Gun Guard: Difference between revisions

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| <font color="FFCC00">'''Gun Guard'''</font>
| {{color|#FFCC00|Gun Guard|b=1}}
*Hold [Skill Key] to consume 10 ECP and maintain Gun Guard.
*Hold [Skill Key] to consume 10 ECP and maintain Gun Guard.
*During Gun Guard, damage taken from common attacks and active skills are reduced.
*During Gun Guard, damage taken from common attacks and active skills are reduced.
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| <font color="FFCC00">'''Back Counter'''</font>
| {{color|#FFCC00|Back Counter|b=1}}
*When hit from behind, 50% chance to activate [Top Spin] (Does not reactivate for 10 seconds)
*When hit from behind, 50% chance to activate [Top Spin] (Does not reactivate for 10 seconds)
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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|- style="background:{{ColorSel|CharLight|Rose}}"
! Class !! Level Required
! Class             !! Level Required
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|-
| [[Bloodia]]  || 25
| [[Bloodia]]  || 25
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== Skill Information  ==
== Skill Information  ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|- style="background:{{ColorSel|CharLight|Rose}}"
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! rowspan=2 | Mode !! rowspan=2 | Received Damage Decrease !! colspan=4 | Counter Attack<br>(When Hit from Behind) !! colspan=2 | ECP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! rowspan=2 | Received Damage Decrease !! colspan=4 | Upon Being Hit from Behind !! colspan=2 | ECP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! Activation Chance !! Damage (Physical) !! Max Hits !! Reactivation<br>Cooldown !! Initial !! Additional
! Chance !! Counterattack (Physical) !! Max Hits !! Reactivation Cooldown !! Initial !! Additional per Second
|-  
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! colspan=9 | Normal
| colspan="9" | '''Normal'''
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| {{PvE}} || rowspan=2 | 75% || rowspan=2 | 50% || 411% || rowspan=2 | 3 || rowspan=2 | 10 Seconds || rowspan=2 | 35 ECP || rowspan=2 | 10 ECP || rowspan=2 | 5 Seconds
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| '''{{PvE}}''' || rowspan=2 | 75% || rowspan=2 | 50% || 411% || rowspan=2 | 3 || rowspan=2 | 10 Seconds || rowspan=2 | 35 ECP || rowspan=2 | 10 ECP per second || rowspan=2 | 5 Seconds
| {{PvP}} || 163%
|-
|-
| '''{{PvP}}''' || 163%
| colspan="9" | '''[Enhanced]'''
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! colspan=9 | [Enhanced]
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|-
| '''{{PvE}}''' || rowspan=2 | 75% || rowspan=2 | 100% || 411% || rowspan=2 | 3 || rowspan=2 | 10 Seconds || rowspan=2 | 35 ECP || rowspan=2 | 10 ECP per second || rowspan=2 | 5 Seconds
| {{PvE}} || rowspan=2 | 75% || rowspan=2 | 100% || 411% || rowspan=2 | 3 || rowspan=2 | 10 Seconds || rowspan=2 | 35 ECP || rowspan=2 | 10 ECP || rowspan=2 | 5 Seconds
|-
|-
| '''{{PvP}}''' || 163%
| {{PvP}} || 163%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Rose|Gun Guard|Light, Haste|mp=35|ecp=true|cd=5|cd2=50}}
|- style="background:{{ColorSel|CharLight|Rose}}"
<br>
! colspan=2 | Light Gun Guard !! colspan=2 | Haste Gun Guard
 
|- style="background:{{ColorSel|CharLight|Rose}}"
==Total Damage==
! Attribute Effect !! ECP Usage !! Attribute Effect !! Cooldown
{{Damage|true|Rose
|-
|dmg=411
| {{SkillText|Light|ECP|80}} || 28 ECP || {{SkillText|Haste|50}} || 2.5 Seconds
|pvp_dmg=163
|}
|hits=3
}}
*Damage calculations only account for '''Counterattack'''.
<br>
 
==Related Skills==
{{SkillTable
|CrRTrans5.png; Frenzy Locked-Trans2;
}}
<br>
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== Tips and Details ==
== Tips and Details ==
*While being a way to counter enemies in PvP, the ECP consuming hold mechanics can be used to enter [[ECP System|Over Strike Mode]], though it will be most likely slower than just using 2 ECP using skills.
*While being a way to counter enemies in PvP, the ECP consuming hold function can be used to enter [[ECP System|Over Strike Mode]], though it will be most likely slower than just using 2 ECP using skills.
*Thanks to [[Frenzy]], when used in Over Strike Mode, you can consume the entire ECP acquired again, despite still being in Over Strike Mode, refreshing the [[Status Effects|Over Strike]] buff duration.
*Thanks to [[Frenzy]], when used in Over Strike Mode, you can consume the entire ECP acquired again, despite still being in Over Strike Mode, refreshing the {{se|267|Over Strike Mode|tt=no}} buff duration.
*As long as you have ECP, this skill's key can be held down infinitely.
*As long as you have ECP, this skill's key can be held down infinitely.
*This skill can be used as a panic button in certain cases (where invincibility does not save you from taking damage) due to providing high amounts of Received Damage Decrease.
*This skill can be used as a panic button in certain cases (where invincibility does not save you from taking damage) due to providing high amounts of Received Damage Decrease.
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== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose updates-table"
|- style="background:{{ColorSel|CharLight|Rose}}"
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! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
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| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
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| 08/01/2019 || rowspan=2 | 08/28/2019 || colspan=2 align="left" |  
| 08/01/2019 || rowspan=2 | 08/28/2019 || colspan=2 align="left" |  
*Moved from [[Crimson Rose]] to [[Bloodia]].
*Moved from [[Crimson Rose]] to [[Bloodia]].
**Changed level requirement from 55 to 25.
**Changed level requirement from 55 to 25.
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
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| 08/14/2019 || colspan=2 align="left" |  
| 08/14/2019 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
*{{nerf|ECP Usage increased.}}
*{{nerf|ECP Usage increased.}}
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{{SkillNav - Bloodia}}
{{BDSkills}}
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