Hypersonic Stab: Difference between revisions

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== Description  ==
__NOTOC__{{Languages|Hypersonic Stab}}
{{ForceSkillTabs
|Character=Raven
}}
{{#ev:youtube|WX4ZBm0Y4Gk|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:STSactive5.png]]<br>
| [[File:SwordTakerSkill6.png]]
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Physical]''' Dash forward and unleash a fury of slashes faster then the eye can see, cutting all that you cross to ribbons. The amount of slices are multiplied depending on how many targets are caught in the skill. In [[Awakening Mode]], it will deal more hits, at a cost of lower damage.
| {{SkillType|SA|B}} Dash forward and unleash a fury of piercing slashes. (Can also be activated midair)<br>The piercing slashes will ignore a set amount of enemies’ defense.
|-
|
| {{SkillText|True|1.2}}
|}
|}
<br>
<br>
{{clearfix}}


== Prerequisites  ==
== Requirements ==
{{PreStart}}
{{PreRow|Class=Sword Taker|Master=5|SP=65|Skill=-|Req=One Flash}}
{{PreEnd}}


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven"
|-
! Class !! Level Required
|-
| [[Sword Taker]] || 35
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|-
! scope="col" style="border-style: solid; border-width: 1px" | Skill Level 
! rowspan=2 | Mode !! colspan=2 | Slash (Physical) !! rowspan=2 | Defense Ignore !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! scope="col" style="border-style: solid; border-width: 1px" | Damage
! scope="col" style="border-style: solid; border-width: 1px" | Awakened Damage
! scope="col" style="border-style: solid; border-width: 1px" | MP&nbsp;Usage
! scope="col" style="border-style: solid; border-width: 1px" | Cool Down
|-
|-
|style="border-style: solid; border-width: 1px" | 1
! Normal !! Awakening !! Normal !! Awakening
|style="border-style: solid; border-width: 1px" | 1260% per mob<br>
|style="border-style: solid; border-width: 1px" | 168% per hit<br>
| rowspan="7" style="border-style: solid; border-width: 1px" | <br> <br> <br> 300 MP<br> <br> <br> <br>
| rowspan="7" style="border-style: solid; border-width: 1px" | <br> <br> <br> 30 Seconds<br> <br> <br> <br>
|-
|-
|style="border-style: solid; border-width: 1px" | 2
| colspan="8" | '''Normal'''
|style="border-style: solid; border-width: 1px" | 1512% per mob<br>
|style="border-style: solid; border-width: 1px" | 202% per hit<br>
|-
|-
|style="border-style: solid; border-width: 1px" | 3
| {{PvE}} || 306% || 191% || 40% || rowspan=2 | 36 || rowspan=2 | 63 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
|style="border-style: solid; border-width: 1px" | 1764% per mob<br>
|style="border-style: solid; border-width: 1px" | 235% per hit<br>
|-
|-
|style="border-style: solid; border-width: 1px" | 4
| {{PvP}} || 111% || 68% || 5%
|style="border-style: solid; border-width: 1px" | 2016% per mob<br>
|style="border-style: solid; border-width: 1px" | 269% per hit<br>
|-
|-
|style="border-style: solid; border-width: 1px" | 5
| colspan="8" | '''[Enhanced]'''
|style="border-style: solid; border-width: 1px" | 2394% per mob<br>
|style="border-style: solid; border-width: 1px" | 319% per hit
|-
|-
|style="border-style: solid; border-width: 1px" | 6
| {{PvE}} || 367% || 230% || 40% || rowspan=2 | 36 || rowspan=2 | 63 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
|style="border-style: solid; border-width: 1px" | <br>
|style="border-style: solid; border-width: 1px" | <br>
|-
|-
|style="border-style: solid; border-width: 1px" | 7
| {{PvP}} || 132% || 83% || 5%
|style="border-style: solid; border-width: 1px" | <br>
|style="border-style: solid; border-width: 1px" | <br>
|}
|}
<br>
<br>


===Example of Damage Calculation (Lv 5)===
== [[Skill Traits]] ==
{{Traits|Raven|Hypersonic Stab|Light, Heavy|mp=300|cd=21}}
<br>


Without Awaken:
== Total Damage ==
*1 mob = 1 hit each x 2394% (2394%)
{{Damage|true|Raven
*2 mob = 2 hit each x 2394% (4788%)
|dmg=367
*3 mob = 3 hit each x 2394% (7182%)
|pvp_dmg=132
*4 mob = 4 hit each x 2394% (9576%)
|hits=36
*5 mob = 5 hit each x 2394% (11970%)
|awk_dmg=230
*6 mob = 6 hit each x 2394% (14364%)
|pvp_awk_dmg=83
|awk_hits=63
|heavy=true
|passive1=Awakened Will: Blade Master
}}
*Does not account for multiple targets.
<br>


With Awaken:
== Related Skills ==
*1 mob = 10 hit each x 319% (3190%)
{{SkillTable|
*2 mob = 20 hit each x 319% (6380%)
BladeMasterPassive2.png; Winning Strategy;
*3 mob = 20 hit each x 319% (6380%)
RavenTransPassive.png; Awakened Will: Blade Master;
*4 mob = 20 hit each x 319% (6380%)
BladeMasterPassive4.png; Counter Wave Locked-Trans2;
*5 mob = 20 hit each x 319% (6380%)
FuriousBladePassive2.png; Blade Acceleration;
*6 mob = 20 hit each x 319% (6380%)
}}
<br>
<br>


==Tips and Details==
== Tips and Details ==
*Potentially one of the strongest 300 MPs in the game, being capable of doing well over 11000%. It also chews through large mobs with ease.
*The shockwave generates multiple slashes in a wide rectangular area in front and a bit behind the caster per target hit. Tightly grouped enemies will receive more damage.
*Is plagued by several bugs, sometimes having the skill missing the opponents all together.
**The slashes appear in numerous areas, so pushed or larger enemies will naturally receive more hits as the shockwave passes by.
**The shockwave doesn't deal damage itself and is merely a visual effect to signify where the skill's hitbox currently is.
**If used at point-blank on a human-sized enemy, it may miss several hits as the shockwave travels forwards. Alternatively, due to the shockwave starting a fair distance behind your landing location, targets further away will not take hits till the shockwave catches up.
*You cannot attack after using this skill in midair until you reach solid ground.
**Targets that are hit in midair will be completely immobile and locked in the same position until the skill stops hitting them.
*This skill can be transferred to the next stage by using it just before a stage transition. It can also be stored multiple times when stepping on a jump pad, assuming a strict timing and not letting it get unleashed by jumping or moving back and forth.
*It provides a large amount of freeze frames and you can move very early after casting, making it extremely advantageous in [[PvP]].
<br>


==Trivia==
==Trivia ==
*The miniboss of [[5-2]], [[5-2#Mini Boss: Stealthy Morfos|Stealthy Morfos]], also uses a weaker variation Hypersonic Stab.
*The miniboss [[Hope Bridge|Stealthy Morfos]] uses a weaker variant of '''Hypersonic Stab''''s original pre-09/30/2021 incarnation.
<br>


{{STSkills}}
== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|fhd8lebCRF8|300}}
|Between its initial release and the 09/30/2021 KR Patch, '''Hypersonic Stab''' used to comprise of a single dashing slash that generated up to 2 hits (10 in awakening) and visually appeared much like the current [[Hypersonic Stab/ModA|'''[Mod]''']] version instead of generating a slow shockwave that causes multiple slashes.
|}
<br>


[[Category:Sword_Taker_Skills]]
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-|-
! KR !! NA !! PvE !! PvP
|-
| 08/07/2008 || 08/03/2011 || colspan=2 align="left" |
*'''Hypersonic Stab''' added.
|-
| 03/29/2012 || - || colspan=2 align="left" |
*{{buff|Increased Awakening damage.}}
|-
| 03/29/2012 || - || colspan=2 align="left" |
*{{buff|Awakening Damage increased.}}<br>
*{{nerf|Normal Damage decreased.}}
|-
| 01/17/2013 || - || colspan=2 align="left" |
*{{buff|Increased both Normal and Awakening damage output.}}
|-
| 08/06/2015 || 01/13/2016 || colspan=2 align="left" |
*{{nerf|No longer affected by the number of targets.}}
|-
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |
*'''"Enhanced"''' trait changed to '''"Light"'''.
*'''"Absorbing"''' trait changed to '''"Heavy"'''.
|-
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 04/27/2017 || 05/10/2017 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*None.
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 07/18/2019 || 08/14/2019 || colspan=2 align="left" |
*{{buff|Invincible until the skill is finished.}}
*{{nerf|Freeze Frames decreased.}}
*Skill hitbox is adjusted.
|-
| 09/11/2019 || 09/25/2019 || colspan=2 align="left" |
*{{buff|Skill changed to do hitstun.}}
|-
| 08/19/2021 || 09/15/2021 || colspan=2 align="left" |
*{{buff|Damage in Awakening increased.}}
|-
| 09/30/2021 || 10/27/2021 || colspan=2 align="left" |
*Skill features changed.
*{{buff|Can also be activated midair.}}
|-
| 09/01/2022 || 07/28/2022 || colspan=2 align="left" |
*{{buff|'''Defense Ignore''' effect added.}}
|}
<br>
 
==Alternative Names ==
{{AlternateLanguages
|Color={{ColorSel|CharLight|Raven}}
|KR=하이퍼 소닉 스탭          |KRName=Hypersonic Stab
|FR=Lame sonique |FRName=Sonic Blade
|JP=ハイパーソニックスタッブ |JPName= Hypersonic Stab
|CN=瞬杀之刃 |CNName=Instant-kill Blade
|DE=Singender Hieb |DEName=Singing Stab
|IT=Fendente Sibilante |ITName=Whistling Stab
|PL=Świszczące Cięcie |PLName=Whistling Stab
|BR=Corte Hipersonico |BRName=Hypersonic Stab
|ES=Golpe cantarín |ESName=Singing Stab
|UK=Singing Blow
}}
<br>
{{SkillNav - Sword Taker}}
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