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__NOTOC__
<includeonly>
{{Languages|First Strike}}
{{#arraydefine:Initiate|1.2, 1.08}}
</includeonly><noinclude>__NOTOC__{{Languages|Initiate}}
{| cellpadding="5"
{| cellpadding="5"
|-
|-
| [[Image:ELE17.png]]
| [[File:ELE17.png]]
| '''[Passive]''' The first attack of combos will gain increased hitstun, damage and MP gain.  
| {{SkillType|P}} Attacking first is the shortest path to victory.<br>Initiate buff is activated when you are not under attack for a set duration.
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
 
|- style="background:#DC6E6E"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elesis"
! Class           !! Master !! Level Required !! SP Cost per Level
|-
! Class !! Level Required
|-
|-
| [[Grand Master]] || Lv. 20 || 50            || 4               
| [[Grand Master]] || 35
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elesis"
|- style="background:#DC6E6E"
|-
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan="3" | Increment
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=4 | {{se|820|Initiate}}
|- style="background:#DC6E6E"
! Hitstun !! Red Damage !! MP Gain
|-
|-
| align="left" | 1 || rowspan="2" | 50 || 0 Seconds || 7% || 3%
! Active/Special Active<br>Skill Damage Increase !! Active/Special Active<br>Skill MP Recovery Increase !! Activation Requirement !! Duration
|-
|-
| align="left" | 2 || 0.017 Seconds || 14% || 6%
| colspan="6" | {{PvE}}
|-
|-
| align="left" | 3 || 53 || 0.033 Seconds || 21% || 9%
| align=left | 1 || 35 || 15.5% || 5% || rowspan=4 | Not Attacked for 3 Seconds || rowspan=4 | 20 Seconds
|-
|-
| align="left" | 4 || 57 || 0.05 Seconds || 28% || 12%
| align=left | 2 || 51 || 17% || 10%
|-
|-
| align="left" | 5 || 61 || 0.067 Seconds || 35% || 15%  
| align=left | 3 || 59 || 18.5% || 15%
|-
|-
| align="left" | 6 || 65 || 0.083 Seconds || 42% || 18%  
| align=left | 4 || 92 || 20% || 20%  
|-
|-
| align="left" | 7 || 69 || 0.1 Seconds || 49% || 21%
| colspan="6" | {{PvP}}
|-
|-
| align="left" | 8 || 73 || 0.117 Seconds || 56% || 24%
| align=left | 1 || 35 || 6.2% || 1.25% || rowspan=4 | Not Attacked for 10 Seconds || rowspan=4 | 20 Seconds
|-
| align=left | 2 || 51 || 6.8% || 2.5%
|-
| align=left | 3 || 59 || 7.4% || 3.75%
|-
| align=left | 4 || 92 || 8% || 5%
|}
|}
<br>
<br>


== Tips and Details ==
==Tips and Details==
*Applies to: {{CZ}}, {{CX}}, {{CU}}{{CX}}, {{CDR}}{{CZ}}, {{CDR}}{{CX}}, {{CDR}}{{CU}}{{CZ}}, {{CDR}}{{CU}}{{CX}}.
*The {{se|820|Initiate}} duration will refresh itself when the activation requirements are met.
*In PvE, the activation timer begins the moment after you are hit, meaning that you would have to get hit continuously in under 3 second intervals for the buff duration to completely run out.
<br>
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elesis updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| 10/10/2013 || 04/29/2014 || colspan=2 align="left" |
*'''Initiate''' added.
|-
| 05/15/2014 || 09/17/2014 || colspan=2 align="left" |
*{{nerf|Hitstun Time Increase decreased.}}
|-
| 02/05/2015 || - ||colspan=2 align="left" |
*{{nerf|Damage Increase decreased.}}
*{{nerf|MP Gain Increase decreased.}}
|-
| rowspan=2 | 4/21/2016 || rowspan=2 | 05/18/2016 || colspan=2 align="left" |
*{{nerf|Damage Increase decreased.}}
|-
| align="left" |
*None
| align="left" |
*{{nerf|Damage Increase decreased.}}
|-
| 09/08/2016 || - ||colspan=2 align="left" |
*Fixed issue where all combos affected by the passive received the PvP modifiers.
|-
| 04/27/2017 || 05/10/2017 ||colspan=2 align="left" |
*{{nerf|Hitstun Time Increase decreased.}}
*{{nerf|Damage Increase decreased.}}
*{{nerf|MP Gain Increase decreased.}}
|-
| 06/15/2017 || 06/28/2017 ||colspan=2 align="left" |
*{{nerf|Hitstun Time Increase Activation Chance added.}}
*{{buff|Damage Increase increased.}}
*{{buff|MP Gain Increase increased.}}
|-
| 11/02/2017 || 11/15/2017 ||colspan=2 align="left" |
*{{buff|Defense Ignore effect added.}}
*{{nerf|Hitstun Time Increase removed.}}
|-
| 04/19/2018 || 05/16/2018 ||colspan=2 align="left" |
*{{buff|Charge Skill Damage Increase effect added.}}
*{{buff|Charge Skill MP Gain Increase effect added.}}
*{{nerf|Damage Increase effect removed.}}
*{{nerf|MP Gain Increase effect removed.}}
*{{nerf|Defense Ignore effect removed.}}
|-
| 07/04/2019 || 07/31/2019 || colspan=2 align="left" |
*[[Sonic Assault]] removed from Charge Skill list.
|-
| 10/28/2021 || 11/24/2021 || colspan=2 align="left" |
*{{nerf|Charge Skill Damage Increase removed.}}
*{{nerf|Charge Skill MP Gain Increase removed.}}
*{{buff|Strength Skill Damage Increase added.}}
*{{buff|Bravery MP Gain Increase added.}}
|-
| 07/21/2022 || 08/17/2022 || colspan=2 align="left" |
*{{nerf|'''Strength Skill Damage''' removed.}}
*{{nerf|'''Bravery Skill MP Gain Increase''' removed.}}
*{{buff|'''[Initiate]''' buff added.}}
|-
| 01/19/2023 || - ||
* None
| align="left" |
* Fixed tooltip not reflecting the correct values for '''Active/Special Active Skill Damage Increase'''.
|}
<br>
<br>


{{GrandMasterSkills}}
== Alternative Names ==
{{AlternateLanguages
|Color={{ColorSel|CharLight|Elesis}}
|KR=선수필승 |KRName= Initiator's Advantage
|FR=Premier coup |FRName=First Strike
|UK=First Strike
|JP=先手必勝|JPName=Initiative Victory
|CN=先手必胜|CNName=Initiative Victory
|BR=Primeiro Ataque |BRName=First Attack
|PL=Pierwszy Cios |PLName=First Strike
|ES=Primer impacto |ESName=First Impact
|DE=Erster Hieb |DEName=First Blow
|IT=Primo colpo |ITName=First Strike
}}
<br>
{{SkillNav - Grand Master}}
</noinclude>

Latest revision as of 19:34, 23 March 2024

[Passive]
Attacking first is the shortest path to victory.
Initiate buff is activated when you are not under attack for a set duration.


Requirements

Class Level Required
Grand Master 35


Skill Information

Skill Level Level Required   Self BuffInitiate
Active/Special Active
Skill Damage Increase
Active/Special Active
Skill MP Recovery Increase
Activation Requirement Duration
PvE
1 35 15.5% 5% Not Attacked for 3 Seconds 20 Seconds
2 51 17% 10%
3 59 18.5% 15%
4 92 20% 20%
PvP
1 35 6.2% 1.25% Not Attacked for 10 Seconds 20 Seconds
2 51 6.8% 2.5%
3 59 7.4% 3.75%
4 92 8% 5%


Tips and Details

  • The   Self BuffInitiate duration will refresh itself when the activation requirements are met.
  • In PvE, the activation timer begins the moment after you are hit, meaning that you would have to get hit continuously in under 3 second intervals for the buff duration to completely run out.


Updates

Date Changes
KR NA PvE PvP
10/10/2013 04/29/2014
  • Initiate added.
05/15/2014 09/17/2014
  • Hitstun Time Increase decreased.
02/05/2015 -
  • Damage Increase decreased.
  • MP Gain Increase decreased.
4/21/2016 05/18/2016
  • Damage Increase decreased.
  • None
  • Damage Increase decreased.
09/08/2016 -
  • Fixed issue where all combos affected by the passive received the PvP modifiers.
04/27/2017 05/10/2017
  • Hitstun Time Increase decreased.
  • Damage Increase decreased.
  • MP Gain Increase decreased.
06/15/2017 06/28/2017
  • Hitstun Time Increase Activation Chance added.
  • Damage Increase increased.
  • MP Gain Increase increased.
11/02/2017 11/15/2017
  • Defense Ignore effect added.
  • Hitstun Time Increase removed.
04/19/2018 05/16/2018
  • Charge Skill Damage Increase effect added.
  • Charge Skill MP Gain Increase effect added.
  • Damage Increase effect removed.
  • MP Gain Increase effect removed.
  • Defense Ignore effect removed.
07/04/2019 07/31/2019
10/28/2021 11/24/2021
  • Charge Skill Damage Increase removed.
  • Charge Skill MP Gain Increase removed.
  • Strength Skill Damage Increase added.
  • Bravery MP Gain Increase added.
07/21/2022 08/17/2022
  • Strength Skill Damage removed.
  • Bravery Skill MP Gain Increase removed.
  • [Initiate] buff added.
01/19/2023 -
  • None
  • Fixed tooltip not reflecting the correct values for Active/Special Active Skill Damage Increase.


Alternative Names

Server Name Translation
  South Korea 선수필승 Initiator's Advantage
  Japan 先手必勝 Initiative Victory
  China (Simplified Chinese) 先手必胜 Initiative Victory
  Germany Erster Hieb First Blow
  Spain Primer impacto First Impact
  France Premier coup First Strike
  Italy Primo colpo First Strike
  Poland Pierwszy Cios First Strike
  United Kingdom First Strike
  Brazil Primeiro Ataque First Attack