Guardian Strike: Difference between revisions

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Text replacement - "{{ADSquareSkill}}" to ""
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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Raven
|Character=Raven
|Skill=Guardian Strike
}}
}}
<div style="float: right;">{{Tabber
{{#ev:youtube|EVEsSxwZUEo|400|right}}
|NA={{#ev:youtube|fNe18CXZ3SM|400|right}}
|KR (01/04/2024)={{#ev:youtube|EVEsSxwZUEo|400|right}}
}}
</div>
{| cellpadding=5 style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding=5 style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[File:Guardianstrike.png]]  
| [[File:Guardianstrike.png]]  
| {{SkillType|SA|B}} Release Nasod energy in the form of a cross. (Can also be activated midair)
| {{SkillType|SA|B}} Release Nasod energy. Released energy will cause explosion in the form of a cross upon hit to strike enemies. The explosion deals even more damage when the target is a Mid Boss, Boss.<br>(Can also be activated midair)
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven"
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== Skill Information ==
== Skill Information ==
<tabber>
\\NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven"
|-
|-
! Mode !! Cross Blast (Magical) !! Max Hits !! MP Usage !! Cooldown
! rowspan="3" | Mode !! colspan="3" | Damage (Magical) !! colspan="2" | Max Hits !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown
|-
| colspan="5" | '''Normal'''
|-
| {{PvE}} || 543% || rowspan=2 | 12 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
|-
| {{PvP}} || 155%
|-
| colspan="5" | '''[Enhanced]'''
|-
| {{PvE}} || 651% || rowspan=2 | 12 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
|-
| {{PvP}} || 186%
|}
\\KR (01/04/2024)=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven"
|-
|-
! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! rowspan=2 | - Damage Increase Against<br>Mid-Boss and Boss Monsters !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan="2" | Energy Release !! colspan="2" | Explosion !! rowspan="2" | Energy Release !! rowspan="2" | Explosion
|-
|-
! - !! - !! - !! -
! Base !! Damage Increase Against<br>Mid Boss / Boss Monsters
|-
|-
| colspan="5" | '''Normal'''
| colspan="8" | '''Normal'''
|-
|-
| {{PvE}} || -% || -% || rowspan=2 | 20% || rowspan=2 | 1 || rowspan=2 | 4 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
| {{PvE}}|| 1448% || 1210% || 20% || rowspan="2" | 1 || rowspan="2" | 4 || rowspan="2" | 300 MP || rowspan="2" | 21 Seconds
|-
|-
| {{PvP}} || -% || -%
| {{PvP}}|| 551% || 461% || N/A
|-
|-
| colspan="5" | '''[Enhanced]'''
| colspan="8" | '''[Enhanced]'''
|-
|-
| {{PvE}} || 1737% || 1452% || rowspan=2 | 20% || rowspan=2 | 1 || rowspan=2 | 4 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
| {{PvE}}|| 1737% || 1452% || 20% || rowspan="2" | 1 || rowspan="2" | 4 || rowspan="2" | 300 MP || rowspan="2" | 21 Seconds
|-
|-
| {{PvP}} || 661% || 553%
| {{PvP}} || 661% || 553% || N/A
|}
|}
</tabber>
<br>
<br>


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== Total Damage ==
== Total Damage ==
{{DamagePatch
{{Damage|true|Raven
|<nowiki>
true|Raven
|dmg=651
|pvp_dmg=186
|hits=12
|heavy=true
|passive1=Burning Nasod Hand
</nowiki>
|date=01/04/2024
|dmg=1737, 1452
|dmg=1737, 1452
|pvp_dmg=661, 553
|pvp_dmg=661, 553
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|pvp_awk_dmg=i, i*1.2
|pvp_awk_dmg=i, i*1.2
|hits=1, 4
|hits=1, 4
|awk_alias=Boss Monster
|awk_alias=Guardian Strike, Boss Monster
|new=*Does not account for splash damage.
|heavy=true
|passive1=Burning Nasod Hand
}}
}}
*Does not account for splash damage.
<br>
<br>


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RageHeartsPassive2.png; Awakened Rage;
RageHeartsPassive2.png; Awakened Rage;
}}
}}
<br>
== Tips and Details ==
''Before the 01/04/2024 KR Patch'':
*The skill only deals damage slightly outside of the actual cross visuals, and as such, only enemies roughly on your height or directly above and below you will consistently take the full hits from the skill.
*The skill extends well outside the screen on all sides, though enemies too far away will not take all the hits from the skill.
*Enemies will be pushed to the sides by the skill, even by the vertical part of the skill, making it harder to connect all the hits on any enemy not in Super Armor or near a wall.
*The final hit will knock enemies down.
*There is a two-second fatigue state after the blast ends, leaving you completely vulnerable during that period (neither invincibility nor Super Armor).
*You will always be facing right after casting this skill.
<br>
<br>


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*{{buff|'''Damage''' increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 01/04/2024 || rowspan=2 | <!--Approx 01/31/2024-->|| colspan=2 align="left" |  
| 01/04/2024 || rowspan=2 | 01/31/2024|| colspan=2 align="left" |  
*Skill features changed.
*Skill features changed.
|-
|-
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