Invincible Fire: Difference between revisions
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→Tips and Details: Formatted some issues of my own.
(→Tips and Details: More stack information. Once again, all credit to Vitali of NA Forums.) |
m (→Tips and Details: Formatted some issues of my own.) |
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**All Pyro Knight/Blazing Heart additional commands. | **All Pyro Knight/Blazing Heart additional commands. | ||
**[[Rushing Sword]] (1 stack per slash), [[Fire Fist/Elesis|Fire Fist]] (Punch, 1 stack), [[Sword of Red Lotus]] (1 stack), [[Fireworks]] (1 stack), [[Scarlet Rose]] (1 stack per hit), and [[Dodge & Slash]] (1 stack). | **[[Rushing Sword]] (1 stack per slash), [[Fire Fist/Elesis|Fire Fist]] (Punch, 1 stack), [[Sword of Red Lotus]] (1 stack), [[Fireworks]] (1 stack), [[Scarlet Rose]] (1 stack per hit), and [[Dodge & Slash]] (1 stack). | ||
*Commands that Trigger Invincible Fire: | |||
**>>ZZ'''Z''': 3 stacks | |||
**>>Z'''X''': 3 stacks | |||
**>>^X'''Z'''x3: 1 stack per fireball | |||
**>>'''XXXZ''': Each fireball adds 1 stack. The >>XXX'''Z''' can generate a max 2 stack. | |||
**X'''Z''': 1-3 stacks. The initial fire slash generates 1 stack. The following fire stream generates 1 stack per hit (maximum of 2 hits), totaling to 3 stacks. | |||
**XZ'''Z''': 5 stacks if all hits connect. | |||
**XZZ'''Z''': 1-3 stacks depending on how many hits the fireballs gets on a target if all the slashes and fireballs from XZZ miss. | |||
*If there are 10 stacks, adding another stack will reset the duration of the burn. | *If there are 10 stacks, adding another stack will reset the duration of the burn. | ||
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