Impact Zone: Difference between revisions

1,219 bytes added ,  4 February 2022
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== Total Damage (02/03/2022 KR Patch) ==
== Total Damage (02/03/2022 KR Patch) ==
{{#vardefine: avg_hits |2}}
{{#vardefine: max_hits |13}}
<!-- PvE -->
{{#vardefine: damage            |2782}}
{{#vardefine: avg_damage        |{{#expr:{{#var:damage}} * {{#var:avg_hits}}}}}}
{{#vardefine: total_damage      |{{#expr:{{#var:damage}} * {{#var:max_hits}}}}}}
{{#vardefine: avg_damage_heavy  |{{#expr:{{#var:avg_damage}} * 1.44}}}}
{{#vardefine: total_damage_heavy |{{#expr:{{#var:total_damage}} * 1.44}}}}
<!-- PvP -->
{{#vardefine: damage_pvp            |759}}
{{#vardefine: avg_damage_pvp        |{{#expr:{{#var:damage_pvp}} * {{#var:avg_hits}}}}}}
{{#vardefine: total_damage_pvp      |{{#expr:{{#var:damage_pvp}} * {{#var:max_hits}}}}}}
{{#vardefine: avg_damage_heavy_pvp  |{{#expr:{{#var:avg_damage_pvp}} * 1.44}}}}
{{#vardefine: total_damage_heavy_pvp |{{#expr:{{#var:total_damage_pvp}} * 1.44}}}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Aisha}}"
|- style="background:{{ColorSel|CharLight|Aisha}}"
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|-  
|-  
! {{PvE}}  
! {{PvE}}  
| {{formatnum:{{#expr: 2782*2}}}}% || {{formatnum:{{#expr: 2782*2*1.44}}}}% || {{formatnum:{{#expr: 2782*13}}}}% || {{formatnum:{{#expr: 2782*13*1.44}}}}%
| {{formatnum:{{#var: avg_damage}}}}%
| {{formatnum:{{#var: avg_damage_heavy}}}}%
| {{formatnum:{{#var: total_damage}}}}%
| {{formatnum:{{#var: total_damage_heavy}}}}%
|-  
|-  
! {{PvP}}  
! {{PvP}}  
| {{formatnum:{{#expr: 759*2}}}}% || {{formatnum:{{#expr: 759*2*1.44}}}}% || {{formatnum:{{#expr: 759*13}}}}% || {{formatnum:{{#expr: 759*13*1.44}}}}%
| {{formatnum:{{#var: avg_damage_pvp}}}}%
| {{formatnum:{{#var: avg_damage_heavy_pvp}}}}%
| {{formatnum:{{#var: total_damage_pvp}}}}%
| {{formatnum:{{#var: total_damage_heavy_pvp}}}}%
|}
|}
*Average assumes 2 hits.
*Average assumes 2 hits.
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*The skill will follow paths, though it can sometimes fail to do so around sharper corners due to its speed.
*The skill will follow paths, though it can sometimes fail to do so around sharper corners due to its speed.
*Rarely, the skill will get stuck on certain areas of a map, notably on a certain ledge in the Lanox PvP map, allowing it to deal full damage to any enemy in that location.
*Rarely, the skill will get stuck on certain areas of a map, notably on a certain ledge in the Lanox PvP map, allowing it to deal full damage to any enemy in that location.
*This skill can be stored by using it before a stage transition or cancelling on a jump pad and will be unleashed when using another skill or performing an action.
=== NA ===
*This skill will hit on average 3 times per target if they are about the size of the big Wooden Training Dummy, 1-2 times on human-sized targets, and hits above 3 for any wider mobs.
*This skill will hit on average 3 times per target if they are about the size of the big Wooden Training Dummy, 1-2 times on human-sized targets, and hits above 3 for any wider mobs.
**Human-sized targets will take 1 hit when cast at point-blank range, and 2 if done with proper spacing.
**Human-sized targets will take 1 hit when cast at point-blank range, and 2 if done with proper spacing.
**[[Impact Zone/ModA|[Mod] Impact Zone]] consistently deals more damage to human-sized targets as a result.
**[[Impact Zone/ModA|[Mod] Impact Zone]] consistently deals more damage to human-sized targets as a result.
*This skill can be stored by using it before a stage transition or cancelling on a jump pad and will be unleashed when using another skill or performing an action.
 
=== KR ===
*This skill will hit on average 2 times per target if they are about the size of the big Wooden Training Dummy, 1 time on human-sized targets, and hits above 2 for any wider mobs.
**[[Impact Zone/ModA|[Mod] Impact Zone]] consistently deals more damage to targets up to 2 times bigger than a human-sized dummy as a result.
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