Hell Stone: Difference between revisions

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<div style="float: right;">{{#ev:youtube|4qASYL6QIzM|300}}</div>
__NOTOC__{{Languages|Hell Stone}}
{{ForceSkillTabs
|Character=Aisha
}}
{{#ev:youtube|7D5ZThGNGkM|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:AishaS23.png]]<br>  
| [[File:DarkMagicianSkill7.png]]
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Magical]''' Summons a stone monster from Hell that spins repeatedly in front of you, whacking opponents that are close enough.
| {{SkillType|SA|T}} Summon a hellish stone that damages nearby enemies. Increase number of hits and damage if used while [[Awakening Mode|Awakened]]. Can be casted twice within 1.5 seconds. Does not affect the cooldown of the skill.<br>{{Color|Red|(Does not apply to Memorize)}}
|-
|
| {{SkillText|True|1.2}}
|-
|
| {{SkillText|Memorize}}
|}
|}
<br>


<br>  
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha"
|-
! Class !! Level Required
|-
| [[Dark Magician]] || 40
|}
<br>


== Prerequisites  ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha"
|-
! rowspan="3" | Mode !! colspan=4 | Damage (Magical) !! colspan="3" | Max Hits !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown
|-
! colspan="2" | Normal !! colspan="2" | Awakening !! colspan="2" | Spin !! rowspan="2" | Float
|-
! Spin !! Float !! Spin !! Float !! Normal !! Awakening
|-
| colspan=10 | '''Normal'''
|-
| {{PvE}} || 520% || 285% || 704% || 386% || rowspan=2 | 2 || rowspan=2 | 3 || rowspan=2 | 5 || rowspan=2 | 120 MP || rowspan=2 | 14 Seconds
|-
| {{PvP}} || 198% || 108% || 268% || 147%
|-
| colspan=10 | '''[Enhanced]'''
|-
| {{PvE}} || 624% || 342% || 844% || 464% || rowspan=2 | 2 || rowspan=2 | 3 || rowspan=2 | 5 || rowspan=2 | 120 MP || rowspan=2 | 14 Seconds
|-
| {{PvP}} || 237% || 129% || 322% || 176%
|}
<br>


{{PreStart}}
== [[Skill Traits]] ==
{{PreRow|Class=Dark Mage|Master=5|SP=40|Skill=N/A|Req=N/A}}
{{Traits|Aisha|Hell Stone|Gigantic, Useful|130|hits=Spin: 4 ([[Awakening Mode]]: 6)<br>Float: 9|dmg2=85}}
{{PreEnd}}
<br>


<br>
==Extra Information==
=== Total Damage ===
{{Damage|true|Aisha
|dmg=624, 342
|pvp_dmg=237, 129
|hits=2, 5
|awk_dmg=844, 464
|pvp_awk_dmg=322, 176
|awk_hits=3, 5
|hits_useful=4, 9
|awk_hits_useful=6, 9
|useful_penalty=0.85
|passive1=Oz's Power
|bug=true
}}
*Per individual use.


== Skill Information  ==
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha"
|-
! Affected By Action Speed
|-
| {{Check|P}}
|}
<br>


{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
==Related Skills==
{{SkillTable|
OzSorcererPassive2.png; Oz's Power;
}}
<br>
 
== Tips and Details ==
*In [[Awakening Mode]], the stone spins a bit faster, dealing one extra hit or 2 with '''Useful'''. The float portion is unaffected in terms of hit count, however.
*Using the skill anywhere but at point-blank may cause either the spin or float portion of the skill to not deal full hits, as it starts dealing damage the moment it appears.
*The float portion of the skill launches enemies, so part of its damage will be lost on enemies that are not in Super Armor or otherwise immovable.
*Since the skill appears a bit in front of you, it will always hit smaller shielding enemies from behind.
*The additional casts simply allow you to use the skill again with the usual MP cost. These additional casts are not considered part of the same skill use, unlike the extra casts for [[Dual Buster]] or [[Twilight Judgment]], and will each individually trigger any "on skill use" effects.
*This skill will immediately go on its normal cooldown right after it is [[Memorize|memorized]], so you can't use it 3 times in a row right after memorizing it. However, memorizing its second or third iteration is possible.
*The skill is affected by the [[Free Training]] hit count error, with '''Float''' dealing 10 hits instead of 9 with the '''Useful''' trait.
*Only your initial casting animation is affected by action speed.
<br>
 
== Trivia ==
*The boss of [[Altera Plains]], Leviathan, has an ice-themed version of this skill.
<br>
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
|-
| style="border-style: solid; border-width: 1px;" | '''Skill Lv'''
| 03/27/2008 || 05/04/2011 || colspan=2 align="left" |  
| style="border-style: solid; border-width: 1px;" | '''Max Hits'''
*'''Hell Stone''' added.
| style="border-style: solid; border-width: 1px;" | '''Damage'''
| style="border-style: solid; border-width: 1px;" | <span style="font-weight: bold;">MP Usage</span><br>
| style="border-style: solid; border-width: 1px;" | '''Cool Down'''
|-
|-
| style="border-style: solid; border-width: 1px;" | 1
| 06/27/2013 || 11/06/2013 || colspan=2 align="left" |  
| style="border-style: solid; border-width: 1px;" rowspan="7" | 7(Limit:9)<br>
*{{buff|MP Usage decreased.}}
| style="border-style: solid; border-width: 1px;" rowspan="1" | The first two hits does 162% damage each,after that five hits with 140% damage<br>(Limit:The first three hits does 162% damage each,after that six hits with 168% damage)
*{{nerf|Cooldown increased.}}
| style="border-style: solid; border-width: 1px;" rowspan="7" | 110 MP
|-
| style="border-style: solid; border-width: 1px;" rowspan="7" |  
| 06/26/2014 || 05/20/2015 || colspan=2 align="left" |  
<br>5 seconds<br> <br>
*{{buff|Hitbox changed so it pull targets in then lifts them.}}
 
*{{buff|Changed so the skill can be used up to 3 times quickly in succession within 5 seconds with 1.5 seconds of cooldown.}}
*{{nerf|'''Damage''' decreased.}}
*{{nerf|Cooldown increased.}}
|-
| 11/06/2014 || 04/29/2015 || colspan=2 align="left" |  
*{{nerf|'''Damage''' decreased.}}
|-
|-
| style="border-style: solid; border-width: 1px;" | 2
| 08/06/2015 || 01/13/2016 || colspan=2 align="left" |  
| rowspan="1" |  
*{{buff|'''Damage''' increased.}}
The first two hits does 151% damage each,after that five hits with 168% damage<br>(Limit:The first three hits does 151% damage each,after that six hits with 201% damage)
*{{nerf|MP Usage increased.}}
 
*{{nerf|Cooldown increased.}}
|-
|-
| style="border-style: solid; border-width: 1px;" | 3
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |  
| rowspan="1" | The first two hits does 176% damage each,after that five hits with 169% damage<br>(Limit:The first three hits does 176% damage each,after that six hits with 235% damage)
*{{buff|Size increased by 20%.}}
*'''Empowered''' trait changed to '''Useful'''.
|-
|-
| style="border-style: solid; border-width: 1px;" | 4
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
| rowspan="1" | The first two hits does 201% damage each,after that five hits with 224% damage<br>(Limit:The first three hits does 201% damage each,after that six hits with 268% damage)
*{{nerf|'''Damage''' decreased.}}
|-
|-
| style="border-style: solid; border-width: 1px;" | 5 (M)
| 04/27/2017 || 05/10/2017 || align="left" |  
| rowspan="1" | The first two hits does 239% damage each,after that five hits with 266% damage<br>(Limit:The first three hits does 239% damage each,after that six hits with 319% damage)
*{{buff|'''Damage''' increased.}}
| align="left" |  
*{{nerf|'''Damage''' decreased.}}
|-
|-
| style="border-style: solid; border-width: 1px;" | 6
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| rowspan="1" | The first two hits does 277% damage each,after that five hits with 308% damage<br>(Limit:The first three hits does 277% damage each,after that six hits with 308% damage)
*{{buff|'''Damage''' increased.}}
|-
|-
| style="border-style: solid; border-width: 1px;" | 7
| 09/11/2019 || 09/25/2019 || colspan=2 align="left" |  
| rowspan="1" |
*{{buff|Invincibility frames increased.}}
|}
|}
<br>


== Alternative Names ==
{{AlternateLanguages
|Color={{ColorSel|CharLight|Aisha}}
|KR=헬 스톤    |KRName=Hell Stone
|FR=Pierre infernale |FRName=Hell Stone
|UK=Stone of Hell
|JP=ヘルストーン|JPName=Hell Stone
|PL=Piekielna Skała |PLName=Hell Stone
|DE=Höllenstein |DEName=Hell Stone
|IT=Pietra infernale |ITName=Hell Stone
|ES=Piedra del infierno |ESName=Hell Stone
|BR=Pedra Infernal |BRName=Hell Stone
}}
<br>
<br>
 
{{SkillNav - Dark Magician}}
== Skill Note ==
Chance that the target won't bounce be knocked after the 2nd hit.
 
== Tips and Details  ==
*The skill launches opponents after the first two hits (first three in awakening)
*Most effective (land all the hits) on stoic and super-armored opponents. Alternatively you can use the skill while you have an opponent cornered in order to bounce them between the stone and the wall. You can also cast the skill with targets directly in front of you, so as to use yourself as a wall while the stone attacks from behind. The proper way to do this would be to jump after the 2nd/3rd hit, and then press "up" again to make Aisha float so that the enemy doesnt go over her head.
<br> <br>
 
{{DMSkills}}
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