Install - Shooting Chaser: Difference between revisions

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__NOTOC__{{Languages|Install - Shooting Chaser}}
__NOTOC__{{Languages|Install - Shooting Chaser}}
<div style="float: right;">{{#ev:youtube|OqYUtQcpS-k|400}}</div>
{{#ev:youtube|dsMEBU2BAYc|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
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| [[File:MMSkill8.png]]
| [[File:MastermindSkill7.png]]
| {{SkillType|SA|T}} Dynamo Factory: Shooting Chaser
| {{SkillType|SA|T}} Dynamo is changed to enter Shooting Chaser mode. When installed, Shooting Chaser will lock on to enemies and deal damage over time. Only the initial hit of Shooting Chaser will cause flinch.
You install a drone that then duplicates upon activation and then inflicts continual damage on the enemy with a laser beam for 3 seconds. The first hit inflicts hitstun.
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| {{SkillText|DP Using Skill}}
| {{SkillText|DP Skill}}
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
|- style="background:{{ColorSel|CharLight|Add}}"
|-
! Class !! Level Required
! Class !! Level Required
|-
|-
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
|- style="background:{{ColorSel|CharLight|Add}}"
|-
! rowspan="2" | Mode !! rowspan="2" | Psionic Bullet<br>(Physical) !! colspan="2" | Max Hits !! rowspan="2" | Duration !! rowspan="2" | MP Usage !! rowspan="2" | DP Usage !! rowspan="2" | Cooldown
! Mode !! Psionic Bullet (Physical) !! Duration !! Max Hits Per Drone !! Drone Count !! MP Usage !! DP Usage !! Cooldown
|- style="background:{{ColorSel|CharLight|Add}}"
! Max Hits per drone !! Number of Drones
|-
|-
| colspan="8" | '''Normal'''
| colspan="8" | '''Normal'''
|-
|-
| '''{{PvE}}''' || 169% || rowspan=2 | 7 || rowspan=2 | || rowspan=2 | 3 Seconds || rowspan=2 | 130 MP || rowspan=2 | 30 DP || rowspan=2 | 11 Seconds
| {{PvE}} || 169% || rowspan=2 | 3 Seconds || rowspan=2 | {{tt|7|see [[#Tips and Details|Tips and Details]]}} || rowspan=2 | 4 || rowspan=2 | 130 MP || rowspan=2 | 30 DP || rowspan=2 | 11 Seconds
|-
|-
| '''{{PvP}}''' || 57%
| {{PvP}} || 57%
|-
|-
| colspan="8" | '''[Enhanced]'''
| colspan="8" | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 169% || rowspan=2 | 7 || rowspan=2 | || rowspan=2 | 3 Seconds || rowspan=2 | 130 MP || rowspan=2 | 30 DP || rowspan=2 | 9 Seconds
| {{PvE}} || 169% || rowspan=2 | 3 Seconds || rowspan=2 | {{tt|7|see [[#Tips and Details|Tips and Details]]}} || rowspan=2 | || rowspan=2 | 130 MP || rowspan=2 | 30 DP || rowspan=2 | 9 Seconds
|-
|-
| '''{{PvP}}''' || 57%
| {{PvP}} || 57%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Add|Install - Shooting Chaser|Enhanced, Empowered}}
|- style="background:{{ColorSel|CharLight|Add}}"
! Enhanced Install - Shooting Chaser !! Empowered Install - Shooting Chaser
|- style="background:{{ColorSel|CharLight|Add}}"
! Attribute Effect !! Attribute Effect
|-
| {{SkillText|Enhanced|80}} || {{SkillText|Empowered|120}}
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{{:Transformation: Offensive Mode}}
{{Damage|true|Add
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|dmg=169
|- style="background:{{ColorSel|CharLight|Add}}"
|pvp_dmg=57
! rowspan = 2 | Mode !! colspan=3 | Base !! colspan=3 | [[Transformation: Offensive Mode]]
|hits=7*4
|- style="background:{{ColorSel|CharLight|Add}}"
|enhanced=true
! Normal !! Enhanced !! Empowered !! Normal !! Enhanced !! Empowered
|empowered=true
|-
|passive1=Transformation: Offensive Mode
| '''{{PvE}}'''
}}
| {{formatnum:{{#expr: 169*7*4}}}}%   
*Assumes single target.
|| {{formatnum:{{#expr: 169*7*4*0.8}}}}%   
*Damage calculations do not include {{tt|installation hit|See [[#Tips and Details|Tips and Details]]}}.
|| {{formatnum:{{#expr: 169*7*4*1.2}}}}%
| {{formatnum:{{#expr: 169*7*4*{{#arrayindex:Transformation: Offensive Mode|0}}}}}}%
|| {{formatnum:{{#expr: 169*7*4*0.8*{{#arrayindex:Transformation: Offensive Mode|0}}}}}}%
|| {{formatnum:{{#expr: 169*7*4*1.2*{{#arrayindex:Transformation: Offensive Mode|0}}}}}}%
|-
| '''{{PvP}}'''
| {{formatnum:{{#expr: 57*7*4}}}}%   
|| {{formatnum:{{#expr: 57*7*4*0.8}}}}%   
|| {{formatnum:{{#expr: 57*7*4*1.2}}}}%
| {{formatnum:{{#expr: 57*7*4*{{#arrayindex:Transformation: Offensive Mode|1}}}}}}%
|| {{formatnum:{{#expr: 57*7*4*0.8*{{#arrayindex:Transformation: Offensive Mode|1}}}}}}%
|| {{formatnum:{{#expr: 57*7*4*1.2*{{#arrayindex:Transformation: Offensive Mode|1}}}}}}%
|}
<br>
<br>


== Related Skills ==
== Related Skills ==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable|
|-
MastermindPassive1.png; Dynamo Factory - Enhanced Transformation;
| width="40" | [[File:MMSkill2.png]]
MastermindPassive3.png; Transformation: Offensive Mode Locked-Expert;
| align="center"  width="150" | [[Dynamo Factory - Enhanced Transformation]]
MastermindPassive4.png; Awakened Will: Mastermind;
| width="40" | [[File:MMSkill10.png]]
MastermindPassive5.png; A.I. Upgrade Locked-Trans2;
| width="150" align="center" | [[Transformation: Offensive Mode]] {{Locked Skill|Expert}}
DominatorPassive1.png; Energy Flow;
| width="40" | [[File:MMTrans5.png]]
MastermindSkill10.png; Force Field/Mod;
| align="center" width="150" | [[A.I. Upgrade]] {{Locked Skill|Trans2}}
}}
| width="40" | [[File:DomPassive1.png]]
| align="center" width="150" | [[Energy Flow]]
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*When installing the skill or switching installs, the act will do 256% (128% in PvP) Physical Damage. This has a 3-second cooldown which is mitigated to 0.15 seconds by [[Dynamo Factory - Enhanced Transformation]].
*When installing the skill or switching installs, the act will do 256% (128% in PvP) Physical Damage. This has a 3-second cooldown which is mitigated to 0.15 seconds by [[Dynamo Factory - Enhanced Transformation]].
**This Installation Hit is not affected by any skill traits.
*When the '''Chaser''' touches an enemy, each drone will hit once. This will deal no damage and but will have hitstun.  
*When the '''Chaser''' touches an enemy, each drone will hit once. This will deal no damage and but will have hitstun.  
**It also prevents the target from [[Mana Break|mana-breaking]] during a delay, but if you have [[A.I. Upgrade]], the hitstun will cancel the delay and so making the skill mana-breakable.
**It also prevents the target from [[Mana Break|mana-breaking]] during a delay, but if you have [[A.I. Upgrade]], the hitstun will cancel the delay and thus make the skill mana-breakable.
*When "chasing" more than 1 target, the 4 drones will split, according to how many targets that were aimed.
*When "chasing" more than 1 target, the 4 drones will split according to how many targets were aimed at.
*The number of drones will count to the damage instead of counting to the hits. No matter how many drones are "chasing" the target, the max hits will always be 7.
**The number of drones will count towards the damage, but not towards the total hit count. No matter how many drones are "chasing" the target, the max hits will always be 7.
*Installation Hit is not affected by any skill traits.
*As long as the enemy is in close proximity, the drones will be able to lock onto them, even if they were invincible during the activation or knocked down, but it won't be homing. You have to overlap the drone physically to the target to do that.
*As long as the enemy is in close proximity, the drones will be able to lock onto them, even if they were invincible during the activation or knocked down, but it won't be homing. You have to overlap the drone physically to the target to do that.
**'''Shooting Chaser''' cannot hit targets behind you. However, if there is at least 1 enemy behind you, '''Chaser''' will be shot ahead with a long straight range, but it won't be homing. If it hits, only 1 laser will appear, but the hitstun will be applied.
**'''Shooting Chaser''' cannot hit targets behind you. However, if there is at least 1 enemy behind you, '''Chaser''' will be shot ahead with a long straight range, but it won't be homing. If it hits, only 1 laser will appear, but the hitstun will be applied.
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== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add updates-table"
|- style="background:{{ColorSel|CharLight|Add}}"
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! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Add}}"
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! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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{{SkillNav - Mastermind}}
{{SkillNav - Mastermind}}
[[Category: Tenacity Skills]][[Category: Special Active Skills]]
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