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Install - Zero Kelvin Generator: Difference between revisions

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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Add}}"
|- style="background:{{ColorSel|CharLight|Add}}"
! rowspan=3 | Mode !! colspan=4 | Killing Blow (2) Install - Zero Kelvin Generator !! colspan=2 | Haste Install - Zero Kelvin Generator
! rowspan=3 | Mode !! colspan=3 | Killing Blow (2) Install - Zero Kelvin Generator !! colspan=2 | Haste Install - Zero Kelvin Generator
|- style="background:{{ColorSel|CharLight|Add}}"
|- style="background:{{ColorSel|CharLight|Add}}"
! rowspan=2 | Attribute Effect !! colspan=2 | Damage increase against debuffed targets !! rowspan=2 | Freezing Duration !! rowspan=2 | Attribute Effect !! rowspan=2 | Cooldown
! rowspan=2 | Attribute Effect !! colspan=2 | Damage increase against debuffed targets !! rowspan=2 | Attribute Effect !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Add}}"
|- style="background:{{ColorSel|CharLight|Add}}"
! Normal !! DMP
! Normal !! DMP
|-
|-
| '''{{PvE}}''' || rowspan=2 | {{SkillText|Killing Blow (2)|30}} || 13% || 14.95% || 6.5 Seconds || rowspan=2 | {{SkillText|Haste|80}} || rowspan=2 | 13.6 Seconds
| '''{{PvE}}''' || rowspan=2 | {{SkillText|Killing Blow (2)|30}} || 13% || 14.95% || rowspan=2 | {{SkillText|Haste|80}} || rowspan=2 | 13.6 Seconds
|-
|-
| '''{{PvP}}''' || 6.5% || 7.475% || 3.9 Seconds
| '''{{PvP}}''' || 6.5% || 7.475%
|}
|}
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*While performing its initial freezing hits, the skill will follow the user. Once those are complete, the drone will become stationary.
*While performing its initial freezing hits, the skill will follow the user. Once those are complete, the drone will become stationary.
*Enemies must be hit by the initial '''Freeze''' hits to receive the Damage Increase debuff. Both debuffs ('''Freezing''' and '''Damage Increase''') won't be applied by the '''Shockwave''' hits.
*Enemies must be hit by the initial '''Freeze''' hits to receive the Damage Increase debuff. Both debuffs ('''Freezing''' and '''Damage Increase''') won't be applied by the '''Shockwave''' hits.
*It is not advised to use this skill while chain freezing in [[Crimson Tower of Howling Flames]], [[Never-Ending Darkness]] and [[Crimson Cradle of Flames]] since it does multiple hits that freeze individually, quickly exceeding the limit of applying [[Status Effects|Frozen]] debuff and making the boss immune to freezing for 30 seconds.
*It is not advised to use this skill while chain freezing since it does multiple hits that freeze individually, quickly exceeding the limit of applying [[Status Effects|Frozen]] debuff and making the boss immune to freezing for 30 seconds.
**It can be used as the last part of freezing chain however (for example, after throwing [[Consumable|Water Orbs]] assuming correct timing).
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