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== Total Damage (02/03/2022 KR Patch) == | == Total Damage (02/03/2022 KR Patch) == | ||
{{#vardefine: avg_hits |2}} | |||
{{#vardefine: max_hits |13}} | |||
<!-- PvE --> | |||
{{#vardefine: damage |2782}} | |||
{{#vardefine: avg_damage |{{#expr:{{#var:damage}} * {{#var:avg_hits}}}}}} | |||
{{#vardefine: total_damage |{{#expr:{{#var:damage}} * {{#var:max_hits}}}}}} | |||
{{#vardefine: avg_damage_heavy |{{#expr:{{#var:avg_damage}} * 1.44}}}} | |||
{{#vardefine: total_damage_heavy |{{#expr:{{#var:total_damage}} * 1.44}}}} | |||
<!-- PvP --> | |||
{{#vardefine: damage_pvp |759}} | |||
{{#vardefine: avg_damage_pvp |{{#expr:{{#var:damage_pvp}} * {{#var:avg_hits}}}}}} | |||
{{#vardefine: total_damage_pvp |{{#expr:{{#var:damage_pvp}} * {{#var:max_hits}}}}}} | |||
{{#vardefine: avg_damage_heavy_pvp |{{#expr:{{#var:avg_damage_pvp}} * 1.44}}}} | |||
{{#vardefine: total_damage_heavy_pvp |{{#expr:{{#var:total_damage_pvp}} * 1.44}}}} | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Aisha}}" | |- style="background:{{ColorSel|CharLight|Aisha}}" | ||
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|- | |- | ||
! {{PvE}} | ! {{PvE}} | ||
| {{formatnum:{{# | | {{formatnum:{{#var: avg_damage}}}}% | ||
| {{formatnum:{{#var: avg_damage_heavy}}}}% | |||
| {{formatnum:{{#var: total_damage}}}}% | |||
| {{formatnum:{{#var: total_damage_heavy}}}}% | |||
|- | |- | ||
! {{PvP}} | ! {{PvP}} | ||
| {{formatnum:{{# | | {{formatnum:{{#var: avg_damage_pvp}}}}% | ||
| {{formatnum:{{#var: avg_damage_heavy_pvp}}}}% | |||
| {{formatnum:{{#var: total_damage_pvp}}}}% | |||
| {{formatnum:{{#var: total_damage_heavy_pvp}}}}% | |||
|} | |} | ||
*Average assumes 2 hits. | *Average assumes 2 hits. | ||
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*The skill will follow paths, though it can sometimes fail to do so around sharper corners due to its speed. | *The skill will follow paths, though it can sometimes fail to do so around sharper corners due to its speed. | ||
*Rarely, the skill will get stuck on certain areas of a map, notably on a certain ledge in the Lanox PvP map, allowing it to deal full damage to any enemy in that location. | *Rarely, the skill will get stuck on certain areas of a map, notably on a certain ledge in the Lanox PvP map, allowing it to deal full damage to any enemy in that location. | ||
*This skill can be stored by using it before a stage transition or cancelling on a jump pad and will be unleashed when using another skill or performing an action. | |||
=== NA === | |||
*This skill will hit on average 3 times per target if they are about the size of the big Wooden Training Dummy, 1-2 times on human-sized targets, and hits above 3 for any wider mobs. | *This skill will hit on average 3 times per target if they are about the size of the big Wooden Training Dummy, 1-2 times on human-sized targets, and hits above 3 for any wider mobs. | ||
**Human-sized targets will take 1 hit when cast at point-blank range, and 2 if done with proper spacing. | **Human-sized targets will take 1 hit when cast at point-blank range, and 2 if done with proper spacing. | ||
**[[Impact Zone/ModA|[Mod] Impact Zone]] consistently deals more damage to human-sized targets as a result. | **[[Impact Zone/ModA|[Mod] Impact Zone]] consistently deals more damage to human-sized targets as a result. | ||
*This skill | |||
=== KR === | |||
*This skill will hit on average 2 times per target if they are about the size of the big Wooden Training Dummy, 1 time on human-sized targets, and hits above 2 for any wider mobs. | |||
**[[Impact Zone/ModA|[Mod] Impact Zone]] consistently deals more damage to targets up to 2 times bigger than a human-sized dummy as a result. | |||
<br> | <br> | ||