Impact Detonation: Difference between revisions

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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Chung
|Character=Chung
|Skill=Impact Detonation
}}
}}
<div style="float: right;">{{#ev:youtube|CmvQPMzEaoU|400}}</div>
{{#ev:youtube|CmvQPMzEaoU|400|right}}
{| cellpadding=5 style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding=5 style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
|-
! rowspan=3 | Mode !! colspan=4 | Damage (Magical) !! colspan=2 | Max Hits !! colspan=2 | Cannonball Consumption !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
! rowspan=3 | Mode !! colspan=4 | Damage (Magical) !! colspan="3" | Max Hits !! colspan=2 | Cannonball Consumption !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|-
|-
! rowspan=2 | {{tt|Cannon Hit|Unlisted}} !! colspan=2 | Continuous Shelling !! rowspan=2 | Additional Shelling !! rowspan=2 | Continuous Shelling !! rowspan=2 | Additional Shelling !! rowspan=2 | Initial !! rowspan=2 | Additional
! rowspan=2 | {{tt|Cannon Hit|Unlisted}} !! colspan=2 | Continuous Shelling !! rowspan=2 | Additional Shelling !! colspan="2" | Continuous Shelling !! rowspan=2 | Additional Shelling !! rowspan=2 | Initial !! rowspan=2 | Additional
|-
|-
! Initial !! Final Blast
! Initial !! Final Blast !! Initial !! Final Blast
|-  
|-  
| colspan=11 | '''Normal'''
| colspan="12" | '''Normal'''
|-
|-
| {{PvE}} || 56% || 844% || 965% || 247% || rowspan=2 | 3 || rowspan=2 | 1 x [Additional Cannonballs Used] || rowspan=2 | 3 || rowspan=2 | 0 ~ 3 || rowspan=2 | 80 MP || rowspan=2 | 9 Seconds
| {{PvE}} || 56% || 844% || 965% || 247% || rowspan=2 | 2 || rowspan=2 | 1 || rowspan=2 | 0 ~ 3 || rowspan=2 | 3 || rowspan=2 | 0 ~ 3 || rowspan=2 | 80 MP || rowspan=2 | 9 Seconds
|-
|-
| {{PvP}} || 33.5% || 322% || 367% || 94%
| {{PvP}} || 33.5% || 322% || 367% || 94%
|-  
|-  
| colspan=11 | '''[Enhanced]'''
| colspan="12" | '''[Enhanced]'''
|-
|-
| {{PvE}} || 56% || 1013% || 1158% || 296% || rowspan=2 | 3 || rowspan=2 | 1 x [Additional Cannonballs Used] || rowspan=2 | 3 || rowspan=2 | 0 ~ 3 || rowspan=2 | 80 MP || rowspan=2 | 9 Seconds
| {{PvE}} || 56% || 1013% || 1158% || 296% || rowspan=2 | 2 || rowspan=2 | 1 || rowspan=2 | 0 ~ 3 || rowspan=2 | 3 || rowspan=2 | 0 ~ 3 || rowspan=2 | 80 MP || rowspan=2 | 9 Seconds
|-
|-
| {{PvP}} || 33.5% || 386% || 440% || 113%
| {{PvP}} || 33.5% || 386% || 440% || 113%
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{{Traits|Chung|Impact Detonation|Heavy, Light|cd=9|mp=80|mp2=70}}
|-
! colspan=2 | Heavy Impact Detonation !! colspan=2 | Light Impact Detonation
|-
! Attribute Effect !! Cooldown !! Attribute Effect !! MP Usage
|-
| {{SkillText|Heavy|144|120}} || 10.8 Seconds || {{SkillText|Light|70}} || 56 MP
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{{:Modified Warhead}}
{{Damage
{{:Mobile Shelling}}
|dmg=1013, 1158, 296
|pvp_dmg=386, 440, 113
|hits=2, 1, 0
|range_max=1.278894, 1.279703
|heavy=true
|passive1=Modified Warhead
}}
 
{{Damage
|dmg=1013, 1158, 296*1.05
|pvp_dmg=386, 440, 113*1.15
|hits=2, 1, 0
|range_max=1.284473, 1.285295
|heavy=true
|passive1=Modified Warhead
|prefix=red
}}


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
|-
! rowspan=2 | Mode !! colspan=2 | Base !! colspan=2 | [[Modified Warhead]]/[[Mobile Shelling]]
! rowspan=2 | Mode !! colspan=2 | Base !! colspan=2 | [[Modified Warhead]]/[[Mobile Shelling]]<br>With Enhanced Cannonballs
|-
|-
! Normal !! Heavy !! Normal !! Heavy
! Normal !! Heavy !! Normal !! Heavy
|-  
|-  
| {{PvE}}  
| {{PvE}}
| {{formatnum:{{#expr: 1013*2 + 1158}}}} ~ {{formatnum:{{#expr: 1013*2 + 296*3 + 1158}}}}%
| {{#var: range_total_damage}} || {{#var: range_total_damage_heavy}} || {{#var: red_range_total_damage_passive1}} || {{#var: red_range_total_damage_heavy_passive1}}
| {{formatnum:{{#expr: (1013*2 + 1158)*1.44}}}} ~ {{formatnum:{{#expr: (1013*2 + 296*3 + 1158)*1.44}}}}%
| {{formatnum:{{#expr: (1013*2 + 1158)*{{#arrayindex:Modified Warhead|0}}}}}} ~ {{formatnum:{{#expr: (1013*2 + (296*(1+{{#arrayindex:Mobile Shelling|0}}))*3 + 1158)*{{#arrayindex:Modified Warhead|0}} round2}}}}%
| {{formatnum:{{#expr: (1013*2 + 1158)*{{#arrayindex:Modified Warhead|0}}*1.44 round2}}}} ~ {{formatnum:{{#expr: (1013*2 + (296*(1+{{#arrayindex:Mobile Shelling|0}}))*3 + 1158)*{{#arrayindex:Modified Warhead|0}}*1.44 round2}}}}%
|-  
|-  
| {{PvP}}  
| {{PvP}}  
| {{formatnum:{{#expr: 386*2 + 440}}}} ~ {{formatnum:{{#expr: 386*2 + 113*3 + 440}}}}%
| {{#var: range_total_damage_pvp}} || {{#var: range_total_damage_heavy_pvp}} || {{#var: red_range_total_damage_passive1_pvp}} || {{#var: red_range_total_damage_heavy_passive1_pvp}}
| {{formatnum:{{#expr: (386*2 + 440)*1.44}}}} ~ {{formatnum:{{#expr: (386*2 + 113*3 + 440)*1.44}}}}%
| {{formatnum:{{#expr: (386*2 + 440)*{{#arrayindex:Modified Warhead|1}}}}}} ~ {{formatnum:{{#expr: (386*2 + (113*(1+{{#arrayindex:Mobile Shelling|0}}))*3 + 440)*{{#arrayindex:Modified Warhead|1}} round2}}}}%
| {{formatnum:{{#expr: (386*2 + 440)*{{#arrayindex:Modified Warhead|1}}*1.44 round2}}}} ~ {{formatnum:{{#expr: (386*2 + (113*(1+{{#arrayindex:Mobile Shelling|0}}))*3 + 440)*{{#arrayindex:Modified Warhead|1}}*1.44 round2}}}}%
|}
|}
*Base damage ranges from 0 to 3 additional normal cannonballs used.
*Damage ranges from 0~3 additional cannonballs consumed.
*Modified damage ranges from 0 additional normal cannonballs to 3 additional enhanced cannonballs used.
*Does not include '''Cannon Hit'''.
*Does not include '''Cannon Hit'''.
<br>
<br>


== Related Skills ==
== Related Skills ==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable|
|-
ConvertedWarhead.png; Modified Warhead;
| width="40" | [[File:ConvertedWarhead.png]]
Reload.png; Reload Mastery;
| align="center" width="150" | [[Modified Warhead]]
MAM.png; Mobile Shelling;
| width="40" | [[File:Reload.png]]
}}
| align="center" width="150" | [[Reload Mastery]]
| width="40" | [[File:MAM.png]]
| align="center" width="150" | [[Mobile Shelling]]
|}
<br>
<br>


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*The unlisted '''Cannon Hit''' inflicted on enemies close to you is not affected by the skill's '''[Final Enhanced]''' effect, but it is affected by the '''Heavy''' skill trait.
*The unlisted '''Cannon Hit''' inflicted on enemies close to you is not affected by the skill's '''[Final Enhanced]''' effect, but it is affected by the '''Heavy''' skill trait.
*The '''Additional Shelling''' takes place between the initial two '''Continuous Shelling''' hits and its final one, instead of after.
*The '''Additional Shelling''' takes place between the initial two '''Continuous Shelling''' hits and its final one, instead of after.
*While listed as 3~6, the 3 cannonballs consumed for '''Consecutive Shelling''' cannot ever be [[Mobile Shelling]]'s enhanced cannonballs. Only the '''Additional Shelling''' is able to consume them, making it more accurate to state the skill has an initial 3 cannonball + 0~3 additional cannonball cost.
*The 3 cannonballs consumed for '''Consecutive Shelling''' cannot ever be [[Mobile Shelling]]'s enhanced cannonballs. Only the '''Additional Shelling''' is able to consume them, making it more accurate to state the skill has an initial 3 cannonball + 0~3 additional cannonball cost.
*The missiles can miss entirely if a small enemy is directly next to you, as they will be inside of Chung's Destroyer and the missiles only start dealing damage when they leave it. The '''Cannon Hit''' will usually push enemies away enough for this to be avoided, though walls or other obstacles can prevent this from helping.
*The missiles can miss entirely if a small enemy is directly next to you, as they will be inside of '''Chung''''s Destroyer and the missiles only start dealing damage when they leave it. The '''Cannon Hit''' will usually push enemies away enough for this to be avoided, though walls or other obstacles can prevent this from helping.
*The missiles inflict heavy hitstun, preventing opponents from charging a [[Mana Break]] while being hit by them.
*The missiles inflict heavy hitstun, preventing opponents from charging a [[Mana Break]] while being hit by them.
<br>
<br>
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