Harsh Chaser: Difference between revisions

Undo revision 562190 by CBEngineer (talk)
(Undo revision 562190 by CBEngineer (talk))
Tag: Undo
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| {{SkillText|Critical|130}} || 39 MP || {{SkillText|Regenerating (1)|50|100}} || 30 MP
| {{SkillText|Critical|130}} || 39 MP || {{SkillText|Regenerating (1)|50|100}} || 30 MP
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== Tips and Details ==
*This skill will not register on your opponent if there is frame lag on their screen, even if the hit registered on your screen, similar to [[Queen's Throne]]'s glitch.
*This is very useful for combos as it can be used at point-blank, to catch after a combo/skill that knocks the opponent away, or catch a far-off opponent.
*This skill will not pull Super Armored or stationary enemies.
*This skill is quite buggy, causing enemies to fly right past you or possibly hitting them and not pulling them towards you.
**If a character like [[Chung]], [[Rena]], or [[Aisha]] perform their >>X move into the Chaser, they will be pulled into the opposite direction.
**If lag delays the pull effect and you immediately do an X combo, you can go right through your opponent.
* When activating the skill, you need to dash forward to prevent the enemy from escaping. The reason for this is because the enemy has time to get out of the skill as soon as they are pulled towards you.
*If the opponent is killed by this skill, their body will be pulled through you. This can be useful to pull enemies with an attack that happens during their death animation to a safe location, such as [[Velder|Kenaz]].
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