Halls of Water/fr: Difference between revisions

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{{Languages|7-7}}
{{Languages|Halls of Water}} {{DISPLAYTITLE:7-7 : Reliquaire du temple de l'eau}}
{{DISPLAYTITLE:7-7 : Reliquaire du temple de l'eau}}
{{DungeonPageFR
[[File:6-7Icon_FR.png|right]]
| Orient=2
 
| Color={{ColorSel|Village|7}}
=Reliquaire du temple de l'eau=
| SmallPic=6-7Icon_FR.png
<center>{{quotation|Ran the Dark Earl has many secrets... '''Hall of Water'''.... this is where the battle of Hamel's fate begins...}}</center>
| BigPic=6-7newfr.png
{| width="100%" style="font-size:1em; line-height:1.5em;"
| DunName=Reliquaire du temple de l'eau
| valign="top" style="border:2px solid #007be4; border-radius: 1px;"|
| Quotation=Ran the Dark Earl has many secrets... '''Hall of Water'''.... this is where the battle of Hamel's fate begins...
{| cellspacing="2" cellpadding="5" rules="all" style="margin:0.5em 0.5em 0.5em 0.5em; empty-cells:show;"
| Description=The heart of the temple. Something huge is happening here.
| LvNeed=58-60
| LvFit=48
| DunMap={{tabs|name=-|tab1=Normal|contents1=[[File:Halls_of_Water_Map_N.png]] |tab2=Hard & Very Hard |contents2=[[File:Halls_of_Water_Map_HVH.png]]}}
| Mob=<dfn>{{</dfn>
|[[File:Shadow_Port_Walker.jpg|60px]]
|'''Shadow Port Walker''' - This is an stronger variant of the '''Shadow Walker''' that you have encountered in previous Hamel dungeons. They will use the same attacks but they are now more stronger and faster in their attacks.
|-
|-
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #007be4; color:#FFFFFF;"  colspan="12"| '''Description:'''
|[[File:Shadow_Port_Trickster.jpg|60px]]
|'''Shadow Port Trickster''' - A Shadow monster that attacks with lightning in front or summons "totems". The Fire Totem is red and casts a homing fireball that does moderate damage and should be dealt with as soon as possible if placed. The Buff Totem is blue and increases the stats of the mob.
|-
|-
|width="100%" colspan="12" align="center" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
|[[File:ShadowPortCharger_Head.jpg|60px]]
After defeating Avalanche the El Search Party make their way into the Hall of Water in search of the Water Priestess Sasha. Here they encounter the elite members of invaders of Hamel as well as Ran the leader of Hamel's invasion.
|'''Shadow Port Charger''' - This is an stronger variant of the '''Shadow Charger''' that you have encountered in previous Hamel dungeons. They will use the same attacks but they are now more stronger and faster in their attacks.
|-
|-
|rowspan="4" | [[File:6-7newfr.png|800px]]
|[[File:ShadowPortDefender_Head.jpg|60px]]
|align="center" style="border:1px solid; border-color:#000000; background: #007be4; color:#FFFFFF;" colspan="12" | '''Recommended Level:'''
|'''Shadow Port Defender''' - This is an stronger variant of the '''Shadow Defender''' that you have encountered in previous Hamel dungeons. They will use the same attacks but they are now more stronger and faster in their attacks.
|-
|-
| style="border:1px solid; border-color:#000000;" align="center" colspan="12" | 58-60
|[[File:ShadowPortSniper_Head.jpg|60px]]
|-
|'''Shadow Port Sniper''' - This is an stronger variant of the '''Shadow Sniper''' that you have encountered in previous Hamel dungeons. The Sniper has been enhanced and now it will aim for its target before firing its laser.<br>
| align="center" style="border:1px solid; border-color:#000000; background: #007be4; color:#FFFFFF;" colspan="12" | '''Appropriate Item Level:'''
*Many of these have been placed in positions where they will 'platform glitch' and teleport to much more difficult to reach places of the room if they are allowed to fire even once.
|-
| style="border:1px solid; border-color:#000000;" align="center" colspan="12" |
48
|-
|-
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #007be4; color:#FFFFFF;"  colspan="12"| '''Dungeon Layout:'''
|[[File:Hamel-shadow-port-voider.jpg|60px]]
|'''Shadow Port Voider''' - These snakes can absorb magical projectiles and use their energy to heal themselves 10% of their maximum HP.  It fires energy bolts very similar to Eve's Mega Electron Balls.
|-
|-
|width="100%" colspan="12" align="center" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
|[[File:Hamel-blood-linker.jpg|60px]]
{{tabs|name=-|tab1=Normal|contents1=[[File:Halls_of_Water_Map_N.png]] |tab2=Hard|contents2=[[File:Halls_of_Water_Map_HVH.png]] |tab3=Very Hard|contents3=[[File:Halls_of_Water_Map_HVH.png]]}}
|'''Blood Linker''' - This is a variant of the Shadow Linker. When it links onto you, your HP will be slowly siphoned.
|-
|-
|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #007be4; color:#FFFFFF;" width="100%" colspan="12"| '''Mobs:'''
|[[File:Hamel-mana-linker.jpg|60px]]
|'''Mana Linker''' - This is a variant of the Shadow Linker. When it links onto you, your MP will be slowly siphoned.
|-
|-
| colspan="12" style="border:1px solid; border-color:#000000;" valign="top" width="100%" |
|[[File:Hamel-shadow-linker.jpg|60px]]
*[[File:Shadow_Port_Walker.jpg|60px]]
|'''Shadow Linker''' - A small Shadow monster that can Soul Link just like Shadow Master. Defeat it to prevent or stop the Soul Link. Although easily defeatable, multiple Shadow Linkers can be a pain.
'''Shadow Port Walker''' - This is an stronger variant of the '''Shadow Walker''' that you have encountered in previous Hamel dungeons. They will use the same attacks but they are now more stronger and faster in their attacks.
*[[File:Shadow_Port_Trickster.jpg|60px]]
'''Shadow Port Trickster''' - A Shadow monster that attacks with lightning in front or summons "totems". The Fire Totem is red and casts a homing fireball that does moderate damage and should be dealt with as soon as possible if placed. The Buff Totem is blue and increases the stats of the mob.
*[[File:ShadowPortCharger_Head.jpg|60px]]
'''Shadow Port Charger''' - This is an stronger variant of the '''Shadow Charger''' that you have encountered in previous Hamel dungeons. They will use the same attacks but they are now more stronger and faster in their attacks.
*[[File:ShadowPortDefender_Head.jpg|60px]]
'''Shadow Port Defender''' - This is an stronger variant of the '''Shadow Defender''' that you have encountered in previous Hamel dungeons. They will use the same attacks but they are now more stronger and faster in their attacks.
*[[File:ShadowPortSniper_Head.jpg|60px]]
'''Shadow Port Sniper''' -  This is an stronger variant of the '''Shadow Sniper''' that you have encountered in previous Hamel dungeons. The Sniper has been enhanced and now it will aim for its target before firing its laser.<br>
*Many of these have been placed in positions where they will 'platform glitch' and teleport to much more difficult to reach places of the room if they are allowed to fire even once.
*[[File:Hamel-shadow-port-voider.jpg|60px]]
'''Shadow Port Voider''' - These snakes can absorb magical projectiles and use their energy to heal themselves 10% of their maximum HP.  It fires energy bolts very similar to Eve's Mega Electron Balls.
*[[File:Hamel-blood-linker.jpg|60px]]
'''Blood Linker''' - This is a variant of the Shadow Linker. When it links onto you, your HP will be slowly siphoned.
*[[File:Hamel-mana-linker.jpg|60px]]
'''Mana Linker''' - This is a variant of the Shadow Linker. When it links onto you, your MP will be slowly siphoned.
*[[File:Hamel-shadow-linker.jpg|60px]]
'''Shadow Linker''' - A small Shadow monster that can Soul Link just like Shadow Master. Defeat it to prevent or stop the Soul Link. Although easily defeatable, multiple Shadow Linkers can be a pain.
*[[File:Fallen_Red_Knight.jpg|60px]]
'''Fallen Red Knight (Lord Knight)''' - Unlike the Red Knights from [[6-5|Magmanta's Cave]], these Red Knights have now turned over to the dark side and fight for the demons. They use moves of a traditional Lord Knight and can use [[Sonic Blade]]. They have much more health than other enemies and can combo much like players.
*[[File:Fallen_Red_Knight.jpg|60px]]
'''Fallen Red Knight (Rune Slayer)''' - Unlike the Red Knights from [[6-5|Magmanta's Cave]], these Red Knights have now turned over to the dark side and fight for the demons. They use moves of a traditional Rune Slayer and can use [[Flame Geyser]]. They have much more health than other enemies and can combo much like players.
|-
|-
|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #007be4; color:#FFFFFF;" width="100%" colspan="12"| '''Mini Boss:'''
|[[File:Fallen_Red_Knight.jpg|60px]]
|'''Fallen Red Knight (Lord Knight)''' - Unlike the Red Knights from [[Magmanta's Cave]], these Red Knights have now turned over to the dark side and fight for the demons. They use moves of a traditional Lord Knight and can use [[Sonic Blade]]. They have much more health than other enemies and can combo much like players.
|-
|-
| colspan="12" style="border:1px solid; border-color:#000000;" valign="top" width="100%" |  
|[[File:Fallen_Red_Knight.jpg|60px]]
*[[File:Shadow_Stinger.jpg|60px]]
|'''Fallen Red Knight (Rune Slayer)''' - Unlike the Red Knights from [[Magmanta's Cave]], these Red Knights have now turned over to the dark side and fight for the demons. They use moves of a traditional Rune Slayer and can use [[Flame Geyser]]. They have much more health than other enemies and can combo much like players.
'''Shadow Stinger''' - A deadlier creature of the shadows. Has spikes on it.
<dfn>}}</dfn>
<br>
| MiniBoss=<dfn>{{</dfn>
'''Moves:'''
|[[File:Shadow_Stinger.jpg|60px]]
<br>
|'''Shadow Stinger''' - A deadlier creature of the shadows. Has spikes on it.
|
-''Forward Spikes:'' Jabs you with a few spikes when you stand in front of it. Hits multiple times and pushes backwards for some distance
-''Forward Spikes:'' Jabs you with a few spikes when you stand in front of it. Hits multiple times and pushes backwards for some distance
<br>
<br>
-''Spike Ball:'' Extends all the spikes on it, impaling anything nearby. Induces KD.
-''Spike Ball:'' Extends all the spikes on it, impaling anything nearby. Induces KD.
<br>
<br>
-''Spike Fall:'' Jumps into the air and turns upside down as it's turning its head into a giant spike before making a sharp fall, tends to do this to attack players through platforms. Induces KD.
-''Spike Fall:'' Jumps into the air and turns upside down as it's turning its head into a giant spike before making a sharp fall, tends to do this to attack players through platforms. Induces KD.
<br>
<br>
-''Crystal Stinger:'' Brings forth a crystal in it's chest to poke you with it. Does moderate damage. Induces KD.
-''Crystal Stinger:'' Brings forth a crystal in it's chest to poke you with it. Does moderate damage. Induces KD.
 
<br>
'''Note:'''
'''Note:'''
<br>
<br>
-Appears only on Hard and Very Hard mode.
-Has a stoic threshold of 30 hits.
<br>
|-
-Stoics after 30 hits.
|[[File:Bizarre_Conrad.jpg|60px]]
<br>
|'''Bizarre Conrad''' - An old man with a bluish complexion in a UFO. He somehow has knowledge of Nasod technology.
-Has roughly 1,200,000 HP on VH.
|
*[[File:Bizarre_Conrad.jpg|60px]]
'''Bizarre Conrad''' - An old man with a bluish complexion in a UFO. He somehow has knowledge of Nasod technology.
<br>
'''Moves:'''
<br>
-''Failed Heaven's Fist:'' Summons a rocket propelled fist at a fixed range to attack you with. Does substantial damage. The arm will collapse after he uses this attack.
-''Failed Heaven's Fist:'' Summons a rocket propelled fist at a fixed range to attack you with. Does substantial damage. The arm will collapse after he uses this attack.
<br>
<br>
-''Failed Hornet's Sting:'' Conrad whisks out a cannon (similar to that of [[Code Exotic]]'s) and fires a missile at you. He then chucks the cannon at you when he's done.
-''Failed Hornet's Sting:'' Conrad whisks out a cannon (similar to that of [[Code: Exotic]]'s) and fires a missile at you. He then chucks the cannon at you when he's done.
<br>
<br>
-''Slide:'' Conrad slides away from you in his UFO.
-''Slide:'' Conrad slides away from you in his UFO.
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<br>
<br>
-''Triple Spear:'' Conrad will summon 3 Nasod spikes out of the ground in front of him to attack you.
-''Triple Spear:'' Conrad will summon 3 Nasod spikes out of the ground in front of him to attack you.
*[[File:Dunno.png|60px]]
|-
'''Giant Hammer Bobosse'''
|[[File:Bobosse.png|60px]]
<br>
|'''Giant Hammer Bobosse'''
'''Moves:'''
|
<br>
-''Smash:'' Bobosse will simply smash his hammer once onto the ground.
-''Smash:'' Bobosse will simply smash his hammer once onto the ground.
<br>
<br>
Line 105: Line 85:
<br>
<br>
-''Quake Smash:'' Bobosse will jump into the air and as he descends, he will swing his hammer into the ground, which will create a small quake on the ground.
-''Quake Smash:'' Bobosse will jump into the air and as he descends, he will swing his hammer into the ground, which will create a small quake on the ground.
 
<br>
'''Note:'''
'''Note:'''
<br>
<br>
-Stoics after 30 hits.
-Has a stoic threshold of 30 hits.
*[[File:4981021401650561275.jpg|60px]]
|-
'''Fallen Chloe''' - Chloe returns, corrupted by the forces of darkness. She has lost her bow, so now her moves are pretty much like [[Wind Sneaker|Wind Sneaker's]].
|[[File:4981021401650561275.jpg|60px]]
<br>
|'''Fallen Chloe''' - Chloe returns, corrupted by the forces of darkness. She has lost her bow, so now her moves are pretty much like [[Wind Sneaker|Wind Sneaker's]].
'''Moves:'''
|
<br>
-''Advanced Kick Combo:'' Starts with 2 normal kicks followed by 3 powerful kicks: A rear horse kick, knee kick and a long range knee kick. Similar to Wind Sneaker combo ZZ→ZZZ.
-''Advanced Kick Combo:'' Starts with 2 normal kicks followed by 3 powerful kicks: A rear horse kick, knee kick and a long range knee kick. Similar to Wind Sneaker combo ZZ→ZZZ.
<br>
<br>
Line 128: Line 107:
-''Slide Double Kick: Dark Ver.:'' Chloe slide kicks behind the you followed by a kick and another kick into the air. Similar to Wind Sneaker's [[Slide Double Kick]] special active skill.  This does enormous damage.
-''Slide Double Kick: Dark Ver.:'' Chloe slide kicks behind the you followed by a kick and another kick into the air. Similar to Wind Sneaker's [[Slide Double Kick]] special active skill.  This does enormous damage.
<br>
<br>
'''Note:'''
'''Note:'''
<br>
<br>
Line 139: Line 117:
-Like most Dark Elves she has 10% evasion allowing her to avoid attacks.
-Like most Dark Elves she has 10% evasion allowing her to avoid attacks.
<br>
<br>
-Stoics after 20 hits.
-Has a stoic threshold of 20 hits.
*This works differently than a player's evasion and makes her immune to that player's attacks for several seconds each time it activates.
*This works differently than a player's evasion and makes her immune to that player's attacks for several seconds each time it activates.
*[[File:VictorFace.jpg|60px]]
|-
'''Victor''' - Victor, the one responsible for the disappearance of Hamel's water. One of the more aggressive bosses in Elrios. Possesses superhuman strength and loves violence.
|[[File:VictorFace.jpg|60px]]
<br>
|'''Victor''' - Victor, the one responsible for the disappearance of Hamel's water. One of the more aggressive bosses in Elrios. Possesses superhuman strength and loves violence.
'''Moves:'''
|
<br>
-''Victor Combo:'' Poses then strikes in a certain direction three times.  Unlike when fighting him as a boss this attack has no super armor frames.
-''Victor Combo:'' Poses then strikes in a certain direction three times.  Unlike when fighting him as a boss this attack has no super armor frames.
<br>
<br>
Line 155: Line 132:
*If he fails to land on a valid target he will not continue with his combo.
*If he fails to land on a valid target he will not continue with his combo.
-''Body Slam:'' Body Slam that will inflict [[Status Effects|Flattening]] for a period of time.  Very fast and powerful but requires that he jumps before performing it.
-''Body Slam:'' Body Slam that will inflict [[Status Effects|Flattening]] for a period of time.  Very fast and powerful but requires that he jumps before performing it.
 
<br>
'''Note:'''
'''Note:'''
<br>
<br>
-Has absolute immunity against all elements so you cannot inflict any elemental debuff on him.
-Has absolute immunity against all elements so you cannot inflict any elemental debuff on him.
<br>
<br>
-ue to his strange physical properties he can be knocked around much more easily than normal enemies making him difficult to use some special actives on.
-Due to his strange physical properties, he can be knocked around much more easily than normal enemies making him difficult to use some special actives on.
<br>
-Stoic threshold is 30 hits.
|-
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #007be4; color:#FFFFFF;"  colspan="12"| '''Boss:'''
|-
|width="100%" colspan="12" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
*[[File:Ranface.png|60px]]
'''Ran'''
<br>
'''Moves:'''
<br>
<br>
-Has a stoic threshold of 30 hits.
<dfn>}}</dfn>
| Boss=<dfn>{{</dfn>
|[[File:Ranface.png|60px]]
|'''Ran'''
|
-''Dark Sword Combo:'' Ran slashes with his sword twice, then uses his shadow arm to attack and launch you into the air.
-''Dark Sword Combo:'' Ran slashes with his sword twice, then uses his shadow arm to attack and launch you into the air.
*Roughly half the time he uses this skill he will have super armor for the animation's duration.
*Roughly half the time he uses this skill he will have super armor for the animation's duration.
Line 203: Line 176:
*This attack will abruptly cancel many special actives used within its area of effect.
*This attack will abruptly cancel many special actives used within its area of effect.
*After the Hunting Fields patch he has regained his super armor frames when using this skill.
*After the Hunting Fields patch he has regained his super armor frames when using this skill.
-''Awakening I: Dark Enhancement:'' After depleting about 1/4 of Ran's health, he will enhance his sword with darkness. Afterwards, his attacks will then inflict [[Status Effects|Curse]] on you.
-''Awakening I: Dark Enhancement:'' After depleting about 1/4 of Ran's health, he will enhance his sword with darkness. Afterwards, his attacks will then inflict {{se||Curse}} on you.
*All claw related attacks become larger and more damaging.
*All claw related attacks become larger and more damaging.
-''Awakening II: Fire Enhancement:'' After depleting about 1/2 of Ran's health, he will enhance his sword with fire. Afterwards, his attacks will then inflict [[Status Effects|Burn]] on you.
-''Awakening II: Fire Enhancement:'' After depleting about 1/2 of Ran's health, he will enhance his sword with fire. Afterwards, his attacks will then inflict [[Status Effects|Burn]] on you.
*All claw related attacks become even larger and more damaging.
*All claw related attacks become even larger and more damaging.
 
<br>
'''Note:'''
'''Note:'''
<br>
<br>
Line 218: Line 191:
-Has 300\500 or higher resistance to virtually all other elements.
-Has 300\500 or higher resistance to virtually all other elements.
<br>
<br>
-Super Armor threshold of 20 hits.
-Has a stoic threshold of 20 hits.
<br>
<br>
-Has 10% evasion, if triggered he will automatically 'dodge' all other attacks from the player for several seconds.
-Has 10% evasion, if triggered he will automatically 'dodge' all other attacks from the player for several seconds.
Line 224: Line 197:
-Very high hit recovery speed allows him to start a special attack even while being attacked himself.
-Very high hit recovery speed allows him to start a special attack even while being attacked himself.
<br>
<br>
-Similar to [[5-6|Berthe]], he always do Knockdown Counter through his '''Black Fire Claw''' even you stay away with him.
-Similar to [[Altar of Dedication|Berthe]], he always do Knockdown Counter through his '''Black Fire Claw''' even you stay away with him.
<br>
<br>
-Many of his dark and fire enhanced attacks still continue even if he is interrupted by an attack.
-Many of his dark and fire enhanced attacks still continue even if he is interrupted by an attack.
Line 236: Line 209:
*Ran's attacks will change direction to the right with his death animation if they weren't already aimed in that direction.
*Ran's attacks will change direction to the right with his death animation if they weren't already aimed in that direction.
-Entangle and Stunned [[Status Effects]] will not prevent him from attacking.
-Entangle and Stunned [[Status Effects]] will not prevent him from attacking.
 
<br>
-Some of Ran's attacks have differentiated names on the Japanese server. Examples of this are '''Black Destiny''' becoming "Sacred Spear," and '''Black Flame Burst''' becoming "Eternal Banishment."
-Some of Ran's attacks have differentiated names on the Japanese server. Examples of this are '''Black Destiny''' becoming "Sacred Spear," and '''Black Flame Burst''' becoming "Eternal Banishment."
|-
<dfn>}}</dfn>
|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #007be4; color:#FFFFFF;" width="50%" colspan="6"| '''Boss Drops:'''
| Dialogue='''Mid Dungeon:'''
|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #007be4; color:#FFFFFF;" width="50%" colspan="6"| '''BGMs:'''
::Ran: ''-''
|-
| BDrop={{tabs|name=1|tab1=Shadow Sword|contents1={{:7-1Bdrop1}} |tab2=Shadow Cannon|contents2={{:7-1Bdrop2}}|tab3=Transformed Nasod Steel Bow|contents3={{:7-3Bdrop1}}|tab4=Transformed Nasod Drone |contents4={{:7-3Bdrop2}}|tab5=Eroded Abyss Staff|contents5={{:7-4Bdrop1}}|tab6=Eroded Abyss Blade |contents6={{:7-4Bdrop2}}|tab7=Champion Ring|contents7={{:7-4Bdrop3}}|tab8=Bobosse Skinned Sword|contents8={{:7-5Bdrop1}}|tab9=Bobosse Devil Punisher|contents9={{:7-5Bdrop2}}|tab10=Bobosse Claymore|contents10={{:7-5Bdrop3}}|tab11=Resentment|contents11={{:7-7Bdrop1}}|tab12=Ol Harpen|contents12={{:7-7Bdrop4}}|tab13=???|contents13={{:7-7Bdrop5}}|tab14=Demonic Horn|contents14={{:7-7Bdrop2}}|tab15=Hendel Bites|contents15={{:7-7Bdrop3}}}}
| colspan="6" style="border:1px solid; border-color:#000000;" valign="top" width="50%" |
| SBGM=
{{tabs|name=1|tab1=Shadow Sword|contents1={{:6-1Bdrop1}} |tab2=Shadow Cannon|contents2={{:6-1Bdrop2}}|tab3=Transformed Nasod Steel Bow|contents3={{:6-3Bdrop1}}|tab4=Transformed Nasod Drone |contents4={{:6-3Bdrop2}}|tab5=Eroded Abyss Staff|contents5={{:6-4Bdrop1}}|tab6=Eroded Abyss Blade |contents6={{:6-4Bdrop2}}|tab7=Champion Ring|contents7={{:6-4Bdrop3v6-7}}|tab8=Bobosse Skinned Sword|contents8={{:6-5Bdrop1}}|tab9=Bobosse Devil Punisher|contents9={{:6-5Bdrop2}}|tab10=Bobosse Claymore|contents10={{:6-5Bdrop3}}|tab11=Resentment|contents11={{:6-7Bdrop1}}|tab12=Ol Harpen|contents12={{:6-7Bdrop4}}|tab13=Demonic Horn|contents13={{:6-7Bdrop2}}|tab14=Hendel Bites|contents14={{:6-7Bdrop3}}}}
| colspan="6" style="border:1px solid; border-color:#000000;" valign="top" align="center" width="50%" |
=== Dungeon ===
[https://www.youtube.com/watch?v=rkM6fqvAaWU '''''music050_stage''''']
[https://www.youtube.com/watch?v=rkM6fqvAaWU '''''music050_stage''''']


[https://www.youtube.com/watch?v=ZSQpG7CKezU '''''music051_stage''''']
[https://www.youtube.com/watch?v=zCShqjMEHUY '''''music051_stage''''']


=== Boss ===
[https://www.youtube.com/watch?v=wtwLMuaBMeY '''''music052_boss''''']
[https://www.youtube.com/watch?v=wtwLMuaBMeY '''''music052_boss''''']
|-
| Gallery=
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #007be4; color:#FFFFFF;"  colspan="12"| '''Gallery:'''
<gallery widths=150px heights=150px>
|-
|width="100%" colspan="12" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
<br><gallery widths=150px heights=150px>
File:Ran.png|Ran of Earl
File:Ran.png|Ran of Earl
File:WaterPriestessSasha.png|Water Priestess: Sasha
</gallery>
</gallery>
|}
| Trivia=<dfn>{{</dfn>
|}
*As Aren Haan, Ran wrote the skill note [[Falling Dragon|Head Slam]].
<br>
<dfn>}}</dfn>
{{Donjons-Hamel}}
| Video=
[https://m.youtube.com/watch?v=h3DAqCBxp0c '''''By luckykamon''''']
}}
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