Hellfire Gatling: Difference between revisions

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<br>
== Requirements ==
== Requirements ==
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<br>
== Skill Information ==
== Skill Information ==
{{VersionTabs
{{VersionTabs
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{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Skill Level'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan="2" {{!}} '''Skill Level'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} '''Damage(Magical)'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan="3" {{!}} '''Normal'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} '''Max Hits'''  
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan="3" {{!}} '''Overheat'''  
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''MP Usage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan="2" {{!}} '''MP Usage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Cooldown'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan="2" {{!}} '''Cooldown'''
{{!}}-
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Normal'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Damage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Overheat'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Total Damage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Normal'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Max Hits'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Overheat'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Damage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Total Damage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Max Hits'''
{{!}}-
{{!}}-
{{!}} 1
{{!}} 1
{{!}} align="center" {{!}} %
{{!}} align="center" {{!}} %
{{!}} align="center" {{!}} %
{{!}} align="center" {{!}} %
{{!}} align="center" rowspan=5 {{!}} 40
{{!}} align="center" rowspan="6" {{!}} 40
{{!}} align="center" rowspan=5 {{!}} 70
{{!}} align="center" {{!}} %
{{!}} align="center" rowspan=5 {{!}} 250MP
{{!}} align="center" {{!}} %
{{!}} align="center" rowspan=5 {{!}} 30 Seconds
{{!}} align="center" rowspan="6" {{!}} 70
{{!}} align="center" rowspan="6" {{!}} 250MP
{{!}} align="center" rowspan="6" {{!}} 30 Seconds
{{!}}-
{{!}}-
{{!}} 2
{{!}} 2
{{!}} align="center" {{!}} %
{{!}} align="center" {{!}} %
{{!}} align="center" {{!}} %
{{!}} align="center" {{!}} %
{{!}} align="center" {{!}} %
{{!}} align="center" {{!}} %
{{!}}-
{{!}}-
{{!}} 3
{{!}} 3
{{!}} align="center" {{!}} %
{{!}} align="center" {{!}} %
{{!}} align="center" {{!}} %
{{!}} align="center" {{!}} %
{{!}} align="center" {{!}} %
{{!}} align="center" {{!}} %
{{!}}-
{{!}}-
{{!}} 4
{{!}} 4
{{!}} align="center" {{!}} %
{{!}} align="center" {{!}} %
{{!}} align="center" {{!}} %
{{!}} align="center" {{!}} %
{{!}} align="center" {{!}} %
{{!}} align="center" {{!}} %
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{{!}} 5 (M)
{{!}} 5 (M)
{{!}} align="center" {{!}} 149%
{{!}} align="center" {{!}} 149%
{{!}} align="center" {{!}} 80%
{{!}} align="center" {{!}} 5960%
{{!}} align="center" {{!}} 5960%+80% Per shot
{{!}} align="center" {{!}} 8360%
{{!}}-
{{!}} 6
{{!}} align="center" {{!}} 172%
{{!}} align="center" {{!}} 6880%
{{!}} align="center" {{!}} 6880%+92% Per Shot
{{!}} align="center" {{!}} 9640%
{{!}}}
{{!}}}
}}
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<br>
== Tips and Details ==
== Tips and Details ==
*This skill can cause [[Weapon Taker#Overheat|Overheat]].
*This skill can cause [[Weapon Taker#Overheat|Overheat]].
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*Very similar to [[Seven Burst]], except x10 the fire balls and lacking an endblast.
*Very similar to [[Seven Burst]], except x10 the fire balls and lacking an endblast.
*Very High Damage Skill, good for Bosses.
*Very High Damage Skill, good for Bosses.
*Best used when the opponent is pressed against the wall to ensure maximum hits.
*After 1 week [[Weapon Taker]] was release, they change the shots to spray out random, rather then a straight line.
*Opponents can not mana break this skill.
**This makes it hard to get all 70 hits on a targets.
**Best used when the opponent is pressed against the wall to ensure maximum hits.
*Opponents can not mana break this skill if they are point blank as shots are too fast to Mana Break.
*In 29/3/12 KR patch, the damage is reduced and the pushrate is increased.
*In 29/3/12 KR patch, the damage is reduced and the pushrate is increased.
**MP usage is also reduced to 250mp.


<Br>
{{Template:WTSkills}}
{{Template:WTSkills}}

Revision as of 08:57, 28 August 2012


[Special Active] Levering his Nasod Arm, Raven rapidly shoots as many blasts of heat as he can, dealing heavy cumulative damage.


Requirements

Class
Master
SP Requirement
Weapon Taker
Lv5
65 SP


Skill Information

NA

Skill Level Damage(Magical) Max Hits MP Usage Cooldown
Normal Overheat Normal Overheat
1 113% 63% 40 +30 300MP 30 Seconds
2 136% 76%
3 156% 88%
4 181% 101%
5 (M) 215% 120%
6 % %
7 284% 158%

KR

Skill Level Normal Overheat MP Usage Cooldown
Damage Total Damage Max Hits Damage Total Damage Max Hits
1 % % 40 % % 70 250MP 30 Seconds
2 % % % %
3 % % % %
4 % % % %
5 (M) 149% 5960% 5960%+80% Per shot 8360%
6 172% 6880% 6880%+92% Per Shot 9640%


Tips and Details

  • This skill can cause Overheat.
    • When Overheated, the blasts will deal more damage along with more hits.
  • Very similar to Seven Burst, except x10 the fire balls and lacking an endblast.
  • Very High Damage Skill, good for Bosses.
  • After 1 week Weapon Taker was release, they change the shots to spray out random, rather then a straight line.
    • This makes it hard to get all 70 hits on a targets.
    • Best used when the opponent is pressed against the wall to ensure maximum hits.
  • Opponents can not mana break this skill if they are point blank as shots are too fast to Mana Break.
  • In 29/3/12 KR patch, the damage is reduced and the pushrate is increased.


Template:WTSkills