Guillotine Press: Difference between revisions

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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Aisha
|Character=Aisha
|Skill=Guillotine Press
}}
}}
<div style="float: right;">{{#ev:youtube|ytkQpXvJB8M|400}}</div>
{{#ev:youtube|ytkQpXvJB8M|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[File:GuillotinePress2.png]]
| [[File:GuillotinePress2.png]]
| {{SkillType|SA|S}} Jump high and stomp the ground and jump again before the enemies are knocked back. Enemies hit will be stunned for 3 seconds. (Can also be activated in midair)
| {{SkillType|SA|S}} Jump high and stomp the ground and jump again before the enemies are knocked back. Enemies hit will be {{se||Faint|stunned}} for 3 seconds. (Can also be activated midair)
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
 
|- style="background:{{ColorSel|CharLight|Aisha}}"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha"
|-
! Class !! Level Required !! Skill Requirement  
! Class !! Level Required !! Skill Requirement  
|-
|-
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha"
|- style="background:{{ColorSel|CharLight|Aisha}}"
|-
! rowspan="2" | Mode !! colspan="2" | Damage (Physical) !! rowspan="2" | {{se||Faint}} Duration !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Mode !! colspan="2" | Damage (Physical) !! rowspan="2" | {{se||Faint}} Duration !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Aisha}}"
|-
! First Stomp !! Second Stomp
! First Stomp !! Second Stomp
|-
! colspan=7 | Normal
|-
|-
| '''{{PvE}}''' || 767% || 2048% || rowspan=2 | 3 Seconds || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
| colspan="7" | '''Normal'''
|-
| {{PvE}} || 767% || 2048% || rowspan=2 | 3 Seconds || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
|-
| {{PvP}} || 221% || 593%
|-
|-
| '''{{PvP}}''' || 221% || 593%
| colspan="7" | '''[Enhanced]'''
|-
! colspan=7 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 920% || 2458% || rowspan=2 | 3 Seconds || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
| {{PvE}} || 921% || 2458% || rowspan=2 | 3 Seconds || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
|-
|-
| '''{{PvP}}''' || 265% || 712%
| {{PvP}} || 266% || 710%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Aisha|Guillotine Press|Light, Heavy|mp=200|cd=15}}
|- style="background:{{ColorSel|CharLight|Aisha}}"
! colspan=2 | Light Guillotine Press !! colspan=2 | Heavy Guillotine Press
|- style="background:{{ColorSel|CharLight|Aisha}}"
! Attribute Effect !! MP Usage !! Attribute Effect !! Cooldown
|-
| {{SkillText|Light|80}} || 160 MP || {{SkillText|Heavy|144|120}} || 18 Seconds
|}
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<br>


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Damage|true|Aisha
|- style="background:{{ColorSel|CharLight|Aisha}}"
|dmg=921, 2458
! rowspan=2 | Mode !! colspan=2 | Base
|pvp_dmg=266, 710
|- style="background:{{ColorSel|CharLight|Aisha}}"
|heavy=true
! Normal !! Heavy
}}
|-
! {{PvE}}
| {{formatnum:{{#expr: 920 + 2458}}}}% || {{formatnum:{{#expr: (920 + 2458)*1.44}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: 265 + 712}}}}% || {{formatnum:{{#expr: (265 + 712)*1.44}}}}%
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
* The 1st stomp will inflict [[Status Effects|Power Stun]], while the second one will inflict Normal [[Status Effects|Stun]].
*The 1st stomp will inflict {{se|087|Power Faint||ed}}, while the second one will inflict normal {{se||Faint}}.
*'''Guillotine Press''''s first stomp has skill delay (time stop), while the second stomp does '''not'''.
*'''Guillotine Press''''s first stomp has skill delay (time stop), while the second stomp does '''not'''.
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<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha updates-table"
|- style="background:{{ColorSel|CharLight|Aisha}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Aisha}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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|-
|-
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/27/2017 || 05/10/2017 || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
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*{{nerf|'''Second Stomp''' damage decreased.}}
*{{nerf|'''Second Stomp''' damage decreased.}}
| align="left" |  
| align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|}
|}
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