Henir's Time and Space/Season 3: Difference between revisions

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| Title0=Encountering Secret / Elite Stages
| Title0=Encountering Secret / Elite Stages
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Secret and Elite stages are additional stages in Henir that the player may take to earn additional Pieces of Time and Space.  
Secret and Elite stages are additional stages in Henir that the player may take to earn additional Time and Space Element, Time and Space Core and Power Stone Fragment.<br>
Encountering a Secret\Elite stage is random and the chances of them appearing is affected by both the number of players and fever. <br/>
Secret / Elite stage is always appearing. You can choose one of them in 10 seconds.<br>
The formula is: ([# of Players] -1) * 15 + Fever/3 = % Chance.<br/>
In Challenge Mode, if all of the party members die in Secret / Elite stage, they will revive in Rest Area.
*1 Player = 0% Chance [0 Fever]
*2 Players = 15~26% Chance [0~33 Fever]
*3 Players = 30~52% Chance [0~66 Fever]
*4 Players = 45~78% Chance [0~100 Fever]
**Having any player be dead after the last boss of a Stage Set is defeated reduces the odds to 0%.
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*Do not purposely knock down bosses that have high knockdown damage reductions. (This includes everything past Feita Set)
*Do not purposely knock down bosses that have high knockdown damage reductions. (This includes everything past Feita Set)
*Do not hit the harpoons at Cutty Sark in Feita if you do not know the timing.
*Do not use MP3 Tier skills at Berthe.
*Do not use 250+ MP skills, some of [[Ara]]'s skills that count as 250+ MP skills due to Orb usage such as [[Falling Dragon]], [[Infernal Circle]], [[Suppression Energy]], [[Suppression]] or [[Flying Kite]] or some of [[Add]]'s skills that count as 250+ MP skills due to DP usage such as [[Particle Accelerator]], [[Conqueror]] or [[Psionic Generator]] at Berthe after he has over half his MP bar full.
*Magmanta will escape after 60 hits when it is not super armored, do not use weak multi-hit skills that will cause it to escape like awakened [[Plasma Cutter]], or [[Cyclone]].
*Magmanta will escape after 60 hits when it is not super armored, do not use weak multi-hit skills that will cause it to escape like awakened [[Plasma Cutter]], or [[Cyclone]].
*Some skills like [[Gungnir]] and [[Shooting Star]] have a long skill delay which is needed to hit enemies, do not interrupt it with a short skill delay if it will interfere with the skill.
*Some skills like [[Gungnir]] and [[Shooting Star]] have a long skill delay which is needed to hit enemies, do not interrupt it with a short skill delay if it will interfere with the skill.
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**Uno Hound's regeneration is a fixed rate not dependent on its maximum HP. In Challenge mode, it will regenerate ''extremely'' fast.
**Uno Hound's regeneration is a fixed rate not dependent on its maximum HP. In Challenge mode, it will regenerate ''extremely'' fast.
**Chloe's summoning of Dark Elves is time based in here. They will all do it at the same time if the fight is prolonged.
**Chloe's summoning of Dark Elves is time based in here. They will all do it at the same time if the fight is prolonged.
**Coral Sea Serpents cannot be flinched by any attack, preventing them from being stun-locked.
***It's still possible to flinch by inflicting [[Suppression]]'s debuff after it uses the move '''Poison Spit''' though most [[Sakra Devanam]] users rarely use this tactic.
**Taranvash's mirrors which will turn much faster than normal.
**Avalanche will fire 4 homing ice blasts instead of 2 when he retreats. These will move much faster and further as well.
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