Halls of Water/it: Difference between revisions

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Text replacement - "Curse" to "{{se||Curse}}"
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{{DISPLAYTITLE:Reliquiario del Tempio dell'Acqua}}
{{DISPLAYTITLE:Reliquiario del Tempio dell'Acqua}}
{{Languages|7-7}}
{{Languages|Halls of Water}}




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'''Shadow Linker''' - A small Shadow monster that can Soul Link just like Shadow Master. Defeat it to prevent or stop the Soul Link. Although easily defeatable, multiple Shadow Linkers can be a pain.
'''Shadow Linker''' - A small Shadow monster that can Soul Link just like Shadow Master. Defeat it to prevent or stop the Soul Link. Although easily defeatable, multiple Shadow Linkers can be a pain.
*[[File:Fallen_Red_Knight.jpg|60px]]
*[[File:Fallen_Red_Knight.jpg|60px]]
'''Fallen Red Knight (Lord Knight)''' - Unlike the Red Knights from [[6-5|Magmanta's Cave]], these Red Knights have now turned over to the dark side and fight for the demons. They use moves of a traditional Lord Knight and can use [[Sonic Blade]]. They have much more health than other enemies and can combo much like players.
'''Fallen Red Knight (Lord Knight)''' - Unlike the Red Knights from [[Commercial Area 1|Magmanta's Cave]], these Red Knights have now turned over to the dark side and fight for the demons. They use moves of a traditional Lord Knight and can use [[Sonic Blade]]. They have much more health than other enemies and can combo much like players.
*[[File:Fallen_Red_Knight.jpg|60px]]
*[[File:Fallen_Red_Knight.jpg|60px]]
'''Fallen Red Knight (Rune Slayer)''' - Unlike the Red Knights from [[6-5|Magmanta's Cave]], these Red Knights have now turned over to the dark side and fight for the demons. They use moves of a traditional Rune Slayer and can use [[Flame Geyser]]. They have much more health than other enemies and can combo much like players.
'''Fallen Red Knight (Rune Slayer)''' - Unlike the Red Knights from [[Commercial Area 1|Magmanta's Cave]], these Red Knights have now turned over to the dark side and fight for the demons. They use moves of a traditional Rune Slayer and can use [[Flame Geyser]]. They have much more health than other enemies and can combo much like players.
|-
|-
|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #007be4; color:#FFFFFF;" width="100%" colspan="12"| '''Mini Boss:'''
|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #007be4; color:#FFFFFF;" width="100%" colspan="12"| '''Mini Boss:'''
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-''Failed Heaven's Fist:'' Summons a rocket propelled fist at a fixed range to attack you with. Does substantial damage. The arm will collapse after he uses this attack.
-''Failed Heaven's Fist:'' Summons a rocket propelled fist at a fixed range to attack you with. Does substantial damage. The arm will collapse after he uses this attack.
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-''Failed Hornet's Sting:'' Conrad whisks out a cannon (similar to that of [[Code Exotic]]'s) and fires a missile at you. He then chucks the cannon at you when he's done.
-''Failed Hornet's Sting:'' Conrad whisks out a cannon (similar to that of [[Code: Exotic]]'s) and fires a missile at you. He then chucks the cannon at you when he's done.
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-''Slide:'' Conrad slides away from you in his UFO.
-''Slide:'' Conrad slides away from you in his UFO.
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*This attack will abruptly cancel many special actives used within its area of effect.
*This attack will abruptly cancel many special actives used within its area of effect.
*After the Hunting Fields patch he has regained his super armor frames when using this skill.
*After the Hunting Fields patch he has regained his super armor frames when using this skill.
-''Awakening I: Dark Enhancement:'' After depleting about 1/4 of Ran's health, he will enhance his sword with darkness. Afterwards, his attacks will then inflict [[Status Effects|Curse]] on you.
-''Awakening I: Dark Enhancement:'' After depleting about 1/4 of Ran's health, he will enhance his sword with darkness. Afterwards, his attacks will then inflict {{se||Curse}} on you.
*All claw related attacks become larger and more damaging.
*All claw related attacks become larger and more damaging.
-''Awakening II: Fire Enhancement:'' After depleting about 1/2 of Ran's health, he will enhance his sword with fire. Afterwards, his attacks will then inflict [[Status Effects|Burn]] on you.
-''Awakening II: Fire Enhancement:'' After depleting about 1/2 of Ran's health, he will enhance his sword with fire. Afterwards, his attacks will then inflict [[Status Effects|Burn]] on you.
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-Very high hit recovery speed allows him to start a special attack even while being attacked himself.
-Very high hit recovery speed allows him to start a special attack even while being attacked himself.
<br>
<br>
-Similar to [[5-6|Berthe]], he always do Knockdown Counter through his '''Black Fire Claw''' even you stay away with him.
-Similar to [[Altar of Dedication|Berthe]], he always do Knockdown Counter through his '''Black Fire Claw''' even you stay away with him.
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-Many of his dark and fire enhanced attacks still continue even if he is interrupted by an attack.
-Many of his dark and fire enhanced attacks still continue even if he is interrupted by an attack.
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[https://www.youtube.com/watch?v=rkM6fqvAaWU '''''music050_stage''''']
[https://www.youtube.com/watch?v=rkM6fqvAaWU '''''music050_stage''''']


[https://www.youtube.com/watch?v=ZSQpG7CKezU '''''music051_stage''''']
[https://www.youtube.com/watch?v=zCShqjMEHUY '''''music051_stage''''']


=== Boss ===
=== Boss ===
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