Halted Sun's Memory: Difference between revisions
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*'''Solar Eruption:''' Solace will cause a single eruption from under a player. | *'''Solar Eruption:''' Solace will cause a single eruption from under a player. | ||
*'''Solar Flares:''' Solace will surround himself with a fire shield that pushes players away which many eruptions of fire burst out all over the stage. | *'''Solar Flares:''' Solace will surround himself with a fire shield that pushes players away which many eruptions of fire burst out all over the stage. | ||
**During this time, Solace will take reduced damage, except from attacks that ignore guard. | |||
*'''Solar Beam:''' Teleport to either the right of left side of the arena pushing players with a powerful wind before firing a massive beam or fire. Use the teleporter pads on either side of the stage to avoid the attack and get behind Solace. | *'''Solar Beam:''' Teleport to either the right of left side of the arena pushing players with a powerful wind before firing a massive beam or fire. Use the teleporter pads on either side of the stage to avoid the attack and get behind Solace. | ||
*'''Flash of Death:''' Using three bars of his power gauge, Solace teleports to the center of the stage and creates a blinding flash of light. This light will deals a large number of hits and cannot be mana broken. | *'''Flash of Death:''' Using three bars of his power gauge, Solace teleports to the center of the stage and creates a blinding flash of light. This light will deals a large number of hits and cannot be mana broken. |