Halted Sun's Memory: Difference between revisions

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*'''Teleport:''' Solace can blink across the map at will.
*'''Teleport:''' Solace can blink across the map at will.
*'''Heal:''' Solace will heal a certain amount of HP after a certain intervals, this will cost him one of his power gauges.
*'''Heal:''' Solace will heal a certain amount of HP after a certain intervals, this will cost him one of his power gauges.
*'''Counter Slash:''' Solace counters after being flinched and moves forward through the player while being completely immune. The immunity lasts until Solace moves again after the slash.
*'''Counter Slash:''' Solace counters after being flinched and moves forward through the player while being completely immune, will leave behind an explosion. The immunity lasts until Solace moves again after the slash.
*'''Slash Combo:''' Perform several consecutive circle slashes finishing by using Rising Wave which launches targets.
*'''Slash Combo:''' Perform several consecutive circle slashes finishing by using Rising Wave which launches targets.
*'''Sword Fall:''' Summon multiple swords which will strike the ground at a diagonal angle. He will follow up with a series of slashes launching players into the air then sending a barrage of homing swords at players.
*'''Sword Fall:''' Summon multiple swords which will strike the ground at a diagonal angle. He will follow up with a series of slashes launching players into the air then sending a barrage of homing swords at players.
*'''Solar Flare:''' Solace will surround himself with a fire shield that pushes players away which many eruptions of fire burst out all over the stage.
*'''Solar Eruption:''' Solace will cause a single eruption from under a player.
*'''Solar Flares:''' Solace will surround himself with a fire shield that pushes players away which many eruptions of fire burst out all over the stage.
*'''Solar Beam:''' Teleport to either the right of left side of the arena pushing players with a powerful wind before firing a massive beam or fire. Use the teleporter pads on either side of the stage to avoid the attack and get behind Solace.
*'''Solar Beam:''' Teleport to either the right of left side of the arena pushing players with a powerful wind before firing a massive beam or fire. Use the teleporter pads on either side of the stage to avoid the attack and get behind Solace.
*'''Flash of Death:''' Using three bars of his power gauge, Solace teleports to the center of the stage and creates a blinding flash of light. This light will deals a large number of hits and cannot be mana broken.
*'''Flash of Death:''' Using three bars of his power gauge, Solace teleports to the center of the stage and creates a blinding flash of light. This light will deals a large number of hits and cannot be mana broken.
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