Impact Detonation/ModA: Difference between revisions
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*The portals will always hit 13 times, regardless of the number of cannonballs used. Instead of a decreased number of hits, having less ammo will produce fewer portals, with 1 ammo producing a single portal right in front of you that hits 13 times. | *The portals will always hit 13 times, regardless of the number of cannonballs used. Instead of a decreased number of hits, having less ammo will produce fewer portals, with 1 ammo producing a single portal right in front of you that hits 13 times. | ||
*The hitbox between each portal is unified. Firing more than one portal on a large boss will still only deal 13 hits. | *The hitbox between each portal is unified. Firing more than one portal on a large boss will still only deal 13 hits. | ||
*When used on sloped surfaces, the portals generated will be parallel to the sloped surface you're standing on. | |||
*'''[Mod] Impact Detonation''''s large hitbox is capable of hitting opponents suspended in the air with [[Kinetic Bombardment]] if they were lifted off of the ground. | *'''[Mod] Impact Detonation''''s large hitbox is capable of hitting opponents suspended in the air with [[Kinetic Bombardment]] if they were lifted off of the ground. | ||
*Unlike normal Impact Detonation, '''[Mod] Impact Detonation''' does not slow down or pause the opponent's Mana Break charge. | *Unlike normal Impact Detonation, '''[Mod] Impact Detonation''' does not slow down or pause the opponent's Mana Break charge. |