Infinite Strike: Difference between revisions

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Text replacement - "{{ADSquareSkill}}" to ""
m (Was written destruction as a title for the damage tab of master of combact (it already linked to master of combact too))
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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Elsword
|Character=Elsword
|Skill=Infinite Strike
}}
}}
<div style="float: right;">{{#ev:youtube|KJBWfBE9lvI|400}}</div>
{{#ev:youtube|KJBWfBE9lvI|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
|-
|-
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! rowspan="3" | Sword Storm !! rowspan="3" | Shockwave !! colspan="3" | Sword Storm !! rowspan="3" | Shockwave
! rowspan="3" | Sword Storm !! rowspan="3" | Shockwave !! colspan="3" | Sword Storm !! rowspan="3" | Shockwave
|-
|-
! colspan="2" | Initial !! rowspan="2" | Additional Conwell Drop
! colspan="2" | Initial !! rowspan="2" | Additional<br>Conwell Drop
|-
|-
!Hits per Group
! Per Pillar !! Pillar Count
!Group Count
|-
|-
| colspan="9" | '''Normal'''
| colspan="9" | '''Normal'''
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| colspan="9" | '''[Enhanced]'''
| colspan="9" | '''[Enhanced]'''
|-
|-
| {{PvE}} || 166% || 1154% || rowspan=2 | 25  
| {{PvE}} || 166% || 1154% || rowspan=2 | 25 || rowspan="2" |6|| rowspan="2" | 24 || rowspan="2" | 1 || rowspan=2 | 240 MP || rowspan=2 | 22 Seconds
| rowspan="2" |6|| rowspan="2" | 24 || rowspan="2" | 1 || rowspan=2 | 240 MP || rowspan=2 | 22 Seconds
|-
|-
| {{PvP}} || 41% || 288%
| {{PvP}} || 41% || 288%
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
{{Traits|Elsword|Infinite Strike|Haste, Heavy|cd=22}}
|-
! colspan=2 | Haste Infinite Strike !! colspan=2 | Heavy Infinite Strike
|-
! Attribute Effect !! Cooldown !! Attribute Effect !! Cooldown
|-
| {{SkillText|Haste|80}} || 17.6 Seconds || {{SkillText|Heavy|144|120}} || 26.4 Seconds
|}
<br>
<br>


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| passive1 = Master of Combat
| passive1 = Master of Combat
| passive2 = Way of the Sword
| passive2 = Way of the Sword
| append = 1, Master of Combat
| append = 2, Destruction
| bug = true
| bug = true
}}
}}
*Average assumes 50 initial hits, 1 Shockwave hit, and 2 Additional Conwell Drop hits.
*Average assumes 50 initial hits, 1 '''Shockwave''' hit, and 2 '''Additional Conwell Drop''' hits.
<br>
<br>


==Related Skills ==
==Related Skills ==
{{SkillTable|Harsh Slayer.png; Brutal Slayer;
{{SkillTable|
Sharp Blade.png; Sharp Sword;
Sharp Blade.png; Sharp Sword;
ISTrans4.png; Awakened Will: Infinity Sword;
ISTrans5.png; Master of Infinity Locked-Trans2;
ISTrans5.png; Master of Infinity Locked-Trans2;
Immortal - Passive 1.png; Memory of the Sword;
Immortal - Passive 2.png; Master of Combat;
Immortal - Passive 2.png; Master of Combat;
Immortal - Passive 1.png; Memory of the Sword;
}}
}}
<br>
<br>
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==Tips and Details==
==Tips and Details==
*The skill seems to have individual "pillars" that deal damage to enemies in their range..  
*The skill seems to have individual "pillars" that deal damage to enemies in their range..  
**Each individual pillar deals up to 26 hits on an enemy overlapping just one or two of them at the same time.
**Each individual pillar deals up to 25 hits on an enemy overlapping just one or two of them at the same time.
**A small enemy in '''Super Armor''' will usually take the full damage from one pillar, though it is very common to be hit by at least 2 of them. Enemies juggled inside will take a varied amount of hits based on how they end up being juggled throughout the skill, but on average, the skill will hit around 40 to 60 times.
**A small enemy in '''Super Armor''' will usually take the full damage from one pillar, though it is very common to be hit by at least 2 of them. Enemies juggled inside will take a varied amount of hits based on how they end up being juggled throughout the skill, but on average, the skill will hit around 40 to 60 times.
** A medium-sized enemy in '''Super Armor''' is easily hit by 2 pillars, but 3 pillars is reasonably possible with the right positioning, resulting in 78 hits from the main part of the skill.
** A medium-sized enemy in '''Super Armor''' is easily hit by 2 pillars, but 3 pillars is reasonably possible with the right positioning, resulting in 78 hits from the main part of the skill.
**A large enough enemy that covers the entire skill can take up to 208 hits from the main part alone.
**A large enough enemy that covers the entire skill can take up to 208 hits from the main part alone.
*The '''Shockwave''' part only deals damage in the relatively small area on the ground that Elsword drops down into, signified by the red crater. The hitbox stays active for quite some time however.
*The '''Shockwave''' part only deals damage in the relatively small area on the ground that '''Elsword''' drops down into, signified by the red crater. The hitbox stays active for quite some time however.
**The shockwave sends out additional Conwell drops to the left and right of its impact location, dealing the same damage as those from the '''Sword Storm'''. There are 5 Conwell summoned on both sides of the shockwave, and most enemies are hit by at least 2 of them.  
**The '''Shockwave''' sends out '''Additional Conwell Drops''' to the left and right of its impact location, dealing the same damage as those from the '''Sword Storm'''. There are 5 Conwell summoned on both sides of the '''Shockwave''', and most enemies are hit by at least 2 of them.  
***Naturally, because of their spread on both sides of the skill, it is very unlikely to deal all 10 hits on any enemy outside of [[Debrian Laboratory|Debrian Nasod Carrier]] during its '''Energy Buster''' attack.
***Naturally, because of their spread on both sides of the skill, it is very unlikely to deal all 10 hits on any enemy outside of [[Debrian Laboratory|Debrian Nasod Carrier]] during its '''Energy Buster''' attack.
*The horizontal and diagonal dashes '''Elsword''' performs during this skill do not deal damage and are mostly for visual effect, though they still inflict a heavy amount of hitstun on contact.
*The horizontal and diagonal dashes '''Elsword''' performs during this skill do not deal damage and are mostly for visual effect, though they still inflict a heavy amount of hitstun on contact.
** Enemies that can be launched will be juggled slightly by the '''Sword Storm''', but may drop to the ground if none of the dashes hit them up into the air.
** Enemies that can be launched will be juggled slightly by the '''Sword Storm''', but may drop to the ground if none of the dashes hit them up into the air.
**Conversely, an enemy hit by the diagonally upward dash but not the top horizontal dash, or enemies that were already near the top of the skill, may end up being launched above the skill's reach and no longer take most of the skill's damage.
**Conversely, an enemy hit by the diagonally upward dash but not the top horizontal dash, or enemies that were already near the top of the skill, may end up being launched above the skill's reach and no longer take most of the skill's damage.
* Each of the supposed damage "pillars" become active the moment Elsword passes their location during his initial forward dash, and remain active until just before the shockwave hits, dealing damage the entire time.  
* Each of the supposed damage "pillars" become active the moment '''Elsword''' passes their location during his initial forward dash, and remain active until just before the shockwave hits, dealing damage the entire time.  
**The actual Conwell Swords visible during the skill do not have a hitbox and are just for visual effect.
**The actual Conwell Swords visible during the skill do not have a hitbox and are just for visual effect.
**As the first pillar becomes active quite far ahead of '''Elsword''''s initial location, enemies right next to you, especially small Super Armored enemies or unmovable enemies like [[The Rage of Behemoth]]'s Boss may not be hit by the main '''Sword Storm''' part at all, though the additional Conwell dropped after the shockwave will still connect.
**As the first pillar becomes active quite far ahead of '''Elsword''''s initial location, enemies right next to you, especially small Super Armored enemies or unmovable enemies like [[The Rage of Behemoth]]'s Boss may not be hit by the main '''Sword Storm''' part at all, though the additional Conwell dropped after the shockwave will still connect.
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<br>
{{SkillNav - Infinity Sword}}
{{SkillNav - Infinity Sword}}
[[Category: Bravery Skills]]
[[Category: Special Active Skills]]
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