Herbaon: Difference between revisions

45 bytes added ,  10 September 2016
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*'''Light Explosion:''' Expels a blast of light energy around him, dealing high damage.
*'''Light Explosion:''' Expels a blast of light energy around him, dealing high damage.
*'''Lasers:''' Either the horizontal or two vertical lasers will close in. Standing on the bottom most layer will avoid the horizontal laser and the two vertical lasers will stop before they collide with each other.
*'''Lasers:''' Either the horizontal or two vertical lasers will close in. Standing on the bottom most layer will avoid the horizontal laser and the two vertical lasers will stop before they collide with each other.
*'''Iris Blade:''' Herbaon will warp to the center and cause laser beams to close in around him. Herbaon will not lose HP, but can still be damaged. Will always follow up with Laser Onslaught if this attack is not cancelled.
*'''Iris In:''' Herbaon will warp to the center and cause laser beams to close in around him. Must recieve a amount of damage to cancel this move and render Herbaon defenseless for a moment, should players fail to cancel it, Herbaon will follow up with Quadrato Plasma.
*'''Laser Onslaught:''' Two lasers will try to home onto a player, one vertical and one horizontal. An additional vertical laser that exclusively homes onto players is added off screen for every player. Herbaon is completely invincible during this attack.
*'''Quadrato Plasma:''' Two lasers will try to home onto a player, one vertical and one horizontal. An additional vertical laser that exclusively homes onto players is added off screen for every player. Herbaon is completely invincible during this attack.
'''Note:'''
'''Note:'''
*Immune to debuffs.
*Immune to debuffs.
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