Guild Skills: Difference between revisions

8,489 bytes added ,  26 February 2011
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Line 156: Line 156:
=== Concentration of Spirit  ===
=== Concentration of Spirit  ===


[[Image:GSI Concentrate.png]] Lv.1 :If a Member is attacked by mobs, they will gain 10% more mana<br>'''Prerequisite: Balanced body need to be mastered'''
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" width="54"| Skill Image
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Level
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Prerequisite
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Mana Recovery increase (when attacked by mobs)
 
|-
| style="border-style: solid; border-width: 1px;" rowspan="5" | [[Image:GSI Concentrate.png]]
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" rowspan="5" |  [[Guild_Skills#Balanced Body|Balanced Body]]
| style="border-style: solid; border-width: 1px;" | 10%
|-
| style="border-style: solid; border-width: 1px;" | 2
| style="border-style: solid; border-width: 1px;" |
|-
| style="border-style: solid; border-width: 1px;" | 3
| style="border-style: solid; border-width: 1px;" |
|-
| style="border-style: solid; border-width: 1px;" | 4
| style="border-style: solid; border-width: 1px;" |
|-
| style="border-style: solid; border-width: 1px;" | 5
| style="border-style: solid; border-width: 1px;" |
|}
 


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=== Concentration of Magic Power  ===
=== Concentration of Magic Power  ===


[[Image:GSI MagicConcen.png]] Lv.1 :When a member attacks mobs they will gain Extra 1% more mana<br>'''Prerequisite: Harmonious Spirit need to be mastered'''
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" width="54"| Skill Image
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Level
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Prerequisite
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Mana Recovery increase (when attacking)
 
|-
| style="border-style: solid; border-width: 1px;" rowspan="5" | [[Image:GSI MagicConcen.png]]
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" rowspan="5" |  [[Guild_Skills#Harmonious Spirit|Harmonious Spirit]]
| style="border-style: solid; border-width: 1px;" | 1%
|-
| style="border-style: solid; border-width: 1px;" | 2
| style="border-style: solid; border-width: 1px;" |
|-
| style="border-style: solid; border-width: 1px;" | 3
| style="border-style: solid; border-width: 1px;" |
|-
| style="border-style: solid; border-width: 1px;" | 4
| style="border-style: solid; border-width: 1px;" |
|-
| style="border-style: solid; border-width: 1px;" | 5
| style="border-style: solid; border-width: 1px;" |
|}


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=== Unleash Madness  ===
=== Unleash Madness  ===


[[Image:GSI LibofAng.png]] Lv.1 :When a Member attacks mobs, they gain 1% extra awaken gauge <br>
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
Lv.5 :When a Member attacks mobs, they gain 7% extra awaken gauge
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" width="54"| Skill Image
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Level
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Awakening Gauge Recovery (when attacking)
 
|-
| style="border-style: solid; border-width: 1px;" rowspan="5" | [[Image:GSI LibofAng.png]]
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" | 1%
|-
| style="border-style: solid; border-width: 1px;" | 2
| style="border-style: solid; border-width: 1px;" |
|-
| style="border-style: solid; border-width: 1px;" | 3
| style="border-style: solid; border-width: 1px;" |
|-
| style="border-style: solid; border-width: 1px;" | 4
| style="border-style: solid; border-width: 1px;" |
|-
| style="border-style: solid; border-width: 1px;" | 5
| style="border-style: solid; border-width: 1px;" | 7%
|}


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=== Liberation of Fury  ===
=== Liberation of Fury  ===


[[Image:GSI Violent.png]] Lv.1 :If member is being attacked then they will gain 5% extra awaken gauge
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" width="54"| Skill Image
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Level
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Awakening Gauge Recovery (when attacked by mobs)
 
|-
| style="border-style: solid; border-width: 1px;" rowspan="5" | [[Image:GSI Violent.png]]
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" | 5%
|-
| style="border-style: solid; border-width: 1px;" | 2
| style="border-style: solid; border-width: 1px;" |
|-
| style="border-style: solid; border-width: 1px;" | 3
| style="border-style: solid; border-width: 1px;" |
|-
| style="border-style: solid; border-width: 1px;" | 4
| style="border-style: solid; border-width: 1px;" |
|-
| style="border-style: solid; border-width: 1px;" | 5
| style="border-style: solid; border-width: 1px;" |
|}


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=== Midas  ===
=== Midas  ===


[[Image:GSI Midas.png]]&nbsp;Lv.1 :ED drop amount +2% in Dungeons
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" width="54"| Skill Image
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Level
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | ED Drop amount increase
 
|-
| style="border-style: solid; border-width: 1px;" rowspan="5" | [[Image:GSI Midas.png]]
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" | 2%
|-
| style="border-style: solid; border-width: 1px;" | 2
| style="border-style: solid; border-width: 1px;" |
|-
| style="border-style: solid; border-width: 1px;" | 3
| style="border-style: solid; border-width: 1px;" |
|-
| style="border-style: solid; border-width: 1px;" | 4
| style="border-style: solid; border-width: 1px;" |
|-
| style="border-style: solid; border-width: 1px;" | 5
| style="border-style: solid; border-width: 1px;" |
|}


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=== Hero's Sacrifice  ===
=== Hero's Sacrifice  ===


[[Image:GSI herosacri.png]]&nbsp;Lv.1 :When a guild member (who has a guild with this skill) dies in either PvP or Dungeon mode, party members will recover 3%HP in PvP or 6%HP in Dungeon mode <br> Lv.5 :When a guild member (who has a guild with this skill) dies in either PvP or Dungeon mode, party members will recover 15%HP in PvP or 30%HP in Dungeon mode
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="2" width="54"| Skill Image
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="2" | Level
! style="border-style: solid; border-width: 1px;" scope="col" colspan="2" | Party Member HP Recover Amount
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="2" | Activation
|-
! Dungeon
! PvP
|-
| style="border-style: solid; border-width: 1px;" rowspan="5" | [[Image:GSI Midas.png]]
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" | 6%
| style="border-style: solid; border-width: 1px;" | 3%
| style="border-style: solid; border-width: 1px;" rowspan="5" | When a guild member dies, other guild members in the same room will recover a certain percentage of HP.
|-
| style="border-style: solid; border-width: 1px;" | 2
| style="border-style: solid; border-width: 1px;" |
| style="border-style: solid; border-width: 1px;" |
|-
| style="border-style: solid; border-width: 1px;" | 3
| style="border-style: solid; border-width: 1px;" |
| style="border-style: solid; border-width: 1px;" |
|-
| style="border-style: solid; border-width: 1px;" | 4
| style="border-style: solid; border-width: 1px;" |
| style="border-style: solid; border-width: 1px;" |
|-
| style="border-style: solid; border-width: 1px;" | 5
| style="border-style: solid; border-width: 1px;" | 30%
| style="border-style: solid; border-width: 1px;" | 15%
|}


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=== Reversal Chance  ===
=== Reversal Chance  ===
 
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
[[Image:GSI Revchance.png]]&nbsp;Lv.1 :When an enemy misses an attack (on you), your next attack will have 100% Critical (does not apply to skills, cooldown time = 30 seconds) 
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" width="54"| Skill Image
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Level
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Probability
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" width="54"| Cooldown
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Effect
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Activation
|-
| style="border-style: solid; border-width: 1px;" rowspan="5" | [[Image:GSI Revchance.png]]
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" | ?%
| style="border-style: solid; border-width: 1px;" rowspan="5" | 30s
| style="border-style: solid; border-width: 1px;" rowspan="5" | 100% Critical for next normal attack (not skills)
| style="border-style: solid; border-width: 1px;" rowspan="5" | An enemy must miss an attack on you
|-
| style="border-style: solid; border-width: 1px;" | 2
| style="border-style: solid; border-width: 1px;" |
|-
| style="border-style: solid; border-width: 1px;" | 3
| style="border-style: solid; border-width: 1px;" |
|-
| style="border-style: solid; border-width: 1px;" | 4
| style="border-style: solid; border-width: 1px;" |
|-
| style="border-style: solid; border-width: 1px;" | 5
| style="border-style: solid; border-width: 1px;" |
|}


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=== Infinite Strength  ===
=== Infinite Strength  ===


[[Image:GSI Infstr.png]]&nbsp;Lv.1 :1% Chance to recover 120% of HP lost from a hit (recovers 3 times as 40%*3). If you receive damage while recovering, the remaining recoveries will change to match the most recent attack.
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
<br>
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" width="54"| Skill Image
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Level
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | No. times of recovery
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Percentage of HP recovery
 
|-
| style="border-style: solid; border-width: 1px;" rowspan="5" | [[Image:GSI Infstr.png]]
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" rowspan="5" | 3
| style="border-style: solid; border-width: 1px;" | 40%
|-
| style="border-style: solid; border-width: 1px;" | 2
| style="border-style: solid; border-width: 1px;" |
|-
| style="border-style: solid; border-width: 1px;" | 3
| style="border-style: solid; border-width: 1px;" |
|-
| style="border-style: solid; border-width: 1px;" | 4
| style="border-style: solid; border-width: 1px;" |
|-
| style="border-style: solid; border-width: 1px;" | 5
| style="border-style: solid; border-width: 1px;" |
|}
 
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==Trivia==
==Trivia==
The guild skill '''Midas''', actually refers to '''King Midas''' in Greek Mythology who could turn anything he touched into gold.<br/>
The guild skill '''Midas''', actually refers to '''King Midas''' in Greek Mythology who could turn anything he touched into gold.<br/>
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