| colspan="8" | '''[Enhanced]'''
|-
| {{PvE}}|| 1737% || 1452% || 20% || rowspan="2" | 1 || rowspan="2" | 4 || rowspan="2" | 300 MP || rowspan="2" | 21 Seconds
|-
| {{PvP}} || 661% || 553% || N/A
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Raven|Guardian Strike|Light, Heavy|mp=300|cd=21}}
|- style="background:{{ColorSel|CharLight|Raven}}"
! colspan=2 | Light Guardian Strike !! colspan=2 | Heavy Guardian Strike
|- style="background:{{ColorSel|CharLight|Raven}}"
! Attribute Effect !! MP Usage !! Attribute Effect !! Cooldown
|-
| {{SkillText|Light|80}} || 240 MP || {{SkillText|Heavy|144|120}} || 25.2 Seconds
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{{:Burning Nasod Hand}}
{{Damage|true|Raven
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|dmg=1737, 1452
|- style="background:{{ColorSel|CharLight|Raven}}"
|pvp_dmg=661, 553
! rowspan=2 | Mode !! colspan=2 | Base !! colspan=2 | [[Burning Nasod Hand]]
|awk_dmg=i, i*1.2
|- style="background:{{ColorSel|CharLight|Raven}}"
|pvp_awk_dmg=i, i*1.2
! Normal !! Heavy !! Normal !! Heavy
|hits=1, 4
|-
|awk_alias=Guardian Strike, Boss Monster
! {{PvE}}
|heavy=true
| {{formatnum:{{#expr: 651*12}}}}%
|passive1=Burning Nasod Hand
|| {{formatnum:{{#expr: 651*12*1.44}}}}%
}}
| {{formatnum:{{#expr: 651*12*{{#arrayindex:Burning Nasod Hand|0}} round2}}}}%
*Does not account for splash damage.
|| {{formatnum:{{#expr: 651*12*1.44*{{#arrayindex:Burning Nasod Hand|0}} round2}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: 186*12}}}}%
|| {{formatnum:{{#expr: 186*12*1.44}}}}%
| {{formatnum:{{#expr: 186*12*{{#arrayindex:Burning Nasod Hand|1}} round2}}}}%
|| {{formatnum:{{#expr: 186*12*1.44*{{#arrayindex:Burning Nasod Hand|1}} round2}}}}%
|}
<br>
<br>


== Related Skills ==
== Related Skills ==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|
OverTakerPassive1.png; Burning Nasod Hand;
RFTrans5.png; Unending Rage Locked-Trans2;
RageHeartsPassive1.png; Relentless Power;
RageHeartsPassive2.png; Awakened Rage;
}}
<br>
 
==Old Version==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
|-
| width="40" | [[File:RFpassive1.PNG]]
! width="300px" | Video
| align="center" width="150" |  [[Burning Nasod Hand]]
! Description
| width="40" | [[File:RFTrans5.png]]
|-
| align="center" width="150" | [[Unending Rage]] {{Locked Skill|Trans2}}
|{{#ev:youtube|fNe18CXZ3SM|300|right}}
| width="40" | [[File:RHblusteringpower.png]]
|Between its initial release and the 01/04/2024 KR Patch, the skill featured a prolonged cross shaped explosion emanating from Raven.
| align="center" width="150" | [[Relentless Power]]
| width="40" | [[File:RHrageexplosion.png]]
| align="center" width="150" |  [[Awakened Rage]]
|}
|}
<br>
<br>


== Tips and Details ==
==Updates==
*The skill only deals damage slightly outside of the actual cross visuals, and as such, only enemies roughly on your height or directly above and below you will consistently take the full hits from the skill.
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven updates-table"
*The skill extends well outside the screen on all sides, though enemies too far away will not take all the hits from the skill.
|-
*Enemies will be pushed to the sides by the skill, even by the vertical part of the skill, making it harder to connect all the hits on any enemy not in Super Armor or near a wall.
*The final hit will knock enemies down.
*There is a two-second fatigue state after the blast ends, leaving you completely vulnerable during that period (neither invincibility nor Super Armor).
*You will always be facing right after casting this skill.
<br>
 
== Updates ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Raven}}"
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Raven}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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|-
|-
| 05/29/2014 || 09/17/2014 || colspan=2 align="left" |  
| 05/29/2014 || 09/17/2014 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
*{{buff|Skill Note effect increased.}}
*{{buff|Skill Note effect increased.}}
*{{nerf|MP Gain increased.}}
*{{nerf|MP Gain increased.}}
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|-
|-
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/27/2017 || 05/10/2017 || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
|-
|-
| 11/02/2017 || 11/15/2017 || colspan=2 align="left" |  
| 11/02/2017 || 11/15/2017 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 01/28/2021 || 02/24/2021 || colspan=2 align="left" |
| 01/28/2021 || 02/24/2021 || colspan=2 align="left" |
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
| 01/04/2024 || rowspan=2 | 01/31/2024|| colspan=2 align="left" |
*Skill features changed.
|-
| 01/05/2024 || colspan=2 align="left" |
* Fixed an issue where damage increased for the initial hit when used against mid-/bosses.
* Fixed an issue where '''Explosion''' damage would keep increasing per hit when used against mid-/bosses.
|}
|}
<br>
<br>
25,162

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