Heaven's Fist - Abandoned/ModA: Difference between revisions

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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
|- style="background:{{ColorSel|CharLight|Eve}}"
! Mode !! Fall (Physical) !! Max Hits !! MP Usage !! Cooldown
! rowspan=2 | Mode !! rowspan=2 | Fall (Physical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Eve}}"
! Nasod Arm Count !! Hits per Nasod Arm
|-
|-
| '''{{PvE}}''' || 1168% || rowspan=2 | - || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
| '''{{PvE}}''' || 1168% || rowspan=2 | 8 || rowspan=2 | 2 || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
|-
|-
| '''{{PvP}}''' || 445%
| '''{{PvP}}''' || 445%
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== Total Damage ==
== Total Damage ==
<!-- PvE -->
{{#vardefine: damage                |1168}}
{{#vardefine: arm_count            |8}}
{{#vardefine: hits_per_arm          |2}}
{{#vardefine: hit_count            |{{#expr: {{#var:hits_per_arm}} * {{#var:arm_count}}}}}}
{{#vardefine: total_damage          |{{#expr: {{#var:damage}} * {{#var:hit_count}}}}}}
{{#vardefine: total_damage_heavy    |{{#expr: {{#var:total_damage}} * 1.44}}}}
<!-- PvP -->
{{#vardefine: damage_pvp            |445}}
{{#vardefine: total_damage_pvp      |{{#expr: {{#var:damage_pvp}} * {{#var:hit_count}}}}}}
{{#vardefine: total_damage_heavy_pvp      |{{#expr: {{#var:total_damage_pvp}} * 1.44}}}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
|- style="background:{{ColorSel|CharLight|Eve}}"
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|-  
|-  
! {{PvE}}  
! {{PvE}}  
| {{formatnum:{{#expr: }}}}- || {{formatnum:{{#expr: }}}}-
| {{formatnum:{{#var:total_damage}}}}% || {{formatnum:{{#var:total_damage_heavy}}}}%
|-  
|-  
! {{PvP}}  
! {{PvP}}  
| {{formatnum:{{#expr: }}}}- || {{formatnum:{{#expr: }}}}-
| {{formatnum:{{#var:total_damage_pvp}}}}% || {{formatnum:{{#var:total_damage_heavy_pvp}}}}%
|}
|}
<br>
<br>
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*Generally, the Nasod arms will need to land on solid ground to deal more hits.
*Generally, the Nasod arms will need to land on solid ground to deal more hits.
**The arms will eventually explode in midair. However, each arm explodes at a different height.
**The arms will eventually explode in midair. However, each arm explodes at a different height.
*Any target can be hit by at least 2 nasod arms easily.
<br>
<br>