Hunter's Ability: Difference between revisions

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| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:Huntersability.png]]<br />
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:Huntersability.png]]<br />
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Passive]''' When attacking with Erendil, knock down is reduced. The damage and elevation(?) of traps is increased.  
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Passive]''' When Rena attacks with Erendil, the [[Knockdown|Knockdown Rate]] is reduced. The damage and elevation(?) of traps is also increased.
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<br>
== Requirements  ==
== Requirements  ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
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|style="border-style: solid; border-width: 1px; background-color:#00FF00"| <center>'''Class'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Class'''</center>
|style="border-style: solid; border-width: 1px; background-color:#00FF00"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:#00FF00"| <center>'''Skill Points Required'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Skill Requirement'''</center>
|style="border-style: solid; border-width: 1px; background-color:#00FF00"| <center>'''Required for'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Required for'''</center>
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| [[Trapping Ranger]]
| [[Trapping Ranger]]
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
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! align="center"  scope="col" style="border-style: solid; border-width: 1px" | Skill Lv
! align="center"  scope="col" style="border-style: solid; border-width: 1px; background-color:lightgreen" | Skill Level
! align="center" scope="col" style="border-style: solid; border-width: 1px" | Damage Increase
! align="center" scope="col" style="border-style: solid; border-width: 1px; background-color:lightgreen" | Damage Increase
! align="center" scope="col" style="border-style: solid; border-width: 1px" | Elevation(?) increase
! align="center" scope="col" style="border-style: solid; border-width: 1px; background-color:lightgreen" | Elevation(?) Increase
! align="center" scope="col" style="border-style: solid; border-width: 1px" | Knockdown rate
! align="center" scope="col" style="border-style: solid; border-width: 1px; background-color:lightgreen" | Knockdown Decrease
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| align="center" style="border-style: solid; border-width: 1px;" | 1
| align="center" style="border-style: solid; border-width: 1px;" | 1
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