Hall of El: Difference between revisions

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*'''[[Iron Paladin]] Combos:''' He can perform basic [[Iron Paladin]] commands.
*'''[[Iron Paladin]] Combos:''' He can perform basic [[Iron Paladin]] commands.
*'''[[Siege Shelling]]:''' Siege Mode Stance. Chung will primarily act like a turret and fire 7 shots straight forwards with the last one having loose homing properties. He has super armor while firing.
*'''[[Siege Shelling]]:''' Siege Mode Stance. Chung will primarily act like a turret and fire 7 shots straight forwards with the last one having shorter distance, but radial seeking  properties and great damage output, Super Armor during the whole Stance.
**Consider not being near a Chung as he fires the 7th Shot (Unless you are behind) as the shot can make a full circle towards you
*'''[[Guard]]:''' Increases the damage reduction effect of all Heavy Stance behavior.
*'''[[Guard]]:''' Increases the damage reduction effect of all Heavy Stance behavior.
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*'''[[Lunatic Psyker]] Combos:''' He can perform basic [[Lunatic Psyker]] commands.
*'''[[Lunatic Psyker]] Combos:''' He can perform basic [[Lunatic Psyker]] commands.
*'''[[Quicksilver Accel]]:''' Flash forward with enormous speed, pulling enemies in and executing an attack combo.
*'''[[Quicksilver Accel]]:''' Flash forward with enormous speed, pulling enemies in and executing an attack combo.
*'''[[Stasis Field]]:''' Creates an electrostatic field that damages nearby enemies. A countdown will indicate when he'll cast it.
*'''[[Stasis Field]]:''' Creates an electrostatic field that damages nearby enemies. A 9 sec. countdown will begin, after elapsing, will cause '''Skill Freeze''' and create a sizeable explosion which will deal considerable damage, then '''Stasis Field''' will be re-casted right after.
** The Explosion cannot be triggered in the middle of hitstun, even after the 9 sec. timer runs out.
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|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
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