Haze Explosion: Difference between revisions

The smoke gives a big fat 0 MP/charge to enemies lol
(The smoke gives a big fat 0 MP/charge to enemies lol)
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| [[Image:WTactive1.png]]  
| [[Image:WTactive1.png]]  
| {{SkillType|A}} Attack enemies using gunpowder, that leaves a trail of smoke that slows down enemies.
| {{SkillType|A}} Attack enemies using gunpowder.<br>Smoke is left behind where the gunpowder exploded, causing various harmful effects.
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Raven}}"
|- style="background:{{ColorSel|CharLight|Raven}}"
! rowspan=2 | Level Required !! colspan=2 | Damage (Magical) !! colspan=2 | Max Hits !! colspan=2 | [[Status Effects|Fog]] !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Level Required !! rowspan=2 | Explosion (Magical) !! colspan=2 | [[Status Effects|Fog]] !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Raven}}"
|- style="background:{{ColorSel|CharLight|Raven}}"
! Explosion !! Smoke !! Explosion !! Smoke !! Attack/Movement<br>Speed Reduction !! Duration
! Attack/Movement<br>Speed Reduction !! Duration
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| align="left" | 15 || rowspan=2 | 891% || rowspan=2 | 0% || rowspan=2 | 1 || rowspan=2 | 15 || rowspan=2 | -50% || rowspan=2 | 3.75 Seconds || 30 MP || 5 Seconds
| align="left" | 15 || rowspan=2 | 891% || rowspan=2 | -50% || rowspan=2 | 3.75 Seconds || 30 MP || 5 Seconds
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| align="left" | [Enhanced] || 24 MP || 4 Seconds
| align="left" | [Enhanced] || 24 MP || 4 Seconds
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Raven}}"
|- style="background:{{ColorSel|CharLight|Raven}}"
! rowspan=2 | Level Required !! colspan=2 | Damage (Magical)
! Level Required !! Explosion (Magical)
|- style="background:{{ColorSel|CharLight|Raven}}"
! Explosion !! Smoke
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| align="left" | 15 || rowspan=2 | 270% || rowspan=2 | 0%
| align="left" | 15 || rowspan=2 | 270%
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| align="left" | [Enhanced]
| align="left" | [Enhanced]
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== Tips and Details ==
== Tips and Details ==
*This skill is affected by [[Victory Survival Strategy]], which allows it to be used in mid-air.
*When used in the air after learning [[Victory Survival Strategy]], you will be propelled slightly up after the skill is used, in an identical fashion to the final hit of {{CDRU}}{{CZ}}{{CX}}{{CX}}.
**When used in the air, '''Haze Explosion''' elevates Raven by a small altitude afterward. If using  {{CDRU}}{{CZ}}{{CX}} or {{CDRU}}{{CX}}{{CConX}}, Raven can only use this skill '''immediately''' after the combo, so it is not recommended to use this skill as an addition to aerial catches.
**The skill can follow up very neatly after any of your aerial command attacks if close enough to an enemy, or immediately after [[Flame Sword]].
*Smoke will cause the duration of the debuff to reset every time the target takes a tick of damage from the cloud.
***For some reason while [[Flame Sword]] can be used at any point after this skill in midair, this skill can only be used directly after [[Flame Sword]], and not while falling.
*When using the Persistent trait despite the smoke appearing to register as a hit, only the initial explosion reduces knockdown.
*The smoke does no damage nor inflict any hitstun, but the "hit" sound effect still plays for enemies inside it, for a total of 15 times. Every time an enemy is "hit" the debuff's duration will reset.
*Carefully use this skill as an catch/combo tool, because the hits of the smoke will give an huge amount of mp and awakening to the opponent.
**Despite the hit sound, when using the '''Persistent''' trait, only the explosion will reduce Knockdown, the smoke will not.
**It is recommended to use the skill mid-air while comboing to increase the damage and preventing the mana/awakening feed or use it immediately after [[Mental Crash]] to mitigate the MP gain from some of the hits.
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