Horary: Difference between revisions
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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
|- | |- | ||
| | | [[File:StellarCasterTSkill4.png]] | ||
| {{SkillType|SA|B}} Use the present to create an astrology sign that foresees the future. Apply [Collection of Light], [Void of Course], or [Judgment] effect to enemies or allies within the sign.<br>May apply Mystical Effect when you observe with a 'Brilliant' mind. | | {{SkillType|SA|B}} Use the present to create an astrology sign that foresees the future. Apply [Collection of Light], [Void of Course], or [Judgment] effect to enemies or allies within the sign.<br>May apply Mystical Effect when you observe with a 'Brilliant' mind. | ||
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Noah" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Noah" | ||
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<br> | <br> | ||
== | ==Extra Information== | ||
=== Total Damage === | |||
== Total Damage == | |||
{{Damage|true|Noah | {{Damage|true|Noah | ||
|dmg=6146 | |dmg=6146 | ||
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}} | }} | ||
*Does not include field party buffs. | *Does not include field party buffs. | ||
=== Miscellaneous === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Noah" | |||
|- | |||
! Affected By Action Speed | |||
|- | |||
| {{Check|Y}} | |||
|} | |||
<br> | |||
== Related Skills == | |||
{{SkillTable | |||
|StellarCasterTPassive1.png; Awakened Will: Stellar Caster; | |||
CelestiaHyperActive.png; Luminary; | |||
}} | |||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*The effect period of each effect provided by the skill is on a set pattern, in order of | *The effect period of each effect provided by the skill is on a set pattern, in order of {{color|#4C9FFB|[Collection of Light]|b=1}}, {{color|#C17CFA|[Void of Course]|b=1}}, {{color|#FFAE48|[Judgment]|b=1}} and {{color|#8DDBFE|[Culmination]|b=1}} before repeating, and starts counting on dungeon/match start. | ||
**The timer will stop on loading screens between stages. | **The timer will stop on loading screens between stages. | ||
*This skill is affected by [[Celestia]]'s Hyper Active, [[Luminary]], making the chance of applying the | **Additionally, the sound effect that plays will vary depending on the effect type. In particular, {{color|#C17CFA|[Void of Course]|b=1}} has a noticeably distinct sound compared to the others. | ||
**Without [[Luminary]], | *This skill is affected by [[Celestia]]'s Hyper Active, [[Luminary]], making the chance of applying the {{color|#8DDBFE|[Culmination]|b=1}} effect 100% of the time for a set duration. The effect period cycle will remain counting however, making this the only way of having {{color|#8DDBFE|[Culmination]|b=1}} active during {{color|#C17CFA|[Void of Course]|b=1}} or {{color|#FFAE48|[Judgment]|b=1}}. | ||
**As you will always cast | **Without [[Luminary]], {{color|#C17CFA|[Void of Course]|b=1}} or {{color|#FFAE48|[Judgment]|b=1}} can never be increased by {{color|#8DDBFE|[Culmination]|b=1}}'s damage bonus, as even with multiple [[Celestia]]'s in the party, everyone is on the same effect period timer. | ||
*If | **As you will always cast {{color|#8DDBFE|[Culmination]|b=1}} during its effect, you will be unable to use {{color|#C17CFA|[Void of Course]|b=1}} for the entire duration of [[Luminary]], losing out on a significant amount of damage. | ||
* | *If {{color|#8DDBFE|[Culmination]|b=1}} is still active before casting {{color|#4C9FFB|[Collection of Light]|b=1}} or {{color|#FFAE48|[Judgment]|b=1}}, the effects will not stack, as {{color|#8DDBFE|[Culmination]|b=1}} will always override either of the two fields within its own area. | ||
*While | *{{color|#C17CFA|[Void of Course]|b=1}} will be affected by {{color|#4C9FFB|[Collection of Light]|b=1}} or {{color|#8DDBFE|[Culmination]|b=1}}, if either of those fields are still active. | ||
* | *While {{color|#C17CFA|[Void of Course]|b=1}} has a field duration, it does not actually provide a buff to you or your party and merely does more damage than the other effects. | ||
*{{color|#4C9FFB|[Collection of Light]|b=1}} and {{color|#8DDBFE|[Culmination]|b=1}} will always deal increased damage, as they are immediately affected by their own effects. | |||
*The skill reaches about 6 platforms high, making it excellent for dealing with vertical rooms. | *The skill reaches about 6 platforms high, making it excellent for dealing with vertical rooms. | ||
*The skill deals damage for as long as a field is active, even on enemies entering its area of effect later. | *The skill deals damage for as long as a field is active, even on enemies entering its area of effect later. | ||
*On the European server, this skill is affected by the [[Free Training]] hit count error, where | *On the European server, this skill is affected by the [[Free Training]] hit count error, where {{color|#C17CFA|[Void of Course]|b=1}} deals 3 hits instead of 2 hits. | ||
**It is likely that the developers are not aware of the issue, since the skill tooltip claims that it hits 3 times. | **It is likely that the developers are not aware of the issue, since the skill tooltip claims that it hits 3 times. | ||
**Strangely, it will still deal 3 hits in PvP but 4 hits in [[Ereda Island]]. | **Strangely, it will still deal 3 hits in PvP but 4 hits in [[Ereda Island]]. | ||
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*None | *None | ||
| align="left" | | | align="left" | | ||
*[Void of Course] Ignore Defense decreased. | *{{nerf|[Void of Course] Ignore Defense decreased.}} | ||
|- | |- | ||
| 07/08/2021 || 08/04/2021 || colspan=2 align="left" | | | 07/08/2021 || 08/04/2021 || colspan=2 align="left" | |