Hell Stone: Difference between revisions

149 bytes removed ,  21 July 2019
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| [[Image:AishaS23.png]]
| [[Image:AishaS23.png]]
| {{SkillType|SA|T}} Summon a hellish stone that damages nearby enemies. Increased number of hits and damage if used while Awakened. It can be casted twice within 1.5 seconds. This does not affect the cooldown of the skill. <font color=red>(Does not apply to Memorize)</font>
| {{SkillType|SA|T}} Summon a hellish stone that damages nearby enemies.<br>Increased number of hits and damage if used while Awakened.<br>It can be casted twice within 1.5 seconds.<br>Continuous casting does not affect the cooldown of the skill.<br><font color=red>(This effect does not apply if Hell Stone is Memorized)</font>
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| {{SkillText|Memorize}}
| {{SkillText|True|1.2}}
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| {{SkillText|True|1.2}}
| {{SkillText|Memorize}}
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! Normal !! Awakening
! Normal !! Awakening
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| rowspan=2 | {{SkillText|Gigantic|130}} || {{SkillText|Useful|85}} || rowspan=2 | 4 || rowspan=2 | 6 || rowspan=2 | 10
| {{SkillText|Gigantic|130}} || {{SkillText|Useful|85}} || 4 || 6 || 10
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== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Aisha}}"
! rowspan=3 | Mode !! colspan=4 | Regular
|- style="background:{{ColorSel|CharLight|Aisha}}"
! colspan=2 | Normal !! colspan=2 | Useful
|- style="background:{{ColorSel|CharLight|Aisha}}"
! Normal !! Awakening !! Normal !! Awakening
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! {{PvE}}
| {{formatnum:{{#expr: 624*2 + 342*5}}}}% || {{formatnum:{{#expr: 844*3 + 464*5}}}}% || {{formatnum:{{#expr: (624*4 + 342*10)*0.85}}}}% || {{formatnum:{{#expr: (844*6 + 464*10)*0.85}}}}%
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! {{PvP}}
| {{formatnum:{{#expr: 237*2 + 129*5}}}}% || {{formatnum:{{#expr: 322*3 + 176*5}}}}% || {{formatnum:{{#expr: (237*4 + 129*10)*0.85}}}}% || {{formatnum:{{#expr: (322*6 + 176*10)*0.85}}}}%
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== Tips and Details  ==
== Tips and Details  ==
*Strangely enough, the Spin damage outside of awakening is not properly increased by the x1.2 Damage at '''[Enhanced]''', instead being closer to x1.05. The damage during awakening has the proper increase, however.
*In [[Awakening Mode]], the stone spins a bit faster, dealing one extra hit. The float portion is unaffected in terms of hitcount, however.
*In [[Awakening Mode]], the stone spins a bit faster, dealing one extra hit. The float portion is unaffected in terms of hitcount, however.
*'''Hell Stone''''s hit count is very inconsistent based on awakening state and positioning. Using the skill anywhere but at point blank may cause either the spin or float portion of the skill to not deal full hits.
*Using the skill anywhere but at point blank may cause either the spin or float portion of the skill to not deal full hits as it starts dealing damage the moment it appears.
**This is further magnified by the '''Useful''' trait. Because of the animation happening too close to an enemy when standing directly next to them, the game slides Aisha back slightly to make room; This very small distance is already enough to cause the skill to only do 9 Float hits instead of 10 outside of awakening, or 5 Spin hits instead of 6 while awakened.
*'''[Enhanced] Hell Stone''' can deal a total of {{formatnum:{{#expr: 624*2 + 342*5}}}}% ({{formatnum:{{#expr: 237*2 + 129*5}}}}% in PvP) Magical Damage. When awakened it can deal a total of {{formatnum:{{#expr: 844*3 + 464*5}}}}% ({{formatnum:{{#expr: 322*3 + 176*5}}}}% in PvP) Magical Damage.
**With '''Useful''' it can deal a total of {{formatnum:{{#expr: (624*4 + 342*10)*0.85}}}}% ({{formatnum:{{#expr: (237*4 + 129*10)*0.85}}}}% in PvP) Magical Damage. When awakened it can deal a total of {{formatnum:{{#expr: (844*6 + 464*10)*0.85}}}}% ({{formatnum:{{#expr: (322*6 + 176*10)*0.85}}}}% in PvP) Magical Damage.
*The float portion of the skill launches enemies, so part of its damage will be lost on enemies that are not in Super Armor or otherwise immovable.
*The float portion of the skill launches enemies, so part of its damage will be lost on enemies that are not in Super Armor or otherwise immovable.
*Since the skill appears a bit in front of Aisha, it will always hit smaller shielding enemies from behind.
*Since the skill appears a bit in front of Aisha, it will always hit smaller shielding enemies from behind.
*The additional casts simply allow you to use the skill again with the usual MP cost. These additional casts are not considered part of the same skill use, unlike the extra casts for [[Dual Buster]] or [[Twilight Judgment]], and will each individually trigger any "on skill use" effects.
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