Immunity: Difference between revisions

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m (Text replacement - "Overtreatment" to "Over Treatment")
 
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__NOTOC__{{Languages|Immunity}}
__NOTOC__{{Languages|Immunity}}
<div style="float: right;">{{#ev:youtube|FFktgs-5Iuc|400}}</div>
{{#ev:youtube|FFktgs-5Iuc|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[File:DissemblerSkill6.png]]
| [[File:DissemblerSkill6.png]]
|{{SkillType|SA|S}} 실험이 반복될수록 검체가 오염되는군. 손 쓸 필요가 있겠어.<br />
|{{SkillType|SA|S}} The samples are being corrupted the more experiments I run. I need to do something.<br />
주변 영역을 스캔한 후 나소드 기술로 제작한 드론을 일정 시간 동안 머물게 하여 면역 상태를 조절시킨다.
Scan the surrounding area, then have the drone created with Nasod technology remain to control the immunity state.</br>
면역 조절 상태가 되면 오버트리트먼트를 포함한 기존에 걸려 있던 디버프가 해제되며, 일정 시간 동안 디버프에 면역이 된다.
Once in Immunity Control state, all debuffs including [[Over Treatment]] will be removed and will be immune to debuffs for a set duration.
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==Requirements==
==Requirements==
{{ADSquareSkill}}
 
{| class="colortable-Add" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| class="colortable-Add" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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|-
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{| class="colortable-Add" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| class="colortable-Add" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|-
! rowspan="3" |Mode !! rowspan="3" |Immunity (Physical)
! rowspan=2 |Mode !! rowspan=2 | Immunity (Physical)
! colspan="3" |{{Se|907|Immunity||pb}}
! colspan=2 |{{Se|900|Immunity||pb}} Duration
! rowspan="3" | Max Hits !! rowspan="3" |MP Usage !! rowspan="3" |Cooldown
! rowspan=2 | Max Hits !! rowspan=2 |MP Usage !! rowspan=2 |Cooldown
|-
|-
! rowspan="2" |Effect
! Base !! Additional Per DMP<br>(During {{DCM}})
! colspan="2" |Duration
|-
!Normal
!With 3 DMP
|-
|-
| colspan="8" |'''Normal'''
| colspan="8" |'''Normal'''
|-
|-
|'''{{PvE}}'''||693%  
|{{PvE}}||693%  
| rowspan="2" |Debuff removal<br />Debuff immunity
| rowspan="2" |3 Seconds  
| rowspan="2" |3 Seconds  
| rowspan="2" |6 Seconds  
| rowspan="2" | 1 Second<br>(Max: 3 Seconds)
| rowspan="2" |5 per ally|| rowspan="2" |200 MP || rowspan="2" |14 Seconds
| rowspan="2" |5 ~ 10 Per Ally|| rowspan="2" |200 MP || rowspan="2" |14 Seconds
|-
|-
|'''{{PvP}}'''||156%
|{{PvP}}||156%
|-
|-
| colspan="8" |'''[Enhanced]'''
| colspan="8" |'''[Enhanced]'''
|-
|-
|'''{{PvE}}'''||832%  
|{{PvE}}||832%  
| rowspan="2" |Debuff removal<br />Debuff immunity
| rowspan="2" |3 Seconds  
| rowspan="2" |3 Seconds  
| rowspan="2" |6 Seconds  
| rowspan="2" |1 Second<br>(Max: 3 Seconds)
| rowspan="2" |5 per ally|| rowspan="2" | 200 MP || rowspan="2" |14 Seconds
| rowspan="2" |5 ~ 10 Per Ally|| rowspan="2" | 200 MP || rowspan="2" |14 Seconds
|-
|'''{{PvP}}'''||188%
|}
<br>
 
=={{Se||Over Treatment||pd|icon=no}}==
{| class="colortable-Add" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
!Icon
!Stage
!Stack Amount
!Effect per Stack
|-
| {{se|888}}
| 1
|1~20
| MP Recovery When Attacking Decrease 0.25%
|-
| {{se|889}}
|2
|21~40
|Awakening Charge/DP Recovery Speed Decrease 0.25%
|-
| {{se|890}}
|3
|41~60
|Critical Chance Decrease 0.25%
|-
| {{se|891}}
|4
|61~80
|Maximize Decrease 0.25%
|-
|-
| {{se|892}}
|{{PvP}}||188%
|5
|81~100
|Physical/Magical Attack Decrease 2.5%
|-
| {{se|893}}
|<s>6</s>
|<s>100</s>
| <s>Recovery Item Effect Decrease 50%</s>
|}
|}
* Each stage (1~4) is a separate debuff that only displays on the same icon, limiting it to the value at 20 stacks.
*Every stage inherits all the previous stages' effects at max stacks.
*For some reason, stage 6 cannot be obtained.
<br>
<br>


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| pvp_dmg = 188
| pvp_dmg = 188
| hits = 5
| hits = 5
| range_max = {{#expr:10/5}}
|awk_hits=5
|awk_hits_max=10
|dmp=0~3
}}
}}
*Assuming only caster in range.
*Assuming only caster in range.
*Damage ranges from 0 to 1 DMP used.
*{{DCM}} damage ranges from 0~3 DMP consumed.
<br>
<br>


== Related Skills ==
== Related Skills ==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|DissemblerPassive4.png; Awakened Will: Dissembler;
| width="40" | [[File:DissemblerPassive4.png]]
}}
| align="center"  width="150" | [[Awakened Will: Dissembler]]
|}
<br>
<br>


==Tips and Details==  
==Tips and Details==  
 
* The skill's damage scales on party member count, as it spawns a drone per ally in range. It will not, however, inflict splash damage.
* The skill's damage scales on party member count, since it spawns a drone per ally in range. It will not, however, inflict splash damage.<br><br>
<br>


==Trivia==
==Trivia==
<br><br>
*In biology, '''[[wikipedia:Immunity_(medical)|Immunity]]''' is the state of being insusceptible or resistant to a noxious agent or process, especially a pathogen or infectious disease.
<br>


==Updates==
==Updates==
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!KR!!NA!!PvE!!PvP
!KR!!NA!!PvE!!PvP
|-
|-
|10/27/2022||-|| colspan="2" align="left" |
|10/27/2022||11/23/2022|| colspan="2" align="left" |
*'''Immunity''' added.
*'''Immunity''' added.
|}
|}
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|ColorCls=Add
|ColorCls=Add
|KR=이뮤니티 |KRName=Immunity
|KR=이뮤니티 |KRName=Immunity
|DE=Immunität |DEName=Immunity
|JP=イミュニティ |JPName=Immunity
}}
}}
<br>
<br>
{{SkillNav - Dissembler}}
{{SkillNav - Dissembler}}
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