Gun Guard: Difference between revisions

m
no edit summary
No edit summary
mNo edit summary
 
(44 intermediate revisions by 9 users not shown)
Line 1: Line 1:
__NOTOC__{{Languages|Gun Guard}}
__NOTOC__{{Languages|Gun Guard}}
<div style="float: right;">{{#ev:youtube|i-ux0JMD6Uo|300}}</div>
{{ForceSkillTabs
|Character=Rose
}}
{{#ev:youtube|i-ux0JMD6Uo|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:CRActive7.png]]
| [[File:CRActive7.png]]
| {{SkillType|A}} Blocks incoming attacks and reduces damage received. At a certain chance, retaliate.
| {{SkillType|A}} Blocks incoming attacks and reduces damage received. At a certain chance, retaliate attacks coming from the back.
|-
|-
|
|
| {{SkillText|Gun Guard A}}
| {{color|#FFCC00|Gun Guard|b=1}}
*Hold [Skill Key] to consume 10 ECP and maintain Gun Guard.
*During Gun Guard, damage taken from common attacks and active skills are reduced.
|-
|-
|
|
| {{SkillText|Gun Guard B}}
| {{color|#FFCC00|Back Counter|b=1}}
*When hit from behind, 50% chance to activate [Top Spin] (Does not reactivate for 10 seconds)
|-
|-
|
|
Line 21: Line 27:


== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Rose}}"
! Class !! Level Required
! Class             !! Level Required
|-
|-
| [[Crimson Rose]]  || 55
| [[Bloodia]]  || 25
|}
|}
<br>
<br>


== Skill Information  ==
== Skill Information  ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=2 | Mode !! rowspan=2 | Received Damage Decrease !! colspan=4 | Upon Being Hit from Behind !! colspan=2 | ECP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Level Required !! rowspan=2 | Damage Reduction !! colspan=4 | Back Counter !! rowspan=2 | ECP Usage !! rowspan=2 | Cooldown
|-
|- style="background:{{ColorSel|CharLight|Rose}}"
! Chance !! Counterattack (Physical) !! Max Hits !! Reactivation Cooldown !! Initial !! Additional per Second
! Activation Chance !! Damage (Physical) !! Max Hits !! Cooldown
|-
| colspan="9" | '''Normal'''
|-
| {{PvE}} || rowspan=2 | 75% || rowspan=2 | 50% || 411% || rowspan=2 | 3 || rowspan=2 | 10 Seconds || rowspan=2 | 35 ECP || rowspan=2 | 10 ECP || rowspan=2 | 5 Seconds
|-
|-
| align="left" | 55 || rowspan=2 | 75% || 50% || rowspan=2 | 100% || rowspan=2 | ? || rowspan=2 | 10 Seconds || rowspan=2 | 10 ECP<br>per second || rowspan=2 | 5 Seconds
| {{PvP}} || 163%
|-
|-
| align="left" | [Enhanced] || 100%
| colspan="9" | '''[Enhanced]'''
|}
 
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=2 | Level Required !! Back Counter
|- style="background:{{ColorSel|CharLight|Rose}}"
! Damage (Physical)
|-
|-
| align="left" | 55 || rowspan=2 | 40%
| {{PvE}} || rowspan=2 | 75% || rowspan=2 | 100% || 411% || rowspan=2 | 3 || rowspan=2 | 10 Seconds || rowspan=2 | 35 ECP || rowspan=2 | 10 ECP || rowspan=2 | 5 Seconds
|-
|-
| align="left" | [Enhanced]
| {{PvP}} || 163%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Rose|Gun Guard|Light, Haste|mp=35|ecp=true|cd=5|cd2=50}}
|- style="background:{{ColorSel|CharLight|Rose}}"
<br>
! colspan=2 | Light Gun Guard !! colspan=2 | Haste Gun Guard
 
|- style="background:{{ColorSel|CharLight|Rose}}"
==Total Damage==
! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect !! Details
{{Damage|true|Rose
|- style="background:{{ColorSel|CharLight|Rose}}"
|dmg=411
! ECP Usage !! Cooldown
|pvp_dmg=163
|hits=3
}}
*Damage calculations only account for '''Counterattack'''.
<br>
 
==Related Skills==
{{SkillTable
|CrRTrans5.png; Frenzy Locked-Trans2;
}}
<br>
 
== Tips and Details ==
*While being a way to counter enemies in PvP, the ECP consuming hold function can be used to enter [[ECP System|Over Strike Mode]], though it will be most likely slower than just using 2 ECP using skills.
*Thanks to [[Frenzy]], when used in Over Strike Mode, you can consume the entire ECP acquired again, despite still being in Over Strike Mode, refreshing the {{se|267|Over Strike Mode|tt=no}} buff duration.
*As long as you have ECP, this skill's key can be held down infinitely.
*This skill can be used as a panic button in certain cases (where invincibility does not save you from taking damage) due to providing high amounts of Received Damage Decrease.
<br>
 
== Trivia ==
*The skill is based on DFO's shared Ranger skill [https://wiki.dfo-world.com/view/Gun_Guard Gun Guard], which does not feature a counterattack when hit from behind and simply reduces damage the same way as being hit from the front.
<br>
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| 01/28/2016 || rowspan=2 | 06/29/2016 || colspan=2 align="left" |  
*'''Gun Guard''' added.
|-
| 04/21/2016 || colspan=2 align="left" |
*{{buff|Casting Speed increased.}}
*{{buff|Damage Reduction increased.}}
*{{buff|Back Counter Activation Chance increased.}}
*{{buff|Back Counter Cooldown decreased.}}
*{{nerf|Back Counter will only activate when using the skill.}}
|-
| 07/28/2016 || - || colspan=2 align="left" |
*Tooltip error fixed.
|-
| 04/27/2017 || 05/10/2017 || align="left" |
*None
| align="left" |
*{{nerf|Back Counter damage decreased.}}
|-
| 07/27/2017 || 08/09/2017 || colspan=2 align="left" |
*{{nerf|Top spin attack knocks down.}}
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 08/01/2019 || rowspan=2 | 08/28/2019 || colspan=2 align="left" |
*Moved from [[Crimson Rose]] to [[Bloodia]].
**Changed level requirement from 55 to 25.
*{{nerf|'''Damage''' decreased.}}
|-
|-
| {{SkillText|Light|ECP|80}} || 8 ECP || {{SkillText|Haste|50}} || 2.5 Seconds
| 08/14/2019 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
*{{nerf|ECP Usage increased.}}
|}
|}
<br>
== Updates ==
*04/21/2016 KR
**Casting Speed increased.
**Damage Reduction increased.
**Back Counter will only activate when using the skill.
**Back Counter Activation Chance increased.
**Back Counter Cooldown decreased.
*07/28/2016 KR
**Tooltip error fixed.
*04/27/2017 KR
**PvP Back Counter damage decreased.
*07/27/2017 KR
**Top spin attack knocks down.
<br>
<br>


Line 87: Line 131:
{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|CharLight|Rose}}
|Color={{ColorSel|CharLight|Rose}}
|KR=?? |KRName=Gun Guard
|KR=건 가드 |KRName=Gun Guard
|BR=Revólver Escudo |BRName=Revolver Shield
|BR=Revólver Escudo |BRName=Revolver Shield
|FR=Pistolets protecteurs |FRName=Protective Guns
|DE=Schützende Pistolen |DEName=Protective Pistols
|ES=Pistolas protectoras |ESName=Protective Pistols
|FR=Pistolets protecteurs |FRName=Protective Pistols
|IT=Pistole protettive |ITName=Protective Pistols
|PL=Obronne Pistolety |PLName=Protective Pistols
|UK=Protective Pistols
|CN=枪械格挡 |CNName=Gun Guard
|CN=枪械格挡 |CNName=Gun Guard
}}
}}
<br>
<br>
 
{{SkillNav - Bloodia}}
{{CrRSkills}}
[[Category: Active Skills]]
ElEditors
18,314

edits