Heavy Field/ModA: Difference between revisions

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m (Text replacement - "*'''Enemy Damage Received Increase''' is additive to Awakening multiplier." to "*'''Enemy Damage Received Increase''' is additive to the All Damage multiplier.")
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== Extra Information ==
== Total Damage ==
=== Total Damage ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
|-
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| {{formatnum:{{#expr: 2111}}}}% || {{formatnum:{{#expr: 2111*1.44}}}}%
| {{formatnum:{{#expr: 2111}}}}% || {{formatnum:{{#expr: 2111*1.44}}}}%
|}
|}
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{{ForceDifference
|<!--Character-->Chung
|<!--Original Features-->
*Aim and drop a missile that creates a field.
*{{se|341|Heavy Field||ed}}
**Enemies hit take more damage.
**Enemies in range are unable to dash and jump.
|<!--Changed Features-->
*Create a heavy field at your location.
*{{se|341|Heavy Field||ed}}
**Enemies hit take more damage and will be {{se||Flattened}}.
**Enemies in range are unable to dash and jump.
}}
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