Install - Charged Impulser/ModA: Difference between revisions
→Total Damage
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== Total Damage == | == Extra Information == | ||
=== Total Damage === | |||
{{:Transformation: Offensive Mode}} | {{:Transformation: Offensive Mode}} | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
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|| {{formatnum:{{#expr: 296*4*{{#arrayindex:Transformation: Offensive Mode|1}}}}}}% | || {{formatnum:{{#expr: 296*4*{{#arrayindex:Transformation: Offensive Mode|1}}}}}}% | ||
|} | |} | ||
<br> | |||
{{ForceDifference | |||
|<!--Character-->Add | |||
|<!--Original Features--> | |||
*Create a drone that periodically pull enemies in. | |||
*Drone will explode after set duration of HP run out. | |||
*Damage is calculated depending on how long the drone stays alive. | |||
|<!--Changed Features--> | |||
*Create a drone that explodes periodically. | |||
*DP is returned depending on how many enemies was hit. | |||
}} | |||
<br> | <br> | ||