Halted Sun's Memory: Difference between revisions
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*'''Slash Combo:''' Perform several consecutive circle slashes finishing by using Rising Wave which launches targets. | *'''Slash Combo:''' Perform several consecutive circle slashes finishing by using Rising Wave which launches targets. | ||
*'''Sword Fall:''' Summon multiple swords which will strike the ground at a diagonal angle. He will follow up with a series of slashes launching players into the air then sending a barrage of homing swords at players. | *'''Sword Fall:''' Summon multiple swords which will strike the ground at a diagonal angle. He will follow up with a series of slashes launching players into the air then sending a barrage of homing swords at players. | ||
*'''Solar Eruption:''' Solace will cause a single eruption from under a player. | *'''Solar Eruption:''' Solace will cause a single eruption from under a player, which does massive damage. This will [[Status Effects|stun]] the player. | ||
*'''Solar Flares:''' Solace will surround himself with a fire shield that pushes players away which many eruptions of fire burst out all over the stage. | *'''Solar Flares:''' Solace will surround himself with a fire shield that pushes players away which many eruptions of fire burst out all over the stage. | ||
**During this time, Solace will take reduced damage, except from attacks that ignore guard. | **During this time, Solace will take reduced damage, except from attacks that ignore guard. | ||
*'''Solar Beam:''' Teleport to either the right of left side of the arena pushing players with a powerful wind before firing a massive beam or fire. Use the teleporter pads on either side of the stage to avoid the attack and get behind Solace. | *'''Solar Beam:''' Teleport to either the right of left side of the arena pushing players with a powerful wind before firing a massive beam or fire. Use the teleporter pads on either side of the stage to avoid the attack and get behind Solace. | ||
*'''Flash of Death:''' Using three bars of his power gauge, Solace teleports to the center of the stage and creates a blinding flash of light. This light will deals a large number of hits and cannot be mana broken. | *'''Flash of Death:''' Using three bars of his power gauge, Solace teleports to the center of the stage and creates a blinding flash of light. This light will deals a large number of hits and cannot be mana broken. | ||
**Solace can sometimes dodge out of the attack, effectively canceling the move. | |||
'''Note:''' | '''Note:''' | ||
*Immune to debuffs. | *Immune to debuffs. |