Injection Stigma/ModA: Difference between revisions
→Tips and Details
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== Tips and Details == | == Tips and Details == | ||
*'''[Mod] Injection Stigma''' will deal between {{formatnum:{{#expr: (648 + 1567)*1.4}}}}% ~ {{formatnum:{{#expr: (648 + (1567*2))*1.4}}}}% ({{formatnum:{{#expr: (259 + 626)*1.4}}}}% ~ {{formatnum:{{#expr: (259 + (626*2))*1.4}}}}% in PvP) Physical Damage, based on the amount of hits dealt to the enemy while they are branded and taking Blood Hit into account. | *'''[Mod] Injection Stigma''' will deal between {{formatnum:{{#expr: (648 + 1567)*1.4}}}}% ~ {{formatnum:{{#expr: (648 + (1567*2))*1.4}}}}% ({{formatnum:{{#expr: (259 + 626)*1.4}}}}% ~ {{formatnum:{{#expr: (259 + (626*2))*1.4}}}}% in PvP) Physical Damage, based on the amount of hits dealt to the enemy while they are branded and taking Blood Hit into account. | ||
*The explosion will deal splash damage in a small radius around its focal point. Both stigma and explosion can hit multiple targets, making it effective against tightly grouped enemies. | |||
*The branding can affect only up to two targets, so the explosion can only occur up to twice per cast. | |||
*If the target is killed by stigma part of the skill, the explosion will still occur, but it'll use Elesis herself as the central point. | |||
**Elesis will not take any damage from this explosion. | |||
**The damage you deal to enemies will still affect the explosion's power. | |||
*Due to the majority of damage occurring long after the cast, the Blood Hit's HP cost is extremely low. | |||
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== Updates == | == Updates == |