Innocent: Difference between revisions

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| name2=Ciel
| name2=Ciel
|color={{ColorSel|Character|Lu/Ciel}}  
|color={{ColorSel|Character|Lu/Ciel}}  
|image=[[File:InnPortraitRight.png|375px|link=File:InnPortrait.png]]
|image=[[File:Portrait - Innocent (Infobox).png|375px|link=File:Portrait - Innocent.png]]
|class=[[File:Mini Icon - Innocent.png]] Innocent
|class=[[File:Mini Icon - Innocent.png]] Innocent
| classesset=2
| classesset=2
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| raceset=2
| raceset=2
| race1=Demon
| race1=Demon
| race2=Half-Demon
| race2={{tt|Half-Demon|Formerly Human}}
| ESP=Maximize Increase
| ESP=Maximize Increase
| tree=<dfn>{{</dfn>
| tree=<dfn>{{</dfn>
{{Class Tree|
{{Class Tree|
| 2-0=[[Image:Icon - LuCiel (Lu).png|40px|link=Lu/Ciel]]
| 2-0=[[File:Icon - LuCiel (Lu).png|40px|link=Lu/Ciel]]
| 2-1=[[Image:Icon - Royal Guard.png|40px|link=Royal Guard]]
| 2-1=[[File:Icon - Royal Guard.png|40px|link=Royal Guard]]
| 2-2=[[Image:Icon - Noblesse.png|40px|link=Noblesse]]
| 2-2=[[File:Icon - Noblesse.png|40px|link=Noblesse]]
| 2-3=[[File:Icon - Innocent.png|40px|link=Innocent]]
| 2-3=[[File:Icon - Innocent.png|40px|link=Innocent]]
}}
}}
<dfn>}}</dfn>
<dfn>}}</dfn>
|RD=[[File:Korean Flag.png|20px]] 28 December 2017<br>[[File:Japanese Flag.png|20px]] 7 February 2018<br>[[File:Chinese Flag.png|20px]] 7 February 2018<br>[[File:American Flag.png|20px]] 7 February 2018<br>[[File:Bresil Flag.png|20px]] 7 February 2018<br>[[File:Taiwanese Flag.png|20px]] 8 February 2018<br>[[File:European Union Flag.png|20px]] 25 July 2018
|RD=[[File:Korean Flag.png|20px]] 28 December 2017<br>[[File:Japanese Flag.png|20px]] 7 February 2018<br>[[File:Chinese Flag.png|20px]] 7 February 2018<br>[[File:American Flag.png|20px]] 7 February 2018<br>[[File:Brazil Flag.png|20px]] 7 February 2018<br>[[File:Taiwanese Flag.png|20px]] 8 February 2018<br>[[File:European Union Flag.png|20px]] 25 July 2018
|MRD=[[File:Korean_Flag.png|20px]] 02 January 2020<br>[[File:American Flag.png|20px]] 29 January 2020<br>[[File:European Union Flag.png|20px]] 29 July 2020
|MRD=[[File:Korean_Flag.png|20px]] 02 January 2020<br>[[File:American Flag.png|20px]] 29 January 2020<br>[[File:European Union Flag.png|20px]] 29 July 2020
|video=<center>{{#ev:youtube|7LqyVPcA360|400}}</center>
|video={{#ev:youtube|7LqyVPcA360||center||||autoresize}}
|stat=
|stat=
{{CharStats
{{CharStats
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= [[File:Icon - Innocent (Ishtar).png]][[File:Icon - Innocent (Chevalier).png]] Innocent (Ishtar/Chevalier) =
= [[File:Icon - Innocent (Ishtar).png]][[File:Icon - Innocent (Chevalier).png]] Innocent (Ishtar/Chevalier) =
{{ADSquare}}
 
'''[The noble sovereign of Abyss]'''
'''[The Lord of Terror who joined their power as one.]'''
=== Background  ===
=== Background  ===
{{Background
{{Background
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<br>
<br>


{{clearfix}}
== Skill Tree ==
== Skill Tree ==
{{:Skill Tree: Innocent}}
{{:Skill Tree: Innocent}}
<br>
<br>


== Additional Combos  ==
{{clearfix}}
== Additional Commands ==
{{SkillText|Combo|Switching}}
  {{SkillText|Combo|3}}
  {{SkillText|Combo|3}}
{{Tabber
|$divclass=tabber-border
|Lu=<dfn>{{</dfn>
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
|-
! width="25%" rowspan=2 | Image  
! width="20%" | Image  
! width="35%" rowspan=2 | Description
! width="50%" | Description
! width="40%" colspan=2 | Damage
! width="30%" | Damage
|-
! width="20%" | Lu
! width="20%" | Ciel
|-
|-
| [[File:InnoCombo1.png]]<br>[[File:InnoCombo2.png]]
| [[File:Combo - Innocent 1.png|520px]]
|  
|  
After doing a standard {{CZ}}{{CZ}}, switch to the standby character to perform an uppercut, launching targets high into the air.
After doing the standard {{CZ}}{{CZ}} combo, switch to Ciel and launch enemies while in Super Armor.
|
|
{{CZ}} 161% Phy. Damage<br>{{CZ}} 171% Phy. Damage<br>{{CCPX}} 273% Phy. Damage
{{CZ}} 161% Phy. Damage<br>{{CZ}} 171% Phy. Damage<br>{{CCPX}} 273% Phy. Damage
|}
<dfn>}}</dfn>
|Ciel=<dfn>{{</dfn>
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
! width="20%" | Image
! width="50%" | Description
! width="30%" | Damage
|-
| [[File:Combo - Innocent 2.png|520px]]
|
After doing the standard {{CZ}}{{CZ}} combo, switch to Lu and launch enemies while in Super Armor.
|
|
{{CZ}} 147% Phy. Damage<br>{{CZ}} 190% Phy. Damage<br>{{CCPX}} 273% Phy. Damage
{{CZ}} 147% Phy. Damage<br>{{CZ}} 190% Phy. Damage<br>{{CCPX}} 273% Phy. Damage
|}
|}
<dfn>}}</dfn>
}}
=== Updates ===
=== Updates ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! colspan=2 | Date !! rowspan=2 | Changes
! colspan=2 | Date !! rowspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! KR !! NA
! KR !! NA
|-
|-
| 01/11/2018 || - || align="left" |  
| 01/11/2018 || - || align="left" |  
*Fixed {{CCPX}} in {{CZ}}{{CZ}}{{CCPX}} failing to work on slopes.
*Fixed either character's {{CZ}}{{CZ}}{{CIO|X}} failing to work on slopes.
|-
|-
| 04/23/2020 || - || align="left" |  
| 04/23/2020 || - || align="left" |  
*Fixed {{CCPX}} in Ciel's {{CZ}}{{CZ}}{{CCPX}} failing to launch enemies when Action Speed was too high.
*Fixed Ciel's {{CZ}}{{CZ}}{{CIO|X}} when switching from Lu failing to launch enemies when Action Speed was too high.
|-
|-
| 07/08/2021 || 08/04/2021 || align="left" |  
| 07/08/2021 || 08/04/2021 || align="left" |  
*Fixed {{CCPX}} in {{CZ}}{{CZ}}{{CCPX}} not applying Super Armor as intended sometimes.
*Fixed either character's {{CZ}}{{CZ}}{{CIO|X}} not applying Super Armor as intended sometimes.
|}
|}
<br>
<br>
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*'''Ishtar''''s horns curve outward more and the bright blue spikes present in [[Noblesse]]'s horns now take up the majority of the horns' length.
*'''Ishtar''''s horns curve outward more and the bright blue spikes present in [[Noblesse]]'s horns now take up the majority of the horns' length.
*'''Ishtar''''s cross marking on both her forehead and back turns very bright blue, rather than the dark blue on '''Ciel''' or all her previous advancements.
*'''Ishtar''''s cross marking on both her forehead and back turns very bright blue, rather than the dark blue on '''Ciel''' or all her previous advancements.
*The floating crown gems between her horns are part of the promotional costume's top piece.
*Lu no longer retains her crown, instead featuring three floating diamond gems between her horns, similar to the one featured in [[Diabla]]'s Manic Demon Form. They are part of the promotional costume's top piece.
*She grows an additional set of massive wings higher up her back, far larger than those of [[Catastrophe|Timoria]]. They are this class's 3rd job accessory, taking up the Back slot. Her existing set of wings continue to cover her like a dress as before, and are again part of the promotional costume's bottom piece
*She grows an additional set of massive wings higher up her back, far larger than those of [[Catastrophe|Timoria]]. They are this class's 3rd job accessory, taking up the Back slot. Her existing set of wings continue to cover her like a dress as before, and are again part of the promotional costume's bottom piece
*Once again, '''Lu''''s magic gauntlets are completely absent in the class portrait; her royal artifact abilities remain her main weapon of choice.
*Once again, '''Lu''''s magic gauntlets are completely absent in the class portrait; her royal artifact abilities remain her main weapon of choice.
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*Continuing from [[Royal Guard]]'s hair turning to a more noticeable shade of blue, as '''Chevalier''', Ciel's hair becomes an even more lighter shade of blue with hints of cyan, signifying the union between Lu and Ciel without being consumed by demonic energy.
*Continuing from [[Royal Guard]]'s hair turning to a more noticeable shade of blue, as '''Chevalier''', Ciel's hair becomes an even more lighter shade of blue with hints of cyan, signifying the union between Lu and Ciel without being consumed by demonic energy.
**The change in shade is more noticeable in '''Chevalier''''s in-game model as opposed to his artwork, which still uses a similar shade of blue as [[Royal Guard]].
**The change in shade is more noticeable in '''Chevalier''''s in-game model as opposed to his artwork, which still uses a similar shade of blue as [[Royal Guard]].
*This is the only job path where Ciel does not become a full demon, instead remaining a half-demon.
}}
}}


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