Hypersonic Stab: Difference between revisions

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__NOTOC__
<div style="float: right;">{{#ev:youtube|1K-s1x9oLIM|300}}</div>
<div style="float: right;">{{#ev:youtube|1K-s1x9oLIM|300}}</div>
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
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<br>
== Requirements ==
== Requirements ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
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<br>
== Skill Information ==
== Skill Information ==
 
{{VersionTabs
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|NA=
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Skill Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Skill<br>Level'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} '''Damage (Physical)'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} '''Damage (Physical)'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Mp Usage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''MP Usage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Cooldown'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Cooldown'''
{{!}}-
{{!}}-
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{{!}} 1  
{{!}} 1  
{{!}} align=center {{!}} 1247%
{{!}} align=center {{!}} 1247%
{{!}} align=center rowspan=1 {{!}} 192%
{{!}} align=center {{!}} 192%
{{!}} align=center rowspan=7 {{!}} 300MP
{{!}} align=center rowspan=7 {{!}} 300 MP
{{!}} rowspan=7 {{!}} 30 Seconds
{{!}} rowspan=7 {{!}} 30 Seconds
{{!}}-
{{!}}-
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{{!}} align=center {{!}} 479%
{{!}} align=center {{!}} 479%
{{!}}}
{{!}}}
 
== Damage Calculation at Level 5 ==
 
Normal:
'''Example of Damage Calculation (Lv 5)'''
 
Without Awaken:
*1 mob = 1 hit each x 2370% (2370%)
*1 mob = 1 hit each x 2370% (2370%)
*2 mob = 2 hit each x 2370% (4740%)
*2 mob = 2 hit each x 2370% (4740%)
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*6 mob = 6 hit each x 2370% (14220%)
*6 mob = 6 hit each x 2370% (14220%)


With Awaken:  
Awaken:  
*1 mob = 10 hit each x 364% (3640%)
*1 mob = 10 hit each x 364% (3640%)
*2 mob = 20 hit each x 364% (7280%)
*2 mob = 20 hit each x 364% (7280%)
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*5 mob = 20 hit each x 364% (7280%)
*5 mob = 20 hit each x 364% (7280%)
*6 mob = 20 hit each x 364% (7280%)
*6 mob = 20 hit each x 364% (7280%)
|KR=
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Skill<br>Level'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} '''Damage (Physical)'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''MP Usage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Cooldown'''
{{!}}-
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Normal'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Awaken'''
{{!}}-
{{!}} 1
{{!}} align=center {{!}} %
{{!}} align=center {{!}} %
{{!}} align=center rowspan=5 {{!}} 300 MP
{{!}} rowspan=5 {{!}} 30 Seconds
{{!}}-
{{!}} 2
{{!}} align=center {{!}} %
{{!}} align=center {{!}} %
{{!}}-
{{!}} 3
{{!}} align=center {{!}} %
{{!}} align=center {{!}} %
{{!}}-
{{!}} 4
{{!}} align=center {{!}} %
{{!}} align=center {{!}} %
{{!}}-
{{!}} 5 (M)
{{!}} align=center {{!}} 2777%
{{!}} align=center {{!}} 426%
{{!}}}
== Damage Calculation at Level 5 ==
Normal:
*1 mob = 1 hit each x 2777% (2777%)
*2 mob = 2 hit each x 2777% (5554%)
*3 mob = 3 hit each x 2777% (8331%)
*4 mob = 4 hit each x 2777% (11108%)
*5 mob = 5 hit each x 2777% (13885%)
*6 mob = 6 hit each x 2777% (16662%)
Awaken:
*1 mob = 10 hit each x 426% (4260%)
*2 mob = 20 hit each x 426% (8520%)
*3 mob = 20 hit each x 426% (8520%)
*4 mob = 20 hit each x 426% (8520%)
*5 mob = 20 hit each x 426% (8520%)
*6 mob = 20 hit each x 426% (8520%)
}}
<br>
<br>
== Tips and Details ==
== Tips and Details ==
*Potentially one of the strongest 300 MPs in the game, being capable of doing well over 11000%.  
*Potentially one of the strongest 300 MPs in the game, being capable of doing well over +13000%.
*The amount of slices are multiplied depending on how many targets are caught in the skill.
*The first slice determines the number of targets, then multiplies the number of slashes.
*Non-Awakened [[Hypersonic Stab]] deals more damage as the mob count goes higher.
*Non-Awakened [[Hypersonic Stab]] deals more damage as the mob count goes higher.
**Non-Awakened [[Hypersonic Stab]] is best used for linear mobs.
**Best used for linear mobs.
**Non-Awakened Hypersonic Stab is more powerful than Awakened if hitting more than three enemies.
**More powerful than Awakened if hitting more than three enemies.
*In [[Awakening Mode]], it will deal more hits, at a cost of lower damage.
*In [[Awakening Mode]], it will deal more hits, at a cost of lower damage.
**Awakened [[Hypersonic Stab]] is best used for small bosses.
**Best used for small bosses.
**Awakened [[Hypersonic Stab]] can gain you almost all your MP back on a mob.
**Able to gain almost all your MP back on a mob.
*The skill is plagued by several bugs, sometimes having the skill missing the opponents all together. There is also a possibility of [[Raven]] 'sliding' during the animation.
*The skill is plagued by several bugs.
** Activating the skill right after Awakening(without moving an inch) will cause [[Raven]] to miss his targets all together.
** This will trigger 'sliding' animation.
*** Although the sliding animation has been fixed, the bug where Raven misses his targets still persists.
* There is a damage dealt during the first slash, where Raven passes through targets.
** Not shown in tool tip.
** The damage further increases during Awakening.


== Updates ==
*3/29/2012 KR
** Increased Awaken damage.
** Decreased Normal damage.
*1/17/2013 KR
** Increased both Normal and Awaken damage output.


== Trivia ==
== Trivia ==
*The miniboss of [[5-2]], [[5-2#Mini Boss: Stealthy Morfos|Stealthy Morfos]], uses a weaker variant of Hypersonic Stab.
*The miniboss of [[5-2]], [[5-2#Mini Boss: Stealthy Morfos|Stealthy Morfos]], uses a weaker variant of Hypersonic Stab.


{{STSkills}}
{{STSkills}}


[[Category:Sword_Taker_Skills]]
[[Category:Sword_Taker_Skills]]
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