Hell Stone: Difference between revisions

no edit summary
No edit summary
No edit summary
 
(144 intermediate revisions by 26 users not shown)
Line 1: Line 1:
__NOTOC__
__NOTOC__{{Languages|Hell Stone}}
<div style="float: right;">{{#ev:youtube|/0XtGr2julkc|300}}</div>
{{ForceSkillTabs
|Character=Aisha
}}
{{#ev:youtube|7D5ZThGNGkM|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:AishaS23.png]]<br>
| [[File:DarkMagicianSkill7.png]]
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Special Active] ''' Aisha casts a stone from Hell that continuously spins in front of her, damaging enemies and launching them after the first two hits.
| {{SkillType|SA|T}} Summon a hellish stone that damages nearby enemies. Increase number of hits and damage if used while [[Awakening Mode|Awakened]]. Can be casted twice within 1.5 seconds. Does not affect the cooldown of the skill.<br>{{Color|Red|(Does not apply to Memorize)}}
|-
|
| {{SkillText|True|1.2}}
|-
|
| {{SkillText|Memorize}}
|}
|}
<br>


 
== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha"
<tabber>
NA=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|-
|style="border-style: solid; border-width: 1px; background-color:#EE82EE"| <center>'''Class'''</center>
! Class !! Level Required
|style="border-style: solid; border-width: 1px; background-color:#EE82EE"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:#EE82EE"| <center>'''SP Requirement'''</center>
|-
|-
| [[Dark Mage]]
| [[Dark Magician]] || 40
| <center>Lv5</center>
| <center>40 SP</center>
|}
|}
|-|
<br>
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background: #EE82EE"
! Class    !! Master !! Level Required !! SP Cost per Level !! Alternative
|-
| [[Dark Magician]] || Lv. 20 || 35        || 3        || [[Hell Drop]]
|}
</tabber>


== Skill Information ==
== Skill Information ==
<tabber>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha"
NA=
|-
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
! rowspan="3" | Mode !! colspan=4 | Damage (Magical) !! colspan="3" | Max Hits !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#EE82EE" rowspan="3" {{!}} '''Skill Level'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" colspan="2" {{!}} '''Damage(Magical)'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" colspan="4" {{!}} '''Max Hits'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#EE82EE" rowspan="3" {{!}} '''MP Usage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#EE82EE" rowspan="3" {{!}} '''Cooldown'''
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#EE82EE" rowspan="2" {{!}} '''First spin'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#EE82EE" rowspan="2" {{!}} '''Second spin'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" colspan="2" {{!}} '''Normal'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" colspan="2" {{!}} '''Awaken'''
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#EE82EE" {{!}} '''First'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#EE82EE" {{!}} '''Second'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#EE82EE" {{!}} '''First'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#EE82EE" {{!}} '''Second'''
{{!}}-
{{!}} 1
{{!}} align="center" {{!}} 150%
{{!}} align="center" {{!}} 210%
{{!}} align="center" rowspan="7" {{!}} 2
{{!}} align="center" rowspan="7" {{!}} 5
{{!}} align="center" rowspan="7" {{!}} 3
{{!}} align="center" rowspan="7" {{!}} 6
{{!}} align="center" rowspan="7" {{!}} 120MP
{{!}} rowspan="7" {{!}} 5 Seconds
{{!}}-
{{!}} 2
{{!}} align="center" {{!}} 180%
{{!}} align="center" {{!}} 252%
{{!}}-
{{!}} 3
{{!}} align="center" {{!}} 210%
{{!}} align="center" {{!}} 294%
{{!}}-
{{!}} 4
{{!}} align="center" {{!}} 240%
{{!}} align="center" {{!}} 336%
{{!}}-
{{!}} 5 (M)
{{!}} align="center" {{!}} 285%
{{!}} align="center" {{!}} 399%
{{!}}-
{{!}} 6
{{!}} align="center" {{!}} 330%
{{!}} align="center" {{!}} 462%
{{!}}-
{{!}} 7
{{!}} align="center" {{!}} 375%
{{!}} align="center" {{!}} 525%
{{!}}}
|-|
KR=
{| border="1" cellpadding="5" style="border-collapse: collapse; text-align: center"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#EE82EE" rowspan="3" {{!}} '''Skill Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#EE82EE" rowspan="3" {{!}} '''Level Required'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" colspan="2" {{!}} '''Damage(Magical)'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" colspan="4" {{!}} '''Max Hits'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#EE82EE" rowspan="3" {{!}} '''MP Usage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#EE82EE" rowspan="3" {{!}} '''Cooldown'''
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#EE82EE" rowspan="2" {{!}} '''Primary'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#EE82EE" rowspan="2" {{!}} '''Secondary'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" colspan="2" {{!}} '''Normal'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" colspan="2" {{!}} '''Awaken'''
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#EE82EE" {{!}} '''Primary'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#EE82EE" {{!}} '''Secondary'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#EE82EE" {{!}} '''Primary'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#EE82EE" {{!}} '''Secondary'''
{{!}}-
|-
|-
| align="left" | 1 || 35 || 199% || 279%
! colspan="2" | Normal !! colspan="2" | Awakening !! colspan="2" | Spin !! rowspan="2" | Float
| rowspan="20" | 2
| rowspan="20" | 5
| rowspan="20" | 3
| rowspan="20" | 7
| rowspan="20" | 100 MP
| rowspan="20" | 8 Seconds
|-
|-
| align="left" | 2 || 35 || 205% || 288%
! Spin !! Float !! Spin !! Float !! Normal !! Awakening
|-
| colspan=10 | '''Normal'''
|-
|-
| align="left" | 3 || 36 || 212% || 297%
| {{PvE}} || 520% || 285% || 704% || 386% || rowspan=2 | 2 || rowspan=2 | 3 || rowspan=2 | 5 || rowspan=2 | 120 MP || rowspan=2 | 14 Seconds
|-
|-
| align="left" | 4 || 39 || 218% || 306%
| {{PvP}} || 198% || 108% || 268% || 147%
|-
| colspan=10 | '''[Enhanced]'''
|-
|-
| align="left" | 5 || 42 || 225% || 315%
| {{PvE}} || 624% || 342% || 844% || 464% || rowspan=2 | 2 || rowspan=2 | 3 || rowspan=2 | 5 || rowspan=2 | 120 MP || rowspan=2 | 14 Seconds
|-
|-
| align="left" | 6 || 45 || 231% || 324%
| {{PvP}} || 237% || 129% || 322% || 176%
|}
<br>
 
== [[Skill Traits]] ==
{{Traits|Aisha|Hell Stone|Gigantic, Useful|130|hits=Spin: 4 ([[Awakening Mode]]: 6)<br>Float: 9|dmg2=85}}
<br>
 
==Extra Information==
=== Total Damage ===
{{Damage|true|Aisha
|dmg=624, 342
|pvp_dmg=237, 129
|hits=2, 5
|awk_dmg=844, 464
|pvp_awk_dmg=322, 176
|awk_hits=3, 5
|hits_useful=4, 9
|awk_hits_useful=6, 9
|useful_penalty=0.85
|passive1=Oz's Power
|bug=true
}}
*Per individual use.
 
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha"
|-
|-
| align="left" | 7 || 48 || 238% || 333%
! Affected By Action Speed
|-
|-
| align="left" | 8 || 51 || 244% || 342%
| {{Check|P}}
|}
<br>
 
==Related Skills==
{{SkillTable|
OzSorcererPassive2.png; Oz's Power;
}}
<br>
 
== Tips and Details ==
*In [[Awakening Mode]], the stone spins a bit faster, dealing one extra hit or 2 with '''Useful'''. The float portion is unaffected in terms of hit count, however.
*Using the skill anywhere but at point-blank may cause either the spin or float portion of the skill to not deal full hits, as it starts dealing damage the moment it appears.
*The float portion of the skill launches enemies, so part of its damage will be lost on enemies that are not in Super Armor or otherwise immovable.
*Since the skill appears a bit in front of you, it will always hit smaller shielding enemies from behind.
*The additional casts simply allow you to use the skill again with the usual MP cost. These additional casts are not considered part of the same skill use, unlike the extra casts for [[Dual Buster]] or [[Twilight Judgment]], and will each individually trigger any "on skill use" effects.
*This skill will immediately go on its normal cooldown right after it is [[Memorize|memorized]], so you can't use it 3 times in a row right after memorizing it. However, memorizing its second or third iteration is possible.
*The skill is affected by the [[Free Training]] hit count error, with '''Float''' dealing 10 hits instead of 9 with the '''Useful''' trait.
*Only your initial casting animation is affected by action speed.
<br>
 
== Trivia ==
*The boss of [[Altera Plains]], Leviathan, has an ice-themed version of this skill.
<br>
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha updates-table"
|-
|-
| align="left" | 9 || 54 || 251% || 352%
! colspan=2 | Date !! colspan=2 | Changes
|-
|-
| align="left" | 10 || 57 || 257% || 361%
! KR !! NA !! PvE !! PvP
|-
|-
| align="left" | 11 || 60 || 264% || 370%
| 03/27/2008 || 05/04/2011 || colspan=2 align="left" |  
*'''Hell Stone''' added.
|-
|-
| align="left" | 12 || 63 || 270% || 379%
| 06/27/2013 || 11/06/2013 || colspan=2 align="left" |  
*{{buff|MP Usage decreased.}}
*{{nerf|Cooldown increased.}}
|-
|-
| align="left" | 13 || 66 || 277% || 388%
| 06/26/2014 || 05/20/2015 || colspan=2 align="left" |  
*{{buff|Hitbox changed so it pull targets in then lifts them.}}
*{{buff|Changed so the skill can be used up to 3 times quickly in succession within 5 seconds with 1.5 seconds of cooldown.}}
*{{nerf|'''Damage''' decreased.}}
*{{nerf|Cooldown increased.}}
|-
|-
| align="left" | 14 || 69 || 283% || 397%
| 11/06/2014 || 04/29/2015 || colspan=2 align="left" |  
*{{nerf|'''Damage''' decreased.}}
|-
|-
| align="left" | 15 || 72 || 290% || 406%
| 08/06/2015 || 01/13/2016 || colspan=2 align="left" |  
*{{buff|'''Damage''' increased.}}
*{{nerf|MP Usage increased.}}
*{{nerf|Cooldown increased.}}
|-
|-
| align="left" | 16 || 75 || -% || -%
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |  
*{{buff|Size increased by 20%.}}
*'''Empowered''' trait changed to '''Useful'''.
|-
|-
| align="left" | 17 || 78 || -% || -%
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
*{{nerf|'''Damage''' decreased.}}
|-
|-
| align="left" | 18 || 81 || -% || -%
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|'''Damage''' increased.}}
| align="left" |  
*{{nerf|'''Damage''' decreased.}}
|-
|-
| align="left" | 19 || 84 || -% || -%
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
*{{buff|'''Damage''' increased.}}
|-
|-
| align="left" | 20 (M) || 87 || -% || -%
| 09/11/2019 || 09/25/2019 || colspan=2 align="left" |  
*{{buff|Invincibility frames increased.}}
|}
|}
</tabber>
<br>
 
== [[Skill Note]] ==
'''Name:''' Rhythmical Spin(NA) / Rhythmic Rotation(KR)
 
'''Description:''' There will be a 30% chance that the stone will not launch the opponent after the third hit.
 
 
== Tips and Details  ==
*Most effective on stoic opponents.
*In Awakening the stone is larger and spins faster allowing it to hit an extra time in each animation stage.
**With correct positioning it is possible to get this to hit another time for 10 total hits, however this is impractical.
*Use the skill while you have an opponent cornered in order to bounce them between the stone and the wall.
*You can also cast the skill with targets directly in front of you, so as to use yourself as a wall while the stone attacks from behind.
**The proper way to do this would be to jump after the 2nd/3rd hit, and then press "up" again to make Aisha float so that the enemy doesn't go over her head.
*Use in front of a Glitter Shielder or Arc Glitter Protector's shield to throw it behind them and hit their open back, knocking them down and opening them to frontal assaults.
*One of the most powerful 100MP tier skills out of all characters.
**At level 5 it does a total of 2,565% magical damage (3,899% magical damage while Awakened including 20% awakening damage boost), exceeding the raw damage of even many other character's 200MP tier skills.
*If used with noted [[Dark Cloud]], the opponent can be caught straight after, thus allowing you to combo right after use.
*Recommended to use the strategy above or the skill in general when the opponent is in a corner.
** Another way to use Hell Stone without a wall near is to jump after casting and cast Flame Circle to get full hits
 
== Trivia ==
*The boss of [[4-4]], Leviathan, can use a skill similar to Hell Stone but in an ice form.
 


== Alternative Names ==
{{AlternateLanguages
|Color={{ColorSel|CharLight|Aisha}}
|KR=헬 스톤    |KRName=Hell Stone
|FR=Pierre infernale |FRName=Hell Stone
|UK=Stone of Hell
|JP=ヘルストーン|JPName=Hell Stone
|PL=Piekielna Skała |PLName=Hell Stone
|DE=Höllenstein |DEName=Hell Stone
|IT=Pietra infernale |ITName=Hell Stone
|ES=Piedra del infierno |ESName=Hell Stone
|BR=Pedra Infernal |BRName=Hell Stone
}}
<br>
<br>
<tabber>
{{SkillNav - Dark Magician}}
NA=
{{DMSkills}}
|-|
KR=
{{DMKRSkills}}
</tabber>
ElEditors
18,249

edits