Intense Showtime: Difference between revisions

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| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Required MP'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Required MP'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''MP Used'''  
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''MP Used'''  
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Reminding MP(At 300MP)'''  
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Remaining MP(At 300MP)'''  
|-
|-
| style="border-style: solid; border-width: 1px;" | [[Reload]]
| style="border-style: solid; border-width: 1px;" | [[Reload]]

Revision as of 23:28, 24 May 2012


[Passive] Skills that utilize MP are executed more quickly, with decreased MP usage and lowered cooldown rates, when Berserk Mode is activated.


Requirements

Class
Master
SP Requirement
Deadly Chaser
Lv5
75SP


Skill Information

Skill Level Cooldown Decreased Mana Consumption
Decreased
Increased Operation Speed
1 3% 3% 1%
2 6% 6% 1%
3 9% 9% 2%
4 12% 12% 2%
5 15% 15% 3%


MP Consumption(Lv5)

Requires the original MP cost of skills.

Skill Required MP MP Used Remaining MP(At 300MP)
Reload 20 MP 17 MP 283 MP
Head Shot
Leg Shot
30 MP 25 MP 275 MP
Rumble Shot
Aiming Shot
40 MP 34 MP 266 MP
Dual Buster 80 MP 68 MP 232 MP
Detonation
Brutal Swing
Bullet Blitz
100 MP 85 MP 215 MP
Bullet Blitz 120 MP 102 MP 198 MP
Heavy Railgun
Artillery Strike
175 MP 150 MP 150 MP
Scare Chase
Lunatic Blow
Comet Crasher
200 MP 170 MP 130 MP
Sharpshooter Syndrome 250 MP 213 MP 87 MP
Gigantic Impact
Aceldama
Shooting Star
300 MP 255 MP 45 MP

Tips and Details


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