Illusion Thorns: Difference between revisions

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|-
|-
| {{SkillText|Empowered|120}} || {{SkillText|Enhanced|80}}
| {{SkillText|Empowered|120}} || {{SkillText|Enhanced|80}}
|}
<br>
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan=3 | Mode !! colspan=4 | Regular !! colspan=4 | [[Reinforced Nasod Weapons]]
|- style="background:{{ColorSel|CharLight|Eve}}"
! colspan=2 | Normal !! colspan=2 | Empowered !! colspan=2 | Normal !! colspan=2 | Empowered
|- style="background:{{ColorSel|CharLight|Eve}}"
! One Side !! Max !! One Side !! Max !! One Side !! Max !! One Side !! Max
|-
! {{PvE}}
| {{formatnum:{{#expr: 570*10}}}}% || {{formatnum:{{#expr: 570*20}}}}% || {{formatnum:{{#expr: (570*10)*1.2}}}}% || {{formatnum:{{#expr: (570*20)*1.2}}}}%
| {{formatnum:{{#expr: (570*10)*1.2}}}}% || {{formatnum:{{#expr: (570*20)*1.2}}}}% || {{formatnum:{{#expr: (570*10)*1.2*1.2}}}}% || {{formatnum:{{#expr: (570*20)*1.2*1.2}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: 205*10}}}}% || {{formatnum:{{#expr: 205*20}}}}% || {{formatnum:{{#expr: (205*10)*1.2}}}}% || {{formatnum:{{#expr: (205*20)*1.2}}}}%
| {{formatnum:{{#expr: (205*10)*1.2}}}}% || {{formatnum:{{#expr: (205*20)*1.2}}}}% || {{formatnum:{{#expr: (205*10)*1.2*1.2}}}}% || {{formatnum:{{#expr: (205*20)*1.2*1.2}}}}%
|}
|}
<br>
<br>
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*This skill can deal 10 hits on each side for a total of 20 hits.
*This skill can deal 10 hits on each side for a total of 20 hits.
**Only bosses you can pass through will be able to get hit by both sides of this skill.
**Only bosses you can pass through will be able to get hit by both sides of this skill.
**This skill can potentially deal up to {{formatnum:{{#expr: 570*20}}}}% ({{formatnum:{{#expr: 205*20}}}}% in PvP) Magical Damage if all hits connect. With '''Empowered''' it can deal up to {{formatnum:{{#expr: (570*20)*1.2}}}}% ({{formatnum:{{#expr: (205*20)*1.2}}}}% in PvP) Magical Damage.
*The slow field can activate core attacks if it connects.
*The slow field can activate core attacks if it connects.
*The spikes will always spawn at the same altitude as Eve. If you step off a platform mid-animation, spikes will spawn along the way.
*The spikes will always spawn at the same altitude as Eve. If you step off a platform mid-animation, spikes will spawn along the way.
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