Halted Sun's Memory: Difference between revisions

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*'''Teleport:''' Solace can blink across the map at will.
*'''Teleport:''' Solace can blink across the map at will.
*'''Heal:''' Solace will heal a certain amount of HP after a certain intervals, this will cost him one of his power gauges.
*'''Heal:''' Solace will heal a certain amount of HP after a certain intervals, this will cost him one of his power gauges.
*'''Counter Slash:''' Solace counters after being flinched and moves forward through the player while being completely immune, will leave behind an explosion. The immunity lasts until Solace moves again after the slash.
*'''Explosive Dodge:''' Solace dodges after being flinched and moves forward through the player while being completely immune. Solace will leave behind a red shadow where he was that will explode dealing massive damage.
**The immunity lasts until Solace moves again after the slash.
*'''Slash Combo:''' Perform several consecutive circle slashes finishing by using Rising Wave which launches targets.
*'''Slash Combo:''' Perform several consecutive circle slashes finishing by using Rising Wave which launches targets.
*'''Sword Fall:''' Summon multiple swords which will strike the ground at a diagonal angle. He will follow up with a series of slashes launching players into the air then sending a barrage of homing swords at players.
*'''Sword Fall:''' Summon multiple swords which will strike the ground at a diagonal angle. He will follow up with a series of slashes launching players into the air then sending a barrage of homing swords at players.
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*'''Solar Beam:''' Teleport to either the right of left side of the arena pushing players with a powerful wind before firing a massive beam or fire. Use the teleporter pads on either side of the stage to avoid the attack and get behind Solace.
*'''Solar Beam:''' Teleport to either the right of left side of the arena pushing players with a powerful wind before firing a massive beam or fire. Use the teleporter pads on either side of the stage to avoid the attack and get behind Solace.
*'''Flash of Death:''' Using three bars of his power gauge, Solace teleports to the center of the stage and creates a blinding flash of light. This light will deals a large number of hits and cannot be mana broken.
*'''Flash of Death:''' Using three bars of his power gauge, Solace teleports to the center of the stage and creates a blinding flash of light. This light will deals a large number of hits and cannot be mana broken.
'''Note:'''
*Immune to debuffs.
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|Dialogue=
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