Hell Stone: Difference between revisions

No change in size ,  21 April 2018
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| align="left" | 40 || 520% || 285% || 704% || 386% || rowspan=2 | 2 || rowspan=2 | 3 || rowspan=2 | 5 || rowspan=2 | 120 MP || rowspan=2 | 14 Seconds
| align="left" | 40 || 520% || 285% || 704% || 386% || rowspan=2 | 2 || rowspan=2 | 3 || rowspan=2 | 5 || rowspan=2 | 120 MP || rowspan=2 | 14 Seconds
|-
|-
| align="left" | [Enhanced] || 624% || 342% || 845% || 463%
| align="left" | [Enhanced] || 624% || 342% || 844% || 464%
|}
|}


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| align="left" | 40 || 198% || 108% || 268% || 147%
| align="left" | 40 || 198% || 108% || 268% || 147%
|-
|-
| align="left" | [Enhanced] || 238% || 130% || 322% || 178%
| align="left" | [Enhanced] || 237% || 129% || 322% || 176%
|}
|}
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*'''Hell Stone''''s hit count is very inconsistent based on awakening state and positioning. Using the skill anywhere but at point blank may cause either the spin or float portion of the skill to not deal full hits.
*'''Hell Stone''''s hit count is very inconsistent based on awakening state and positioning. Using the skill anywhere but at point blank may cause either the spin or float portion of the skill to not deal full hits.
**This is further magnified by the '''Useful''' trait. Because of the animation happening too close to an enemy when standing directly next to them, the game slides Aisha back slightly to make room; This very small distance is already enough to cause the skill to only do 9 Float hits instead of 10 outside of awakening, or 5 Spin hits instead of 6 while awakened.
**This is further magnified by the '''Useful''' trait. Because of the animation happening too close to an enemy when standing directly next to them, the game slides Aisha back slightly to make room; This very small distance is already enough to cause the skill to only do 9 Float hits instead of 10 outside of awakening, or 5 Spin hits instead of 6 while awakened.
*'''[Enhanced] Hell Stone''' can deal a total of {{formatnum:{{#expr: 624*2 + 342*5}}}}% ({{formatnum:{{#expr: 238*2 + 130*5}}}}% in PvP) Magical Damage. When awakened it can deal a total of {{formatnum:{{#expr: 845*3 + 463*5}}}}% ({{formatnum:{{#expr: 322*3 + 178*5}}}}% in PvP) Magical Damage.
*'''[Enhanced] Hell Stone''' can deal a total of {{formatnum:{{#expr: 624*2 + 342*5}}}}% ({{formatnum:{{#expr: 237*2 + 129*5}}}}% in PvP) Magical Damage. When awakened it can deal a total of {{formatnum:{{#expr: 844*3 + 464*5}}}}% ({{formatnum:{{#expr: 322*3 + 176*5}}}}% in PvP) Magical Damage.
**With '''Useful''' it can deal a total of {{formatnum:{{#expr: (624*4 + 342*10)*0.85}}}}% ({{formatnum:{{#expr: (238*4 + 130*10)*0.85}}}}% in PvP) Magical Damage. When awakened it can deal a total of {{formatnum:{{#expr: (845*3 + 463*5)*0.85}}}}% ({{formatnum:{{#expr: (322*3 + 178*5)*0.85}}}}% in PvP) Magical Damage.
**With '''Useful''' it can deal a total of {{formatnum:{{#expr: (624*4 + 342*10)*0.85}}}}% ({{formatnum:{{#expr: (237*4 + 129*10)*0.85}}}}% in PvP) Magical Damage. When awakened it can deal a total of {{formatnum:{{#expr: (844*3 + 464*5)*0.85}}}}% ({{formatnum:{{#expr: (322*3 + 176*5)*0.85}}}}% in PvP) Magical Damage.
*The float portion of the skill launches enemies, so part of its damage will be lost on enemies that are not in Super Armor or otherwise immovable.
*The float portion of the skill launches enemies, so part of its damage will be lost on enemies that are not in Super Armor or otherwise immovable.
*Since the skill appears a bit in front of Aisha, it will always hit smaller shielding enemies from behind.
*Since the skill appears a bit in front of Aisha, it will always hit smaller shielding enemies from behind.
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