Hell Blast: Difference between revisions

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{| cellpadding="5"
{| cellpadding="5"
|-
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| [[File:EnergyCannon.png]]<br>
| [[File:EnergyCannon.png]]
| {{SkillType|HA}} Destroy enemies by firing huge blasts of energy.
| {{SkillType|HA}} Destroy enemies by firing huge blasts of energy.
|-
|-
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara"
|-
|-
! Class !! Level Required !! Skill Requirement
! Class !! Level Required !! Skill Requirement
|-
|-
| [[Yama Raja]] || 65     || {{SkillText|SkillQuest|5}}
| [[Yama Raja]] || 65 || {{SkillText|SkillQuest|5}}
|}
|}
<br>
<br>
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|pvp_dmg=1279, 94, 2359
|pvp_dmg=1279, 94, 2359
|hits=1, 24, 1
|hits=1, 24, 1
}}<br>
}}
<br>


== Tips and Details ==
== Tips and Details ==
* Any targets that get caught by the suction effect of this skill within 700 range, including mobs behind or above Ara, will be dragged into the place where the '''Gigantic Energy Bullet''' will explode.
* Any targets that get caught by the suction effect of this skill (within 700 range), including mobs behind or above you, will be dragged into the place where the '''Explosion''' will occur.
**In this case, enemies who pass through the orb while being pulled will receive additional hits. This is not counted to the total hits of the orb.
**In this case, enemies who pass through the orb while being pulled will receive additional hits. This is not counted to the total hits of the orb.
* Damage from '''Initial Hit''' only applies once per target.
*The damage from '''Initial Spirit Ball''' only applies once per target.
*Ara can move and attack for about 3 seconds before the orb explodes, giving a chance for additional damage with the mana gained from [[Hell Blast]].
*You can move and attack for about 3 seconds before the orb explodes, giving a chance for additional damage with the mana gained from [[Hell Blast]].
**However, when there are multiple enemies you can only prevent the knockup of the enemy closest to you.
**However, when there are multiple enemies you can only prevent the launching of the enemy closest to you.
**If more than 3 enemies are hit, you can use [[Suppression: Energy]] to prevent knockdown.
**If more than 3 enemies are hit, you can use [[Suppression: Energy]] to prevent knockdown.
**'''[https://www.youtube.com/watch?v=fML-Tlrluj8 Possible visual bug]''': the last explosion's visual will always spawn in front of the caster, even if you move or turn around. This effect will not deal any damage wherever it appears.
**'''[https://www.youtube.com/watch?v=fML-Tlrluj8 Possible visual bug]''': the last explosion's visual will always spawn in front of the caster, even if you move or turn around. This effect will not deal any damage wherever it appears.
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