Halls of Water/fr: Difference between revisions

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Text replacement - "Curse" to "{{se||Curse}}"
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m (Text replacement - "Curse" to "{{se||Curse}}")
 
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| LvNeed=58-60
| LvNeed=58-60
| LvFit=48
| LvFit=48
| DunMap={{tabs|name=-||image={{Tabber |Normal=[[File:Halls_of_Water_Map_N.png]] |Hard & Very Hard =[[File:Halls_of_Water_Map_HVH.png]] }}
| DunMap={{tabs|name=-|tab1=Normal|contents1=[[File:Halls_of_Water_Map_N.png]] |tab2=Hard & Very Hard |contents2=[[File:Halls_of_Water_Map_HVH.png]]}}
| Mob=<dfn>{{</dfn>
| Mob=<dfn>{{</dfn>
|[[File:Shadow_Port_Walker.jpg|60px]]
|[[File:Shadow_Port_Walker.jpg|60px]]
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*This attack will abruptly cancel many special actives used within its area of effect.
*This attack will abruptly cancel many special actives used within its area of effect.
*After the Hunting Fields patch he has regained his super armor frames when using this skill.
*After the Hunting Fields patch he has regained his super armor frames when using this skill.
-''Awakening I: Dark Enhancement:'' After depleting about 1/4 of Ran's health, he will enhance his sword with darkness. Afterwards, his attacks will then inflict [[Status Effects|Curse]] on you.
-''Awakening I: Dark Enhancement:'' After depleting about 1/4 of Ran's health, he will enhance his sword with darkness. Afterwards, his attacks will then inflict {{se||Curse}} on you.
*All claw related attacks become larger and more damaging.
*All claw related attacks become larger and more damaging.
-''Awakening II: Fire Enhancement:'' After depleting about 1/2 of Ran's health, he will enhance his sword with fire. Afterwards, his attacks will then inflict {{se||Burn}} on you.
-''Awakening II: Fire Enhancement:'' After depleting about 1/2 of Ran's health, he will enhance his sword with fire. Afterwards, his attacks will then inflict [[Status Effects|Burn]] on you.
*All claw related attacks become even larger and more damaging.
*All claw related attacks become even larger and more damaging.
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