Gungnir: Difference between revisions

11 bytes added ,  29 November 2012
m
Line 87: Line 87:
* The animation time is incredibly long (approximately five seconds), but in turn, the skill freeze time is also lengthy, preventing the opponent from trying to avoid and/or escape the attack. (A rebalancing patch has reduced the animation time but it still remains very long.)
* The animation time is incredibly long (approximately five seconds), but in turn, the skill freeze time is also lengthy, preventing the opponent from trying to avoid and/or escape the attack. (A rebalancing patch has reduced the animation time but it still remains very long.)
** This skill delay generally lasts from the start of the skill until all spears have landed.
** This skill delay generally lasts from the start of the skill until all spears have landed.
* By far one of the strongest skill in the game, topping at a whopping 24456% in awakening (28288% at Lvl.6 in awakening) if all hits connect.
* By far one of the strongest skill in the game, topping at a whopping 23,472% in awakening at Lvl.5 (27,152% at Lvl.6 in awakening) if all hits connect.
**Full hits are hard, and likely impossible, to make on any single target other than [[6-2|Coral Sea Serpent]].
**Full hits are hard, and likely impossible, to make on any single target other than [[6-2|Coral Sea Serpent]].
*The 'Awakening' damage of Gungnir already includes the Awakening's 20% damage boost into its damage percentage.
*The 'Awakening' damage of Gungnir already includes the Awakening's 20% damage boost into its damage percentage.
716

edits