Henir's Time and Space/Season 4: Difference between revisions

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| Stage 4 || Stage 9 || Stage 14  || Stage 19
| Stage 4 || Stage 9 || Stage 14  || Stage 19
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| Stage 5 || Stage 10  || Stage 15 || Stage 20 || Overzard
| Stage 5 || Stage 10  || Stage 15 || Stage 20 || Obezaar
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|}
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| Stage 2 || Stage 5
| Stage 2 || Stage 5
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| Stage 3 || Stage 6 || Overzard
| Stage 3 || Stage 6 || Obezaar
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| Boss=<span style="display:none">{{</span>
| Boss=<span style="display:none">{{</span>
|[[File:Overzard.png|60px]]
|[[File:Obezaar.png|60px]]
|'''Overzard''' - A being of Henir that was locked away within the confines of Henir's Time And Space, broken free from its shackles.
|'''Obezaar''' - A being of Henir that was locked away within the confines of Henir's Time And Space, broken free from its shackles.
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=== Overzard ===
=== Obezaar ===
*'''Teleport:''' Warp anywhere on the map at will, mostly used to warp in front of the player.
*'''Teleport:''' Warp anywhere on the map at will, mostly used to warp in front of the player.
*'''Uppercut:''' Claws at the player in front, causing a small shockwave that launches.
*'''Uppercut:''' Claws at the player in front, causing a small shockwave that launches.
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*'''Shock Drain:''' Glares at the player before warping directly in front and causing an electric blast that drains 18 MP per hit.
*'''Shock Drain:''' Glares at the player before warping directly in front and causing an electric blast that drains 18 MP per hit.
*'''EMP Burst:''' Jumps into the air before causing a massive explosion that drains 200 MP when hit.
*'''EMP Burst:''' Jumps into the air before causing a massive explosion that drains 200 MP when hit.
*When at 80x/60x HP - '''Maximum Charge:''' Jumps into the background and cloaks itself in an electric barrier while charging up energy. Creates two Overzard copies that can perform any of the above attacks except '''EMP Burst'''. If a player defeats the copies in time, '''Overzard''''s barrier will be broken and it will remain weakened for an extended period of time. If a player fails to defeat the copies, it will enter a charged form with additional attacks.
*When at 80x/60x HP - '''Maximum Charge:''' Jumps into the background and cloaks itself in an electric barrier while charging up energy. Creates two Obezaar copies that can perform any of the above attacks except '''EMP Burst'''. If a player defeats the copies in time, '''Obezaar''''s barrier will be broken and it will remain weakened for an extended period of time. If a player fails to defeat the copies, it will enter a charged form with additional attacks.
*When at 50.5x HP - '''Energy Overload:''' Fires a laser from its chest into the sky that falls back down in a massive explosion to transform itself into a better, more powerful form. The transitioning cutscene does not cause damage. Additional platforms will appear in the stage.
*When at 50.5x HP - '''Energy Overload:''' Fires a laser from its chest into the sky that falls back down in a massive explosion to transform itself into a better, more powerful form. The transitioning cutscene does not cause damage. Additional platforms will appear in the stage.
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=== Overzard (Maximum Charge) ===
=== Obezaar (Maximum Charge) ===
*'''[[Thunderstorm]]:''' A thunderbolt will rain down at random, dealing damage in the area.
*'''[[Thunderstorm]]:''' A thunderbolt will rain down at random, dealing damage in the area.
*'''Electric Lariat:''' Performs a forward spinning move after charging up electricity.
*'''Electric Lariat:''' Performs a forward spinning move after charging up electricity.
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=== Overzard (Energy Overload) ===
=== Obezaar (Energy Overload) ===
*'''Electric Lariat:''' Performs a forward spinning move after charging up electricity.
*'''Electric Lariat:''' Performs a forward spinning move after charging up electricity.
*'''Chaos Dive:''' Jumps into the air and creates lightning copies of itself that will crash into the ground shortly, causing massive bursts of electricity on their way down, before diving into the ground itself.
*'''Chaos Dive:''' Jumps into the air and creates lightning copies of itself that will crash into the ground shortly, causing massive bursts of electricity on their way down, before diving into the ground itself.
*When at 40x/20x HP - '''Lightning Chaos:''' Warps to the center while emitting a silencing field. While in the center, creates numerous lightning copies in sets of 2 per attack that dash around the stage dealing damage and draining 200 MP if the player comes into contact with them. If '''Overzard''' is unable to drain enough MP from the player, it will remain weakened on top of the lower center platform for an extended period of time.
*When at 40x/20x HP - '''Lightning Chaos:''' Warps to the center while emitting a silencing field. While in the center, creates numerous lightning copies in sets of 2 per attack that dash around the stage dealing damage and draining 200 MP if the player comes into contact with them. If '''Obezaar''' is unable to drain enough MP from the player, it will remain weakened on top of the lower center platform for an extended period of time.
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| BBGM=[http://www.youtube.com/watch?v=-kTeDKjIfUk '''''li_henir_stage_boss_01''''']
| BBGM=[http://www.youtube.com/watch?v=-kTeDKjIfUk '''''li_henir_stage_boss_01''''']
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