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Henir's Time and Space/Season 4: Difference between revisions

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Added some corrections to Obezaar's abilities and some tips how to deal with the worst of them, also a reccommendation for Challenge Mode.
(Further elaborated and specified details about attacks and transformations)
(Added some corrections to Obezaar's abilities and some tips how to deal with the worst of them, also a reccommendation for Challenge Mode.)
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Consists of 6 consecutive stages. Bosses are selected randomly in any order each week.
Consists of 6 consecutive stages. Bosses are selected randomly in any order each week.
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*<font color=red>'''WARNING'''</font>: It's '''HEAVILY''' recommended to use either [[Titles/Elysion|Eclipse]] or [[Titles/Varnimyr|Forginay's Fruit]] Titles for the sake of survival and [[Drain]]/[[Obtenebration]] as emergency utilities, its very possible you'll get oneshotted at some point.
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=== Obezaar ===
=== Obezaar ===
*'''Super Armor:''' Obezaar will be in perpetual Super Armor.
*'''Teleport:''' Warp anywhere on the map at will, mostly used to warp in front of the player.
*'''Teleport:''' Warp anywhere on the map at will, mostly used to warp in front of the player.
*'''Backstep:''' Quickly makes a short hop backwards, mostly used when the player is behind.
*'''Backstep:''' Quickly makes a short hop forwards while turning backwards, mostly used when the player is behind.
*'''Uppercut:''' Claws at the player in front, causing a small shockwave that launches, used if the player is at melee-range.
*'''Uppercut:''' Claws at the player in front, causing a small shockwave that launches, used if the player is at melee-range.
*'''Thunder Dash:''' Winds up in place before dashing forward cloaked in electricity, carrying the player with it.
*'''Thunder Dash:''' Winds up in place before dashing forward cloaked in electricity, carrying the player with it.
*'''Illusion Burst:''' Dashes through the player, causing electric blasts to occur in its wake, followed by '''EMP Burst'''.
*'''Illusion Burst:''' Dashes through the player, causing electric blasts to occur in its wake, followed by '''EMP Burst'''.
**'''EMP Burst:''' Jumps into the air before causing a massive radial electric blast that drains 200 MP when hit.
**'''EMP Burst:''' Jumps into the air before causing a massive radial electric blast that drains 200 MP when hit.
*'''Shock Drain:''' Glares at the player before warping directly in front and causing an electric blast that drains 18 MP per hit.
*'''Shock Drain:''' Glares at the player before warping directly in front and causing an electric blast that drains 18 MP per hit.<br><small>Despite the look of the electricity, '''the hitbox is limited to Obezaar's size'''.</small>


*When at 80x/60x HP - '''Maximum Charge:''' Jumps into the background and cloaks itself in an electric barrier while charging up energy. Creates two Obezaar copies that can perform any of the above attacks except '''EMP Burst'''.
*When at 80x/60x HP - '''Maximum Charge:''' Jumps into the background and cloaks itself in an electric barrier while charging up energy. Creates two Obezaar copies that can perform any of the above attacks.
**If the player '''defeats both clones''', Obezaar will be rendered exhausted for a handful of seconds.
**If the player '''defeats both clones''', Obezaar will be rendered exhausted for a handful of seconds.
**If the player '''defeats one clone''', the fight will continue as normal without changes.
**If the player '''defeats one clone''', the fight will continue as normal without changes.
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*'''Teleport/Backstep EX:''' Executed faster and can attack quicker after use.
*'''Teleport/Backstep EX:''' Executed faster and can attack quicker after use.
*'''Electric Lariat:''' Wind up in place and performs a forward spinning move after charging up, doesn't have hitstun unless contact is made.
*'''Electric Lariat:''' Wind up in place and performs a forward spinning move after charging up, doesn't have hitstun unless contact is made.
*'''Uppercut EX:''' Has a second, delayed hit afterwards.
*'''Uppercut EX:''' Has a second, delayed hit afterwards with high damage.
*'''EMP Burst EX:''' Pulls the player inwards before the electric blast.
*'''EMP Burst EX:''' Pulls the player inwards and the build-up before the blast will cause damage and drain 12MP per hit.
*'''Thunder Dash EX:''' Slams the ground afterwards to cause additional lightning blasts.
*'''Thunder Dash EX:''' Slams the ground afterwards to cause additional lightning blasts.
*'''Chaos Dive:''' Jumps into the air and, in a corner, creates lightning copies of itself that will crash into the ground shortly, aiming at the ground-level position of the player, causing massive sparks of electricity on their way down, before diving into the ground itself.
*'''Chaos Dive:''' Jumps into the air and, in a corner, creates lightning copies of itself that will crash into the ground shortly, aiming at the ground below the player, causing massive sparks of electricity on their way down, before diving into the ground itself.<br><small>Can be '''dodged by going below the clones and walking towards the opposite end at a moderate speed, then jumping over Obezaar'''.<br>Alternatively, '''some characters can continuously use Skills to remain invulnerable''' for the whole attack, or can '''go to the opposite side and stall in mid-air''' until its over.</small>
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<font color=red>'''CHALLENGE MODE ONLY'''</font>
<font color=red>'''CHALLENGE MODE ONLY'''</font>
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The transitioning cutscene does not cause damage. Additional platforms will appear in the stage.
The transitioning cutscene does not cause damage. Additional platforms will appear in the stage.
=== Obezaar (EX+) ===
=== Obezaar (EX+) ===
*When at 40x/20x HP - '''Lightning Chaos:''' Warps to the center while emitting a stage-wide debuff that unables the player from attacking. While in the center, creates numerous lightning copies in sets of 2 per attack that dash around the stage dealing damage and draining 200 MP if the player comes into contact with them, afterwards, the fight continues and '''Thunderstorm''' will be active.
*When at 40x/20x HP<br>& Randomly - '''Lightning Chaos:''' Warps to the center while emitting a stage-wide debuff that unables the player from attacking. While in the center, creates numerous lightning copies in sets of 2 per attack that dash around the stage dealing damage and draining 200 MP if the player comes into contact with them.<br><small>Can be '''easily avoided by going to the far left or far right''' of the arena.</small><br>Afterwards, the fight continues and '''Thunderstorm''' will be active.
**'''[[Thunderstorm]]:''' Periodically a pillar of light will target the player, shooting a lightning bolt afterwards with guaranteed death damage, will happen 6 times. '''Obezaar''' will be attacking you in the meantime.
**'''[[Thunderstorm]]:''' Periodically a pillar of light will target the player, shooting a lightning bolt afterwards with guaranteed death damage that leaves sparks that briefly linger, will happen 6 times. '''Obezaar''' will be attacking you in the meantime.<br><small>You can '''bait the lightning into a high platform''' to lessen the risk of being cornered, '''Also be VERY attentive to what Obezaar is doing''', as he can bodyblock you or use '''EMP Burst EX''' to force you into a lightning bolt if you aren't paying attention.<br>'''He can also use '''Chaos Dive during it''', and avoiding both is insanely hard, '''hopefully you have a lot of MP and a Skill with insanely lengthy I-frames to avoid''', such as a Hyperactive.</small>
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| BBGM=[http://www.youtube.com/watch?v=-kTeDKjIfUk '''''li_henir_stage_boss_01''''']
| BBGM=[http://www.youtube.com/watch?v=-kTeDKjIfUk '''''li_henir_stage_boss_01''''']
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