Gungnir: Difference between revisions

28 bytes added ,  28 January 2020
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**Only you and your party can see the reticle.
**Only you and your party can see the reticle.
**The reticle is affected by lag. Under these conditions, aiming becomes fidgety and delayed instead of smooth and immediate.
**The reticle is affected by lag. Under these conditions, aiming becomes fidgety and delayed instead of smooth and immediate.
***Even though there's a delay when aiming (which causing the aim will still move despite player has stopped holding the skill button), the spears will still drop at where player stopped.
***Even though there's a delay when aiming (which causes the reticle to still move despite the player no longer holding the skill button), the spears will still drop at where the player stopped.
**The reticle tends to get stuck if used or directed into a sharp corner in the stage.
**The reticle tends to get stuck if used or directed into a sharp corner in the stage.
*In [https://kurtzpedia.net/w/KurtzPel '''KurtzPel'''], another game made by KOG, the [https://kurtzpedia.net/w/Dance_of_Wind '''Dance of Wing'''] Karma Skill [https://kurtzpedia.net/w/Raining_Arrows '''Raining Arrows'''] uses a modified version of old '''Gungnir''' spear model.
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== Trivia ==
*In [https://kurtzpedia.net/w/KurtzPel '''KurtzPel'''], another game made by KOG, the [https://kurtzpedia.net/w/Dance_of_Wind '''Dance of Wind'''] Karma Skill [https://kurtzpedia.net/w/Raining_Arrows '''Raining Arrows'''] uses a modified version of '''Gungnir''''s old spear model.
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